shagrat Posted December 22, 2021 Posted December 22, 2021 vor einer Stunde schrieb grant977: This looks awesome. What’s the procedure for moving it to different maps. As described in the first post under "Portability", or on the GitHub site... 1 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
fargo007 Posted December 23, 2021 Author Posted December 23, 2021 (edited) 1 hour ago, grant977 said: Thank you I’ll have a look. An alternate technique I use for testing this on different maps is to unpack the mission, and edit the 'mission' file and change Syria here..... Quote ["theatre"] = "Syria", To either Caucasus, PersianGulf, etc. Then do the same with the 'theatre' file. Then the mission will open up on the new map with everything in the same x/y location. You will have to drag stuff where you want it, but all the groups/statics/sounds/triggers/zones will already be there. Just need to reposition it all. Be sure to check the names of all blue and red groups. If something's wrong, it's almost certainly going to be a naming issue. Watch the dcs.log for errors if something isn't working. ETA - you can use this same technique with a static template ".stm" file if you only want to transfer over only the statics and groups from one map to another. This is why I put the spawn farm where I put it. Edited December 23, 2021 by fargo007 1 Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
Hallsy Posted December 28, 2021 Posted December 28, 2021 Just wanted to pop in and thank you for this brilliant script. It fills a massive void in DCS. Great work, Fargo! 1
fargo007 Posted December 31, 2021 Author Posted December 31, 2021 On 12/28/2021 at 1:15 PM, Hallsy said: Just wanted to pop in and thank you for this brilliant script. It fills a massive void in DCS. Great work, Fargo! You're quite welcome Hallsy and I'm happy to hear you are enjoying it! Keep on supporting the guys on the ground in the coming year too. I'm sure there will be further enhancement ideas also, and with the AH-64 coming, this is almost tailor made for it. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
Muellerman Posted January 6, 2022 Posted January 6, 2022 Hi Fargo! Thanks for the script. I really enjoy it so far an want to thank you for your work. Just let me comment, as someone not very familiar with the Mission Editor, I figured out, that the moose-script and a script called Gamemaster is needed (or is called through the scripts in the example-mission). But the need for moose and the other script should be mentioned in the installation instructions. I think this would help a lot those users, who are not used to create their own missions in the editor. Just my 2 cents. Muellerman
fargo007 Posted January 6, 2022 Author Posted January 6, 2022 (edited) Gamemaster isn't needed at all. It's just there in the example mission to support my testing and because it's so amazingly useful. Thanks, I will clarify that MOOSE needs to be loaded first. ETA - Done, along with a graphic showing the correct/required triggers. Edited January 6, 2022 by fargo007 Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
Muellerman Posted January 6, 2022 Posted January 6, 2022 Thank you for the quick reply. Another thing I noticed, that the "settings" option in the F10 menu disappears after choosing one option. For example, if I choose coord-format LLDDSS the setting menu is gone and won't reappear. And, the coords are still in Grid-style. So it does seam to have no effect. But I have to admit, that I might do/use something wrong.
fargo007 Posted January 6, 2022 Author Posted January 6, 2022 The coords are always going to be in grids from the script itself. I think that menu item needs to be disabled. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
Scaley Posted January 24, 2022 Posted January 24, 2022 Just found this and wondered if you'd considered a lightweight version that just had the comms and 5-line functionality so mission designers could add it to a mission with existing red and blue forces? 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th
fargo007 Posted January 24, 2022 Author Posted January 24, 2022 1 hour ago, Scaley said: Just found this and wondered if you'd considered a lightweight version that just had the comms and 5-line functionality so mission designers could add it to a mission with existing red and blue forces? I'm not entirely sure what you mean here. Could you elaborate on that situation? Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
Scaley Posted January 24, 2022 Posted January 24, 2022 33 minutes ago, fargo007 said: I'm not entirely sure what you mean here. Could you elaborate on that situation? What I'm getting at is that at the moment the script spawns the forces and then provides the communications and CAS 5line to players. There might be circumstances where mission designers wanted to hand place the units in an exact way and then use the script to request fire support, issue the 5-line, and have the other functions. If there was a version where instead of the spawn logic the units could be already in the mission and then added via a filter this could be easily done by re-using big sections of the code. 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th
fargo007 Posted January 24, 2022 Author Posted January 24, 2022 3 hours ago, Scaley said: What I'm getting at is that at the moment the script spawns the forces and then provides the communications and CAS 5line to players. There might be circumstances where mission designers wanted to hand place the units in an exact way and then use the script to request fire support, issue the 5-line, and have the other functions. If there was a version where instead of the spawn logic the units could be already in the mission and then added via a filter this could be easily done by re-using big sections of the code. I see. That behavior is still possible by using only one zone, and one each of a friendly/enemy group. These could be as small as a single infantry unit. You don't need multiple zones for it to work, only one is enough. A mission designer can also call the grid by grid functions directly if desired. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
Scaley Posted January 24, 2022 Posted January 24, 2022 OK, I'll have a try. I hadn't quite followed the code through to be able to work out if the script would give 5-lines for every enemy it detected, or only the ones it spawned itself. 476th vFighter Group Main Page -- YouTube -- Discord Scaley AV YouTube - More videos from the 476th
Steel Jaw Posted January 25, 2022 Posted January 25, 2022 Excellent. Have tried and can recommend. 1 "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.
fargo007 Posted January 25, 2022 Author Posted January 25, 2022 I have version 8 readying up. Ability to suppress/re-enable voice comms, and some other improvements. 1 Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
0414 Wee Neal Posted March 24, 2022 Posted March 24, 2022 Hi Fargo007 I am incorporating your wonderful script into a mission for Apache, would you be able to advise on likley delivery of version 8 please? Thanks Neal Desktop PC: Intel i7 14700K, MSI Z790 MAG Tomahawk MOBO, 64Gb RAM , GPU Nvidia RTX 3080ti Windows 11, VPC joystick, Crosswind rudder peddles, HP Reverb G2, VPC Collective, DOF Reality H2, Gametrix seat, WinWing panels.
fargo007 Posted March 30, 2022 Author Posted March 30, 2022 Thank you Neal. Version 9 is on Github now. Several things tuned up. Main new feature is that sounds and messages will only be heard/seen by those AC in the TIC grid to keep the signal to noise ratio down for other aircraft. This is perfect for the AH-64, and we use it a lot in our squadron. Enjoy! Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
0414 Wee Neal Posted March 30, 2022 Posted March 30, 2022 Great, downloading now! 1 Desktop PC: Intel i7 14700K, MSI Z790 MAG Tomahawk MOBO, 64Gb RAM , GPU Nvidia RTX 3080ti Windows 11, VPC joystick, Crosswind rudder peddles, HP Reverb G2, VPC Collective, DOF Reality H2, Gametrix seat, WinWing panels.
exil Posted April 2, 2022 Posted April 2, 2022 Thank you for this wonderful script! I am trying to implement it on our server mission. But whatever I do, I can't get units to spawn. I see the F10 menu and get a message that I am assigned to a heavy or light task, but then nothing else happens. I precisely checked the naming of troops and trigger zones,but no joy on my side. Anyone with the same problem? GeForce RTX 4090 Founders Edition - AMD Ryzen 7 5800X3D - 64Gb RAM - Win11 - HP Reverb G1 - Thrustmaster Warthog HOTAS (40cm extension) - VKB Sim T-Rudder MKIV Pedals
fargo007 Posted April 2, 2022 Author Posted April 2, 2022 1 hour ago, exil said: Thank you for this wonderful script! I am trying to implement it on our server mission. But whatever I do, I can't get units to spawn. I see the F10 menu and get a message that I am assigned to a heavy or light task, but then nothing else happens. I precisely checked the naming of troops and trigger zones,but no joy on my side. Anyone with the same problem? Open up the dcs.log and review it. Whatever is failing will stick out there. For most people, it's the unit names of the statics. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
exil Posted April 2, 2022 Posted April 2, 2022 2 hours ago, fargo007 said: Open up the dcs.log and review it. Whatever is failing will stick out there. For most people, it's the unit names of the statics. Got it. Working like a charm now. My Moose wasn't up to date. Really awesome and a lot of randomized fun! Thanks for your effort! GeForce RTX 4090 Founders Edition - AMD Ryzen 7 5800X3D - 64Gb RAM - Win11 - HP Reverb G1 - Thrustmaster Warthog HOTAS (40cm extension) - VKB Sim T-Rudder MKIV Pedals
fargo007 Posted April 2, 2022 Author Posted April 2, 2022 32 minutes ago, exil said: Got it. Working like a charm now. My Moose wasn't up to date. Really awesome and a lot of randomized fun! Thanks for your effort! Glad to hear it, now get out there and support those guys on the ground! 1 Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
CavMajor Posted April 6, 2022 Posted April 6, 2022 Good afternoon, For those of us severely limited on free time right now, could one you outstanding men or women provide a mission file with the most current version of the this amazing .lua. I have just enough time right now to load a mission and fly for 30 minutes a day. I would greatly appreciate it!
fargo007 Posted April 6, 2022 Author Posted April 6, 2022 6 hours ago, CavMajor said: Good afternoon, For those of us severely limited on free time right now, could one you outstanding men or women provide a mission file with the most current version of the this amazing .lua. I have just enough time right now to load a mission and fly for 30 minutes a day. I would greatly appreciate it! I owed you guys this. Version 9 example miz uploaded to github. https://github.com/Fargo007/TROOPS-IN-CONTACT 1 1 Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
Recommended Posts