edmuss Posted January 27, 2023 Share Posted January 27, 2023 Healthy boost to CPU times though Come back turbo! 1 minute ago, slughead said: HAM? Cured pork? Headset mask, DCS has its own but it's suspect that the toolkit HAM is a little more aggressive and culls a few more pixels. Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard. Link to comment Share on other sites More sharing options...
speed-of-heat Posted January 27, 2023 Share Posted January 27, 2023 4 minutes ago, edmuss said: Healthy boost to CPU times though yes i suspect because you can't really trust CPU FT in Tubro SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
edmuss Posted January 27, 2023 Share Posted January 27, 2023 1 minute ago, speed-of-heat said: yes i suspect because you can't really trust CPU FT in Tubro Showing 1.5-3ms less CPU, both with turbo off Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard. Link to comment Share on other sites More sharing options...
freehand Posted January 28, 2023 Share Posted January 28, 2023 (edited) I have a low end cpu and even without reprojection running lovely. ohh I made a mistake I was in the apache and wobbles are there so looks like its working. Must keep up things move so fast if your out the loop for while. Edited January 28, 2023 by freehand Link to comment Share on other sites More sharing options...
mbucchia Posted January 28, 2023 Share Posted January 28, 2023 11 hours ago, edmuss said: Headset mask, DCS has its own but it's suspect that the toolkit HAM is a little more aggressive and culls a few more pixels. I honestly don't think the "Cull outer mask" option should do anything useful at all with DCS. But it'd be nice if someone could try and compare. This account is now inactive and not monitored. Link to comment Share on other sites More sharing options...
speed-of-heat Posted January 28, 2023 Share Posted January 28, 2023 40 minutes ago, mbucchia said: I honestly don't think the "Cull outer mask" option should do anything useful at all with DCS. But it'd be nice if someone could try and compare. It makes about 1fps difference, improvement, it's fairly consistent, cull outer mask, physically masks more of the screen, you can see that in the 2d mirror, it's not a lot more. I posted the numbers a little further back as HAM on and off SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
coldViPer Posted January 28, 2023 Share Posted January 28, 2023 (edited) - Edited January 28, 2023 by coldViPer wrong thread sry Asus Prime X570-P * Ryzen 5800X3D + Scythe Fuma cooler * RTX 4080 Super * Corsair 64GB DDR4 3600MHz * Samsung 980 pro 1Tb + 2Tb nvme * Samsung 850 EVO 512Gb SSD * Corsair RM850x V2/2018 * HP Reverb G2 * CH Fighterstick/Pedals/Throttle * Win11 Link to comment Share on other sites More sharing options...
speed-of-heat Posted January 28, 2023 Share Posted January 28, 2023 But the big difference for me is that I can run turbo mode On via opencomposite which I can't via dcs's native openxr implementation. Dcs's implementation is faster when comparing openxr via opencomposite when turbo mode is disabled in both. SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
mbucchia Posted January 28, 2023 Share Posted January 28, 2023 (edited) 17 minutes ago, speed-of-heat said: But the big difference for me is that I can run turbo mode On via opencomposite which I can't via dcs's native openxr implementation. Dcs's implementation is faster when comparing openxr via opencomposite when turbo mode is disabled in both I haven't looked at that in depth yet, but strongly suspect that Turbo mode doesn't work for the same reason motion reprojection doesn't work for some users. So hopefully when that game bug is fixed, we might have a shot at Turbo mode. Edited January 28, 2023 by mbucchia 2 This account is now inactive and not monitored. Link to comment Share on other sites More sharing options...
speed-of-heat Posted January 28, 2023 Share Posted January 28, 2023 15 minutes ago, mbucchia said: I haven't looked at that in depth yet, but strongly suspect that Turbo mode doesn't work for the same reason motion reprojection doesn't work for some users. So hopefully when that game bug is fixed, we might have a shot at Turbo mode. Fingers crossed, in the meantime at least there is a graceful fall back via opencomposite. SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
Hive Posted January 28, 2023 Share Posted January 28, 2023 Please forgive the perhaps stupid question, but I just want to be sure and I think it may help. others, too: I use OpenComposite (system-wide) and OpenXR. What exactly do I have to do now to switch to DCS native support? Just switch back to SteamVR in OpenComposite? Delete the OpenComposite folder? Delete the openvrpaths folder? How do I now for sure wether DCS uses native support vs OpenXR via OpenComposite (despite some features do not work at the moment? Thanks! Link to comment Share on other sites More sharing options...
speed-of-heat Posted January 28, 2023 Share Posted January 28, 2023 As of the latest update to the beta branch you have to launch dcs with --force_enable_VR --force_OpenXR to enable native support of openxr 1 SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat Link to comment Share on other sites More sharing options...
A.F. Posted January 28, 2023 Share Posted January 28, 2023 vor 2 Stunden schrieb speed-of-heat: As of the latest update to the beta branch you have to launch dcs with --force_enable_VR --force_OpenXR to enable native support of openxr This does not correspond to my experience. I run DCS via OpenComposite. When I tried to make the entry in the command line, I got an error message (I read somewhere here that there has to be a space between " and - -???). Link to comment Share on other sites More sharing options...
Lange_666 Posted January 28, 2023 Share Posted January 28, 2023 This is my command line in the DCS icon: "E:\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --force_enable_VR --force_OpenXR 2 Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind combat pedals, TrackIR4, Rift-S. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance! Link to comment Share on other sites More sharing options...
A.F. Posted January 28, 2023 Share Posted January 28, 2023 (edited) vor 12 Minuten schrieb Lange_666: This is my command line in the DCS icon: "E:\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --force_enable_VR --force_OpenXR Can you use motion reprojection? Switched on via toolkits? Edited January 28, 2023 by A.F. Link to comment Share on other sites More sharing options...
MiDoMa Posted January 28, 2023 Share Posted January 28, 2023 Hello together, I get following error message: open composite unknown config option mirrormode on line 2 I have read something to delete the opencomposite.ini where do I find that? Or is another way to fix this? Link to comment Share on other sites More sharing options...
Georgio Posted January 28, 2023 Share Posted January 28, 2023 1 hour ago, Lange_666 said: This is my command line in the DCS icon: "E:\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --force_enable_VR --force_OpenXR Thank you, that worked perfectly. Link to comment Share on other sites More sharing options...
A.F. Posted January 28, 2023 Share Posted January 28, 2023 vor 6 Minuten schrieb Georgio: Thank you, that worked perfectly. Can you use motion reprojection? Switched on via toolkits? Link to comment Share on other sites More sharing options...
nikoel Posted January 28, 2023 Author Share Posted January 28, 2023 A bit of confusion. I will try to explain If you are using the OpenComposite method of launching (aka the one outlined on the first page of this thread. AKA without --force_enable_VR --force_OpenXR) Then you can still use MR and Turbo If you are using --force_enable_VR --force_OpenXR (aka native DCS OpenXR implementation) Then you can not use MR or Turbo 1 Link to comment Share on other sites More sharing options...
markturner1960 Posted January 28, 2023 Share Posted January 28, 2023 OK, I use the Skatezilla utility which enables me to leave VR enabled in DCS and then launch with or without VR enabled via the utility, which is useful as I often use both VR and 2D. I want to carry on using motion reprojection and the performance tools.... What do I need to do? Thanks! System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor. Tir5. PC2 ( Helo) Scan 3XS Intel 9900 K, 32 GB Ram, 2080Ti, 50 inch Phillips monitor F/A-18C: Rhino FFB base TianHang F16 grip, Winwing MP 1, F-18 throttle, TO & Combat panels, MFG crosswind & DFB Aces seat Viper: WinWing MFSSB base with F-16 grip, Winwing F-16 throttle, plus Vipergear ICP. MFG crosswind rudders. Helo ( Apache) set up: Virpil collective with AH64D grip, Cyclic : Rhino FFB base & TM F18 grip, MFG crosswind rudders, Total controls AH64 MFD's, TEDAC Unit. Link to comment Share on other sites More sharing options...
triscan Posted January 28, 2023 Share Posted January 28, 2023 use the old method with opencomposite Link to comment Share on other sites More sharing options...
Baldrick33 Posted January 28, 2023 Share Posted January 28, 2023 50 minutes ago, triscan said: use the old method with opencomposite Exactly. Now the priority has been changed DCS loading in VR will try to load in OpenVR and the opencomposite DLL will intercept it as it did before. AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat Link to comment Share on other sites More sharing options...
greyeagle787 Posted January 28, 2023 Share Posted January 28, 2023 Hello, Just started reading about the latest hot fix OB update. I use Skatezilla”s launcher for DCS and am satisfied with open composite, toolkits, etc. So I can still launch the same old way? Any advantage right now to switching to DCS’s native OpenXR? And if I switch, what changes do I need to make? Link to comment Share on other sites More sharing options...
Baldrick33 Posted January 28, 2023 Share Posted January 28, 2023 5 minutes ago, greyeagle787 said: Hello, Just started reading about the latest hot fix OB update. I use Skatezilla”s launcher for DCS and am satisfied with open composite, toolkits, etc. So I can still launch the same old way? Any advantage right now to switching to DCS’s native OpenXR? And if I switch, what changes do I need to make? To run it natively you will need to add the following to a shortcut to DCS.exe --force_enable_VR --force_OpenXR I use the per application method of opencomposite so I also restore the latest openBeta openvr_api.dll To revert to opencomposite I just copy over the dll and remove the --force_OpenXR from the shortcut. As I prefer motion reprojection the native version doesn't work (known bug), so I am using the "old" method. 1 AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat Link to comment Share on other sites More sharing options...
greyeagle787 Posted January 28, 2023 Share Posted January 28, 2023 (edited) 13 minutes ago, Baldrick33 said: To run it natively you will need to add the following to a shortcut to DCS.exe --force_enable_VR --force_OpenXR Assuming, then, that I don’t use Skatezilla’s launcher? I use the per application method of opencomposite so I also restore the latest openBeta openvr_api.dll After loading the new OB, I’ll need to reinsert this .dll? And where do I find this? To revert to opencomposite I just copy over the dll and remove the --force_OpenXR from the shortcut. As I prefer motion reprojection the native version doesn't work (known bug), so I am using the "old" method. Thanks! Sorry for the ignorance, Aging computer semi-illiterate guy Edited January 28, 2023 by greyeagle787 Link to comment Share on other sites More sharing options...
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