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Posted

I call the ball, LSO acknowledges, I see the ball, I land, then I get "no proper comms" and no wire number given.

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted
6 hours ago, jethead said:

Maybe you could head over to the Breifing Room for an explanation.

 

yep  thats what i did  all i got  was  a lecture  from  the landing  officer

8 hours ago, Steel Jaw said:

I call the ball, LSO acknowledges, I see the ball, I land, then I get "no proper comms" and no wire number given.

case 1  or  case 3 landing

Posted
7 hours ago, jethead said:

Maybe you could head over to the Breifing Room for an explanation.

 

Sorry dont follow, is this a joke?

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted
1 hour ago, Steel Jaw said:

Sorry dont follow, is this a joke?

I'm guessing it's a jab at the upcoming briefing room implementation while some fairly game breaking super carrier bugs remain unfixed.  

Posted

Ah ok.

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted

When exiting a mission you have the opportunity to save what happened as a track file. This is a copy of the actions you took during the mission and allows someone to review what you did. If you still have the issue then attaching the track file removes all doubt.

If you can reproduce that and add it you might either be able to have someone advise or be creating a bug report, I coudlnt really tell or help from the description though.

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Posted (edited)
16 hours ago, Steel Jaw said:

I call the ball, LSO acknowledges, I see the ball, I land, then I get "no proper comms" and no wire number given.

You need to check-in with the boat and declare you're inbound.  Then again, with a "see you at 10" call.  You'll be passed to the tower at that point where they will give you a condition Charlie.  Perform you break and call the ball on approach.  If you don't properly check in, you get the "no proper comms" message.

I am going off memory here, so the steps might be off a bit.  The key is to check in and declare inbound and "see you".

Give that a shot, @Steel Jaw

Edited by Mistermann
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Posted

Thats a Rog, cheers...I think yo may be right.

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted

In short - calling the ball is not all there is to the proper comms. The whole process is explained in the SC manual.

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Posted (edited)

After departing Marshall i fly to the Radial of the ship (+5 nms) after that i call inbound, then "See you at 10" and at this moment i´m already at the Initial around +6 nms, if you´re at 800 feet and 350kts when you pass the 5 nm mark the tower will give you "Signal is Charlie" and i continue the pattern. No issues here on my end with comms. The point is, i fly always more than the 5 nms mark before i start my inbound call.

Edited by fagulha

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

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