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Posted
Am 14.9.2022 um 12:16 schrieb currenthill:

Group photo... 😁

image.png

 

That‘s an awesome squad!!!!!!👍👍👍

  • Like 2

DCS Version2.9.15.9408
Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - MiG-29A - (prepurchase) - FC2024 -Combined Arms
 - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod)

DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta

DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus

Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1

Posted

The asset list is frozen for version 1.00.

I'm doing release version 1.00 testing in iterations right now. Fixed a large number of issues the last couple of days and have found more today. Small things, but since it's 37 assets by now, there are a lot of test cases. 

These are the version 1.00 assets.

 

image.png

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Posted

Up to now, I expected not to purchase anymore Maps and concentrate on mastering more aircrafts, but having all these assets available is really making me re-consider and get the Kola Map when it's released, thank you so much @currenthill, for creating these 👍

 

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted
21 hours ago, currenthill said:

Status update: 217 (58%) of 370 test cases done. 

image.png

Does this mean that you will release the mod when the testing is done?

Posted (edited)
3 minutes ago, Gripenens said:

Does this mean that you will release the mod when the testing is done?

That is the plan, but it's of course dependent of what kind of issues I find during testing. So far I've mostly found small stuff that I fix as I go. 

As it's the version 1.00 I'll be releasing, there will be a couple of known issues as well. Because there are stuff that takes much longer to fix, so I'll probably take care of them in the following version. 👍🏻

Edited by currenthill
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Posted

Updated the first post with an updated UndE 23 and RBS 70 and RBS 90 system setups. To clarify that the UndE 23 STR is required for the RBS 70 and 98, and will greatly enhance the RBS 90 performance.

uc?id=14CMOC8MjYBA-0oOMY9tSno4cCMYJ-yN_

uc?id=14NQ8qXlSU-R_eMALfhnztNtx3ZpVw9T9

uc?id=14KcD9ER0zO5BNDb2twbXYhv1osTFpc8B

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Posted (edited)

Testing is going according to plan. So I guess it's time to have the talk now. 😜

<Manage expectations mode: ON>

  • This is a one-person hobby project, as I have a full-time job!
  • There will be smaller issues that I won't catch in testing, since there are so many assets (thousands of lines of code, closer to 90 EDMs and hundreds of textures).
  • I'm aware of a lot of time consuming issues like too high poly count models, models with lack of details etc, these will be fixed one by one over time in iterations. Main focus now is to release the version 1.00 as a starting point. I'm not a fan of waterfall projects that never finishes.
  • It's very large in size due to the amount of assets, models and textures. Dial-up users won't be happy! 😅

<Manage expectations mode: OFF>

And one more thing...

When released I truly welcome user reported issues in this thread, I will track these for future iterations. But please refrain from focusing too much on weapon specifications. I do a lot of research, as do probably a lot of you, but as you know OSINT sources often differs in their facts. And since we'll probably never know the correct answer for most of these questions, there is no point in arguing them. I spend a lot of time trying to emulate weapon system function, not design. 

I do my best to implement realistic weapon systems that won't be overpowered. Be aware though, some of these assets may feel overpowered just because they are much more modern than many of the ED assets in DCS. 👍🏻

Edited by currenthill
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Posted (edited)
7 hours ago, currenthill said:

So I guess it's time to have the talk now.


Great post, looking forward to employ these assets on my missions 😇 
 

… hope you are ready for all the people that will:

 

- install it wrong and then claim that its bugged.

- use the assets for a day and then ask why you didn't include X, Y or Z.

- ask for more liveries, as they are so quick and easy to make.

- claim that they don’t work as in real life, as if they could do it better

 

🙄 don’t pay me any attention, just being a bit sarcastic after reading the feedback of so many other Mods.

Edited by Rudel_chw
  • Like 5

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted

Hi Rudel, you say that liveries are "so quick and easy to make". Well, I'm totally ignorant in this field (and modelling, etc). So, would you have some pointers on the Net that provide basic knowledge about livery design and implementations ? Thanks for your help. Fly low....

Posted
50 minutes ago, toan said:

Hi Rudel, you say that liveries are "so quick and easy to make". Well, I'm totally ignorant in this field (and modelling, etc). So, would you have some pointers on the Net that provide basic knowledge about livery design and implementations ? Thanks for your help. Fly low....


I was being sarcastic, but here is an excellent guide "the ins and outs of dcs liveries" by Sid, that illustrates the complexities of dcs skinning, using just a single aircraft for examples, the Sabre … and yes, every dcs vehicle has its own nuances:

 

https://1drv.ms/b/s!Ai6cuX3YQI26hcJtQA2EMSqc1nnKkA

 

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For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

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