Jump to content

No simple CCIP mode anymore?


Go to solution Solved by Deano87,

Recommended Posts

Posted (edited)

Hello! 

I just found out that the Viper is always in the CCIP/CCRP hybridmode where you designate a tgt via the pipper and hold the pickle Button until release... Nice mode, but can we activate simple CCIP release anyhow? 

Loadout: Mk82 dumb bombs, SMS in CCIP, NSTL fuse. 

Edited by Rhinozherous

i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only

DCS - XP12 - MSFS2020

Posted

Real airplane always has it and DCS has as well far back as I can remember. If you want "simple release" as in direct control of weapon release then there's always manual mode but you won't have CCIP or CCRP aiming assistance in manual.

Posted (edited)
9 minutes ago, Frederf said:

Real airplane always has it and DCS has as well far back as I can remember. If you want "simple release" as in direct control of weapon release then there's always manual mode but you won't have CCIP or CCRP aiming assistance in manual.

I was sure there was a simple CCIP mode only in the past...

Chucks guide also says: (pg 263)

"When CCIP pipper intersects the target, depress the
Weapon Release (RALT+SPACE) button to release the bomb" 

No CCRP part is shown in the guide in text or picture. 

Edited by Rhinozherous

i7-14700KF 5.6GHz Water Cooled /// ZOTAC RTX 4070 TI Super 16GB /// 32GB RAM DDR5 /// Win11 /// SSDs only

DCS - XP12 - MSFS2020

Posted

It could have been in early development. The real airplane always has the behavior of showing a delay cue and visual designation pipper if the realtime solution leaves the HUD.

  • Solution
Posted

You’re not diving steep enough. It’s only doing the CCRP designate thing because the bomb fall pipper is below the limits of the HUD. Steeper dive angle and once the horizontal line in the middle of the bomb fall line disappears then you’re in pure CCIP mode.

  • Like 5
  • Thanks 3

Proud owner of:

PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring.

 

My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.

Posted

I got back to the Viper after first testing it after early access.

When using the CBU-97 in CCIP I have to dive with 60° nose down in order to make the horizontal line disappear and pickle the bombs.

When I lock the target with the CCIP reticle and hold weapon release for a CCRP drop the bombs always drop to late and land behind the target.

CCRP with a pre planned SPI works well!

NZXT H400i case

i9 9900k @ 4,9GHz (cooled by NZXT Kraken X62 4x140Fan - Push/Pull)

Asus RoG Maximus XI Gene with 32GB G.Skill CL14

Samsung M.2 970Pro 1000GB

ZOTAC RTX 2080ti Triple Fan 11GB

34" RoG Swift Curved TFT

 

runs smooth like Beck's Gold :D

 

HTC VIVE pro eYe (still freaking out!)

Thrust Master HOTAS Warthog on MONSTERTECH table mounts

15cm Stick Extension + red spring by SAHAJ 8 (<-- love them)

(TM F-18C ordered)

TPR (Thrustmaster Pendular Rudder)

T.Flight USAF Headset

Posted (edited)
On 12/2/2021 at 11:06 AM, Niehorst said:

I got back to the Viper after first testing it after early access.

When using the CBU-97 in CCIP I have to dive with 60° nose down in order to make the horizontal line disappear and pickle the bombs.

 

If you want to have a more shallow bomb run you need to be further away, lower or a combination of both.

 

Edited by =52d= Skip

52d_Sig_Pic3.png

Posted
On 12/2/2021 at 6:06 PM, Niehorst said:

I got back to the Viper after first testing it after early access.

When using the CBU-97 in CCIP I have to dive with 60° nose down in order to make the horizontal line disappear and pickle the bombs.

When I lock the target with the CCIP reticle and hold weapon release for a CCRP drop the bombs always drop to late and land behind the target.

CCRP with a pre planned SPI works well!

Wait we can CCIP drop the CBU-97 now? In the previous patches (probably a long time ago), I remember I could only drop it in CCRP. 

Posted
26 minutes ago, SCPanda said:

Wait we can CCIP drop the CBU-97 now? In the previous patches (probably a long time ago), I remember I could only drop it in CCRP. 

The CBU-97 can be dropped in CCIP as long as I remember.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted

Yes they can be tossed in CCIP but the piper behaves like they were extreme draggy or chute dumb bombs. You need to be almost overhead of the target. CBU87s can be released in reasonable distance. 

Posted
18 hours ago, jurinko said:

Yes they can be tossed in CCIP but the piper behaves like they were extreme draggy or chute dumb bombs. You need to be almost overhead of the target. CBU87s can be released in reasonable distance. 

Thx! Does deep dive bombing helps with the draggy piper?

Posted
I got back to the Viper after first testing it after early access.
When using the CBU-97 in CCIP I have to dive with 60° nose down in order to make the horizontal line disappear and pickle the bombs.
When I lock the target with the CCIP reticle and hold weapon release for a CCRP drop the bombs always drop to late and land behind the target.
CCRP with a pre planned SPI works well!

I have been having this same problem in the f16 with CBU97. What makes the CBU97 so different that it needs such drastic dive angles in order for the delay cue to move down to the pipper?
  • Like 1

AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4
TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | 
My HOTAS Profiles

Posted

The aiming for CBU-97s specifically has been goofed for a little while. The system thinks that the post-burst high drag part of the trajectory is super super super high drag (basically that it will fall straight down from burst). The actual BLU-108 doesn't experience this drag however and tends to overshoot the aimpoint.

But CBUs in general have CCIP solutions which are a lot steeper than slick unitary bombs. It's just due to their burst height and high drag second segment. If you're just slightly above the burst height then the trajectory is steep because it's essentially no slick flight and mostly drag flight and if you're super high altitude the ballistic arc curves down a lot just like slick bombs do. It's basically impossible to get CCIP solutions super flat with CBUs because they don't tend to fly that way.

  • Like 6
  • Thanks 2
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...