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Posted

seems only supported in the 2d mirror and not in actual VR 

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Posted (edited)

As is the case with most of those Nvidia per game settings, apply only to 2d monitor.

When Nvidia did away with the NVLink port after just the 20xx series had them I knew they were not focusing much effort on VR. Maybe someday that will change.

Edited by dburne
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Don B

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Posted
42 minutes ago, speed-of-heat said:

here we go 

 

Releases · fholger/openvr_fsr (github.com)

 

not tested yet tomorrows job!

Looking forward to your findings.

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Posted
3 hours ago, Hartsblade said:

Looking forward to your findings.

Ditto! 

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Posted

There seem to have been some testing done here 

 

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Posted

Do you need to first enable NIS in the Nvidia control panel to use the openvr 2.0 NIS setting? If so what setting are you using on the sharpening slider? 

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Posted

I dont believe so my results are:

      Frametime in ms  Delta From Baseline  
Ver Test Baseline GPU CPU GPU CPU  Changes
2.7.7.15038 104 Test 100 10.72 6.25     Alderlake 
2.7.8.16140 107 Test 104 10.50 6.19 0.22 0.06 Initial testing 2.7.8 FSR
2.7.8.16140 108 Test 104 10.49 6.12 0.23 0.13 NIS instead of FSR

functionally runtime variance between the two in terms of performance 

 

 

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Posted
vor 3 Stunden schrieb DucS2r:

Do you need to first enable NIS in the Nvidia control panel to use the openvr 2.0 NIS setting? If so what setting are you using on the sharpening slider? 

No.

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