dburne Posted January 22, 2023 Posted January 22, 2023 4 minutes ago, Sr. said: https://www.bigtechwire.com/2023/01/20/microsoft-fires-entire-mixed-reality-toolkit-mrtk-development-team/?amp=1 Thread already here: Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
speed-of-heat Posted January 22, 2023 Posted January 22, 2023 Fingers crossed for @mbucchiaand his team, and all those impacted. 2 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
speed-of-heat Posted January 23, 2023 Posted January 23, 2023 it does not look great: Microsoft has laid off entire teams behind Virtual, Mixed Reality, and HoloLens | Windows Central Quote In addition to the death of AltSpaceVR, Microsoft has also culled the entire team behind the popular MRTK framework. MRTK(opens in new tab) is Microsoft's "Mixed Reality Tool Kit," which is a cross-platform framework for spatial anchors in virtual reality spaces. MRTK was built for Unity VR integrations, and works with Meta's headsets with a focus on HoloLens. SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
slughead Posted January 23, 2023 Posted January 23, 2023 This is the Mixed Reality "Tool Kit" though. That's not the same as the Windows Mixed Reality app. I expect that WMR will continue and they've just laid off everyone related to the US military contract. Domestic users like us most likely won't be affected. The US Army IVAS contract was based on using commercial technology and militarising it which is not an easy task. Unfortunately, it hasn't worked out yet they've not ditched plans entirely and are continuing to work with Microsoft according to this extract from Moving on: Army and Microsoft agree on path ahead for IVAS with latest 1.2 variant - Breaking Defense. null Here's another showing it is just related to the US army contract. Microsoft to Cut Back Staff for US Army's IVAS Headset amid Layoffs - XR Today 1 1 Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
speed-of-heat Posted January 23, 2023 Posted January 23, 2023 8 minutes ago, slughead said: This is the Mixed Reality "Tool Kit" though. That's not the same as the Windows Mixed Reality app. I expect that WMR will continue and they've just laid off everyone related to the US military contract. Domestic users like us most likely won't be affected. The US Army IVAS contract was based on using commercial technology and militarising it which is not an easy task. Unfortunately, it hasn't worked out yet they've not ditched plans entirely and are continuing to work with Microsoft according to this extract from Moving on: Army and Microsoft agree on path ahead for IVAS with latest 1.2 variant - Breaking Defense. null Here's another showing it is just related to the US army contract. Microsoft to Cut Back Staff for US Army's IVAS Headset amid Layoffs - XR Today Fingers remain crossed! SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Sr. Posted January 24, 2023 Posted January 24, 2023 On 1/22/2023 at 9:34 AM, speed-of-heat said: Fingers crossed for @mbucchiaand his team, and all those impacted. 1 Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
trama1983 Posted January 26, 2023 Posted January 26, 2023 (edited) So... We have now native openxr support in DCS (without even mentioning in the change log). But on the other side reproyection with openxr is not working anymore ... Not even with opencomposite now. I wasn't using repro with opencomposite, but for those that did use it, this release is bad news.... At least until ED release a hotfix either for fixing this for good or for disabling openxr support until this is fix... To blow hot and cold.... Edited January 26, 2023 by trama1983
Baldrick33 Posted January 26, 2023 Posted January 26, 2023 4 minutes ago, trama1983 said: So... We have now native openxr support in DCS (without even mentioning in the change log). But on the other side reproyection with openxr is not working anymore ... Not even with opencomposite now. I wasn't using repro with opencomposite, but for those that did use it, this release is bad news.... At least until ED release a hotfix either for fixing this for good or for disabling openxr support until this is fix... To blow hot and cold.... OpenBeta breaks stuff. The biggest issue is the lack of any kind of notes for what is a fundamental change to how VR works for many people (those that used SteamVR or those that used opencomposite. So many have faffed around trying to fix things without knowledge of the change. Also the who "best for multiplayer" catch phrase for a version that regularly breaks stuff seems unwise but that is a whole other story 2 AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat
Sr. Posted January 26, 2023 Posted January 26, 2023 oh ffs... Ryzen 7 5800X3D | 64GB DDR4 3600| MSI RTX 4080 16GB Ventus 3X OC | Samsung 970 Evo 2TB NVME | Quest 3 | Logitech X-56 throttle | VKB NXT Premium | Win 11 "Any sufficiently advanced technology is indistinguishable from magic." --Arthur C Clark
nikoel Posted January 27, 2023 Author Posted January 27, 2023 (edited) Before this thread finally comes to rest wanted to see if anyone else had a similar result to me after upgrading to the native implementation I did not want to uninstall OpenComp because I was using it with "the other sims" [that everyone here knows about]. So, I just right clicked dcs inside OpenComposite and told DCS to use its own default runtime Looks like ED agreed with me, and thought they'd rather give you CTD than waterboard you with reprojection. Nice feature. The performance is… mixed. Slightly worse GPU frametimes. Much better CPU frametimes. Slightly worse picture at the same settings. A boatload of shimmer. Smoother even with my I-will-die-on-this-hill 55FPS locked state. How?! No double vision or ghosting at all in dog fights (wut?!) My conclusion is: つ ◕_◕༽つ whiplash with a side of meh! Edited January 27, 2023 by nikoel
speed-of-heat Posted January 27, 2023 Posted January 27, 2023 Hmm I couldn't get Turbo to work, it kept on crashing and hanging, which for me accounts from r a 10-12 fps delta... And not in a good way SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
chichowalker Posted January 27, 2023 Posted January 27, 2023 44 minutes ago, speed-of-heat said: Hmm I couldn't get Turbo to work, it kept on crashing and hanging, which for me accounts from r a 10-12 fps delta... And not in a good way Same here, with turbomode active Sim crashes same way as with Repro ON....
chichowalker Posted January 27, 2023 Posted January 27, 2023 4 hours ago, nikoel said: Before this thread finally comes to rest wanted to see if anyone else had a similar result to me after upgrading to the native implementation I did not want to uninstall OpenComp because I was using it with "the other sims" [that everyone here knows about]. So, I just right clicked dcs inside OpenComposite and told DCS to use its own default runtime Looks like ED agreed with me, and thought they'd rather give you CTD than waterboard you with reprojection. Nice feature. The performance is… mixed. Slightly worse GPU frametimes. Much better CPU frametimes. Slightly worse picture at the same settings. A boatload of shimmer. Smoother even with my I-will-die-on-this-hill 55FPS locked state. How?! No double vision or ghosting at all in dog fights (wut?!) My conclusion is: つ ◕_◕༽つ whiplash with a side of meh! Yestarday we flow one liberation mission in 70s. Lots of merges with fishbed, in all I lost tally due to double vision and ghosting. Thanks for fucking the retroprojection. Very good FPPs but its imposible to fly properly now....
Marklar Posted January 27, 2023 Posted January 27, 2023 (edited) 21 minutes ago, chichowalker said: Same here, with turbomode active Sim crashes same way as with Repro ON.... Start DCS with --force_steam_VR parameter and both reprojection and turbo will work without crashing the game. I use custom openvr_api.dll file so the game still uses openxr, despite this parameter. Below are screenshots I took a few minutes ago. It's the latest OB version. If I start DCS without --force_steam_VR the game crashes in the menu or when loading a mission. Edited January 27, 2023 by Marklar 1 i9 13900K; RTX 4090, 64GB RAM. Reverb G2; VPC MongoosT-50CM3, VPC WarBRD Base with VPC Constellation ALPHA stick, MFG Crosswind V3
edmuss Posted January 27, 2023 Posted January 27, 2023 11 minutes ago, Marklar said: Start DCS with --force_steam_VR parameter and both reprojection and turbo will work without crashing the game. I use custom openvr_api.dll file so the game still uses openxr, despite this parameter. Below are screenshots I took a few minutes ago. It's the latest OB version. If I start DCS without --force_steam_VR the game crashes in the menu or when loading a mission. Essentially you're simply bypassing the native openxr and reverting to using openvr with open composite; should be an acceptable workaround until the code is fixed for reprojection with native openxr Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
Marklar Posted January 27, 2023 Posted January 27, 2023 1 minute ago, edmuss said: Essentially you're simply bypassing the native openxr and reverting to using openvr with open composite; should be an acceptable workaround until the code is fixed for reprojection with native openxr Simple but works. At least I can play DCS. Does DCS perform better with the native openxr (assuming it does not crash) when comparing to opencomposite? i9 13900K; RTX 4090, 64GB RAM. Reverb G2; VPC MongoosT-50CM3, VPC WarBRD Base with VPC Constellation ALPHA stick, MFG Crosswind V3
chichowalker Posted January 27, 2023 Posted January 27, 2023 (edited) 12 minutes ago, Marklar said: Simple but works. At least I can play DCS. Does DCS perform better with the native openxr (assuming it does not crash) when comparing to opencomposite? Can you tell me which .dll are you using? And can you confirm your performance still the same it was before the patch? Edited January 27, 2023 by chichowalker
edmuss Posted January 27, 2023 Posted January 27, 2023 25 minutes ago, Marklar said: Simple but works. At least I can play DCS. Does DCS perform better with the native openxr (assuming it does not crash) when comparing to opencomposite? I think my GPU frametimes have dropped slightly but I've not done any scientific or in depth testing yet. Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
Marklar Posted January 27, 2023 Posted January 27, 2023 (edited) 1 hour ago, chichowalker said: Can you tell me which .dll are you using? And can you confirm your performance still the same it was before the patch? https://znix.xyz/OpenComposite/download.php?arch=x64&branch=openxr performance seems to be the same as before, still <profanity>. CPU frametimes still hit 50ms on Enigma server. In today's patch ED reverted the changes for VR so you can start the game as before Wednesday patch. Edited January 27, 2023 by Marklar i9 13900K; RTX 4090, 64GB RAM. Reverb G2; VPC MongoosT-50CM3, VPC WarBRD Base with VPC Constellation ALPHA stick, MFG Crosswind V3
markturner1960 Posted January 27, 2023 Posted January 27, 2023 Right, I am really confused now......( easily done...) Today has a new hotfix.....Since Wednesday, I have turned off the toolkit via the desktop app and left motion reprojection set to automatic in the open composite settings (effectively disabled, yes?) VR is working, but not as nicely as it was before, some noticeable doubling on buildings and slight stutter on panning around. Can I now use reprojection again? Should I use steamVr? Which .dll....? How to apply the force steamvr parameter...? I was also using NIS at 100% before Wednesdays patch and it looked great....why are people saying dont use this? My head hurts...... 1 System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.
Cathnan Posted January 27, 2023 Posted January 27, 2023 34 minutes ago, markturner1960 said: Right, I am really confused now......( easily done...) Today has a new hotfix.....Since Wednesday, I have turned off the toolkit via the desktop app and left motion reprojection set to automatic in the open composite settings (effectively disabled, yes?) VR is working, but not as nicely as it was before, some noticeable doubling on buildings and slight stutter on panning around. Can I now use reprojection again? Should I use steamVr? Which .dll....? How to apply the force steamvr parameter...? I was also using NIS at 100% before Wednesdays patch and it looked great....why are people saying dont use this? My head hurts...... From what I understand you can use OpenXR. create a shortcut to the DCS.exe and add --force_enable_VR --force_OpenXR in the target line. Leave a single space right after " I was greeted by the openXR Toolkit, so I assume it works. Can't help with reprojection, but it is supposed to be fixed by the hotfix, so it should work.
slughead Posted January 27, 2023 Posted January 27, 2023 nullNo longer depreciated? Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
speed-of-heat Posted January 27, 2023 Posted January 27, 2023 5 hours ago, edmuss said: I think my GPU frametimes have dropped slightly but I've not done any scientific or in depth testing yet. Version FPS 10% Low 1% Low 0.1% Low app CPU(ms) render CPU(ms) GPU (ms) FPS app CPU render CPU GPU Notes 2.8.1.34667 75.35 68.81 66.88 63.50 13.35 10.15 13.06 0.00 0.00 0.00 0.00 Baseline for 2.8.1.34667 2.8.2.35632.2 62.52 54.76 53.62 53.23 11.86 9.12 12.95 -12.83 1.49 1.03 0.10 Baseline for 2.8.1.35632.2 2.8.2.35632.2 63.27 54.96 53.51 53.40 11.76 9.06 12.78 -12.08 1.58 1.09 0.28 HAM On 2.8.2.35759 74.43 67.86 65.77 61.83 13.52 10.37 13.18 -0.92 -0.17 -0.22 -0.13 OpenXR via Opencomposite, HAM No longer available , Turbo back On. 2.8.2.35759 64.66 54.00 53.45 53.35 10.66 8.09 13.19 -10.69 2.69 2.06 -0.14 OpenXR via DCS, HAM ON , Turbo back OFF 2.8.2.35759 60.38 53.06 51.64 51.00 11.94 10.82 13.44 -14.97 1.41 -0.67 -0.38 OpenXR via Opencomposite, HAM No longer available , Turbo Off as far as I can tell DCS is marginally quicker, than going via open composite, unless you use Turbo mode. 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
slughead Posted January 27, 2023 Posted January 27, 2023 1 minute ago, speed-of-heat said: Version FPS 10% Low 1% Low 0.1% Low app CPU(ms) render CPU(ms) GPU (ms) FPS app CPU render CPU GPU Notes 2.8.1.34667 75.35 68.81 66.88 63.50 13.35 10.15 13.06 0.00 0.00 0.00 0.00 Baseline for 2.8.1.34667 2.8.2.35632.2 62.52 54.76 53.62 53.23 11.86 9.12 12.95 -12.83 1.49 1.03 0.10 Baseline for 2.8.1.35632.2 2.8.2.35632.2 63.27 54.96 53.51 53.40 11.76 9.06 12.78 -12.08 1.58 1.09 0.28 HAM On 2.8.2.35759 74.43 67.86 65.77 61.83 13.52 10.37 13.18 -0.92 -0.17 -0.22 -0.13 OpenXR via Opencomposite, HAM No longer available , Turbo back On. 2.8.2.35759 64.66 54.00 53.45 53.35 10.66 8.09 13.19 -10.69 2.69 2.06 -0.14 OpenXR via DCS, HAM ON , Turbo back OFF 2.8.2.35759 60.38 53.06 51.64 51.00 11.94 10.82 13.44 -14.97 1.41 -0.67 -0.38 OpenXR via Opencomposite, HAM No longer available , Turbo Off as far as I can tell DCS is marginally quicker, than going via open composite, unless you use Turbo mode. HAM? Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Recommended Posts