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  • 5 months later...
Posted

The Forrestal has a rough time besides the Supercarrier. Everyone who loves Naval/Fleet Operations will probably use the Supercarrier, while this incredible ship rots (digitally).

A Heatblur-Eagle Dynamics cooperation with a Forrestal/Supercarrier Module would be the way to go. Maybe unrealistic, but in my opinion the only way this incredible module would get some use.

Also a cold war era 'supercarrier' would be a great addition. And later a WWII Supercarrier.

Don't know how difficult it is, to use the Supercarrier's deck crew code to get it working. I don't care about manned stations, but takeoff/landing operations is a must.

  • Like 6
Posted

Does anybody know where are the textures for the IFLOLS lights in the Forrestal?

I found Forrestal textures in the F14 folder, some of them called "HB_Forrestal_FLOLS_(...)" but they do not appear to contain the lights.

  • 5 weeks later...
Posted

Posted this elsewhere, but can't find it.

 

USS Forrestal #3 Cat Bug

 

Problem: #3 Cat, on the USS Forrestal is dumping AI A-4E-C A/C, even w/o a payload, into the sea.

Assume: Lack of Airspeed - as 3,000 lb loaded A-4E-C A/C from the other three Cat's struggle and sometimes even drag their gear.

Situation: Steaming at 18 kn., because of the Replenishment ship, into a 15 kn. (@33 ft.) wind, 10° port, down the flight-deck.

Combined Wind Over Deck: a calculated 32 kn.

External View IAS: (On flight deck or Cat)

Player: 36 kn.

AI: 19 kn.

AI appear to respond to Wind at airfields.

 

EDIT:

Did External View Launch Tests off the USS Forrestal.

AI A-4E-C: Full Internal Fuel, 3,000 lb payload + 2xAIM-9M (4074 lb), 86% Max Gross Weight.

Launch Speeds/Results: Consistent over program

CAT.1, .2, .4: 153 kn. IAS - (fly off)

CAT.3: 144 kn. IAS - (swim)

 

Cat#3 Bug.trk 393.52 kB · 8 downloads

 

EDIT#2:

Reduced Wind to 5 kn, increased Speed to 28 kn., for the same Wind Over Deck.

Repeated the Tests.

Same A/C results.

Launch Speeds/Results: Consistent over program

CAT.1, .2, .4: 152 kn. IAS - (fly off)

CAT.3: 141 kn. IAS - (swim)

 

Please advise.

This is a wonderful product, and much appreciated.

 

Bowie

  • 4 weeks later...
Posted
On 6/9/2025 at 10:10 AM, FriedrichNix said:

The Forrestal has a rough time besides the Supercarrier. Everyone who loves Naval/Fleet Operations will probably use the Supercarrier, while this incredible ship rots (digitally).

A Heatblur-Eagle Dynamics cooperation with a Forrestal/Supercarrier Module would be the way to go. Maybe unrealistic, but in my opinion the only way this incredible module would get some use.

Also a cold war era 'supercarrier' would be a great addition. And later a WWII Supercarrier.

Don't know how difficult it is, to use the Supercarrier's deck crew code to get it working. I don't care about manned stations, but takeoff/landing operations is a must.

Perfect picks for CW carrier and WW2 carrier for supercarrier addon would be either a Kittyhawk or JFK Class and for ww2 I'd say essex or midway, with honorable mention to the Lexington

  • 3 weeks later...
Posted (edited)

Is this "USS Forrestal #3 Cat Bug" issue (poster above), something that Heatblur will pick up and solve?

And, if so, will there be notification, as the carrier is in mothballs until it is resolved.

Great product otherwise.

Please advise.

@IronMike

 

Bowie

Edited by Bowie
Posted
On 9/1/2025 at 7:16 PM, Bowie said:

Is this "USS Forrestal #3 Cat Bug" issue (poster above), something that Heatblur will pick up and solve?

And, if so, will there be notification, as the carrier is in mothballs until it is resolved.

Great product otherwise.

Please advise.

@IronMike

 

Bowie

The A-4E-C AI is part of the A-4 Community mod. It’s on them to fix it not Heatblur. 

  • Like 1
Posted
4 hours ago, RustBelt said:

The A-4E-C AI is part of the A-4 Community mod. It’s on them to fix it not Heatblur. 

 

It's the USS Forrestal #3 Cat, as documented in the Post above.

And that is on Heatblur, as it is their USS Forrestal.

 

Bowie

Posted
6 hours ago, Bowie said:

It's the USS Forrestal #3 Cat, as documented in the Post above.

And that is on Heatblur, as it is their USS Forrestal.

As always, when finding a bug, uninstall all mods and try again.

  • Like 1

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Posted (edited)
10 hours ago, draconus said:

As always, when finding a bug, uninstall all mods and try again.

Good, general advice.

But believe this is an issue that was preexisting, and simply manifested itself as a result of the non-afterburning A-4E-C's low launch power.

Have you loaded an A-4E-C onto the USS Forrestal and shot it off the #3 Cat into a 32 kt WOD?

@IronMike

 

Bowie

 

Edited by Bowie
Posted
3 hours ago, Bowie said:

Good, general advice.

But believe this is an issue that was preexisting, and simply manifested itself as a result of the non-afterburning A-4E-C's low launch power.

Have you loaded an A-4E-C onto the USS Forrestal and shot it off the #3 Cat into a 32 kt WOD?

@IronMike

 

Bowie

 

Heatblur only is required to support other ED official Modules, not User mods no matter how cool they are. 
 

The A4 mod team needs to either figure out what’s up, or figure out how to write their AI to not use cat3. Take it up with them.

  • Like 4
Posted
On 9/4/2025 at 1:25 PM, RustBelt said:

Heatblur only is required to support other ED official Modules, not User mods no matter how cool they are. 
 

The A4 mod team needs to either figure out what’s up, or figure out how to write their AI to not use cat3. Take it up with them.

As Documented in the post above, the #3 Cat is shooting low.

This will affect Any AC, including the ED modules.

Heatblur's boat, with a low #3 Cat.

How can this be an A-4E-C problem, or not be an easy fix, literally increasing a force value in a file and then recompiling.

And you are?

@IronMike

 

Bowie

Posted
10 hours ago, Bowie said:

As Documented in the post above, the #3 Cat is shooting low.

This will affect Any AC, including the ED modules.

Heatblur's boat, with a low #3 Cat.

How can this be an A-4E-C problem, or not be an easy fix, literally increasing a force value in a file and then recompiling.

And you are?

@IronMike

 

Bowie

nobody in particular, but the only evidence you have shown that  i can see is with the A4E,, show a track with an F/A-18 or a Tomcat and you have yourself a different argument... my 0.02GBP

  • Like 2

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YOUTUBE CHANNEL: @speed-of-heat

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Posted (edited)
9 hours ago, speed-of-heat said:

nobody in particular, but the only evidence you have shown that  i can see is with the A4E,, show a track with an F/A-18 or a Tomcat and you have yourself a different argument... my 0.02GBP

They are augmented thrust, Afterburning A/C.

This enables them to tail-stand and accelerate to flying speed even w/ the #3 Cat's low-speed shoot.

The A-4E-C is not.

 

The #3 Cat shoots slow.

That is documented in the post above.

It needs to be sped up to match the other Three Cats, to accommodate Non-augmented thrust A/C.

It is a Heatblur product, and unusable for general use w/ those A/C in the mean time.

Just up the force value on the #3 Cat, or all the Cats if they are of common use, to a value that produces the current results of the other Three Cats, and recompile.

This is not Rocket-surgery.

@IronMike

 

Bowie

Edited by Bowie
Posted
4 minutes ago, Bowie said:

This is not Rocket-surgery.

Put 4 Tomcats or Hornets on cats. Show their launch speeds. Save a track and upload. You can do it. It's not a rocket science.

Unless they end up in the drink this probably won't be high priority, mind you.

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