tomeye Posted November 9, 2022 Posted November 9, 2022 Thanks for the prompt explanation, so if we leave this to default does it switch to 3160 per eye?
edmuss Posted November 9, 2022 Author Posted November 9, 2022 Just now, tomeye said: Thanks for the prompt explanation, so if we leave this to default does it switch to 3160 per eye? Not quite If you leave the resolution override on default in the openxr tools desktop app, the resolution will be set at a recomended value based upon the amount of VRAM you have. For my 12gb 3080ti it's a little over 3100 wide, for my 8gb 3070 it was about 2450 wide. From memory the calculation is based on three back buffers with 4xMSAA applied to them shouldn't be more than 10% of available VRAM. If you override the resolution on the desktop app and set it to 100% then it will be 3160 (or there abouts). You can see the current set resolution on the second tab of the openxr tools desktop app. 3 Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
tukool Posted November 9, 2022 Posted November 9, 2022 9 hours ago, edmuss said: Not quite If you leave the resolution override on default in the openxr tools desktop app, the resolution will be set at a recomended value based upon the amount of VRAM you have. For my 12gb 3080ti it's a little over 3100 wide, for my 8gb 3070 it was about 2450 wide. From memory the calculation is based on three back buffers with 4xMSAA applied to them shouldn't be more than 10% of available VRAM. If you override the resolution on the desktop app and set it to 100% then it will be 3160 (or there abouts). You can see the current set resolution on the second tab of the openxr tools desktop app. I've been trying to keep up with this (or should I say, understand it), but if I were to lower my resolution to 75-80 in the desktop app, do I leave the toolkit (in-game) set to 100? Does the desktop give the maximum and the the toolkit is a percentage of that? Does that make sense?
edmuss Posted November 10, 2022 Author Posted November 10, 2022 The desktop app will set a global resolution (either by the default VRAM calculation or manually overridden) and the ingame toolkit will then override this if set. The two are not cumulative, it's either one or the other Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
falcon_120 Posted November 10, 2022 Posted November 10, 2022 Any rtx 3090 user that has tested differences in performance/visual quality between OXR FSR and NIS modes?I'm curious of any head ups as to which one is better for that Gpu being nvidia.Enviado desde mi ELE-L29 mediante Tapatalk
edmuss Posted November 10, 2022 Author Posted November 10, 2022 Both are software solutions only and independent of hardware. There are differences in image because of how they handle the upscaling/sharpening but it's largely the same performance wise and personal preference with regards to the image. Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
falcon_120 Posted November 11, 2022 Posted November 11, 2022 Both are software solutions only and independent of hardware. There are differences in image because of how they handle the upscaling/sharpening but it's largely the same performance wise and personal preference with regards to the image.understood!Enviado desde mi ELE-L29 mediante Tapatalk
Pickle72 Posted January 4, 2023 Posted January 4, 2023 Sorry for asking in here, I think its been asked several times. I've scanned this thread and many others for the answer but I'm not having any luck. I've found many threads with this problem but there is never a solution? The OpenXR toolkit menu will not show in DCS with Quest 2? I've tried everything suggested in multiple threads including- scanned, cleaned and repaired DCS with skatezilla Everything is up to date DCS is listed in open composite run full screen, alt Enter to make sure and gosh, so much more, but no luck. I was able to do wonderful things in MSFS2020 with OpenXR but I can't get it to work for DCS? T-16000M FCS | Track IR5 | Quest 2 | ASROCK Z370 | i7-8700k | GTX1080-OC | 32GB DDR4 | Windows 10 | OSX High Sierra for real work Hack build
VR Flight Guy in PJ Pants Posted January 4, 2023 Posted January 4, 2023 Question: have you downloaded and replaced the openvr_api.dll, from OpenComposite website, onto your DCS World bin directory? I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
diamond26 Posted January 4, 2023 Posted January 4, 2023 1 hour ago, Pickle72 said: Sorry for asking in here, I think its been asked several times. I've scanned this thread and many others for the answer but I'm not having any luck. I've found many threads with this problem but there is never a solution? The OpenXR toolkit menu will not show in DCS with Quest 2? I've tried everything suggested in multiple threads including- scanned, cleaned and repaired DCS with skatezilla Everything is up to date DCS is listed in open composite run full screen, alt Enter to make sure and gosh, so much more, but no luck. I was able to do wonderful things in MSFS2020 with OpenXR but I can't get it to work for DCS? are you following the steps shown in the attached image 1 hour ago, VR Flight Guy in PJ Pants said: Question: have you downloaded and replaced the openvr_api.dll, from OpenComposite website, onto your DCS World bin directory? there is no need for that if you follow the system-wide installation of the Opencomposite. This is only needed if you do a per-game installation MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe SOFTWARE: Microsoft Windows 11
Pickle72 Posted January 4, 2023 Posted January 4, 2023 I did not download the .dll as I didn't think I needed to? the screen shot looks right but I think the vr interface is set to oculus? I'll have to check when I get home. Could that be it??? Thanks guys! Matt T-16000M FCS | Track IR5 | Quest 2 | ASROCK Z370 | i7-8700k | GTX1080-OC | 32GB DDR4 | Windows 10 | OSX High Sierra for real work Hack build
VR Flight Guy in PJ Pants Posted January 4, 2023 Posted January 4, 2023 1 hour ago, diamond26 said: there is no need for that if you follow the system-wide installation of the Opencomposite. This is only needed if you do a per-game installation You may be right, but I would do that just to make sure. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
Pickle72 Posted January 5, 2023 Posted January 5, 2023 (edited) That's all it was. I didn't switch to the steam vr rendering driver???? I cant thank you enough. I gave up on VR in DCS. I just got my Track IR stuff back out. But thanks to Open XR its back! Running the Quest at 80Hz with a render res of 1.3 (4480x2256) and my old 1080 is able to achieve the coveted 40fps with a lot of bells and whistles turned up, including ultra clouds So happy. Thanks for the hand holding. Edited January 5, 2023 by Pickle72 1 T-16000M FCS | Track IR5 | Quest 2 | ASROCK Z370 | i7-8700k | GTX1080-OC | 32GB DDR4 | Windows 10 | OSX High Sierra for real work Hack build
diamond26 Posted January 5, 2023 Posted January 5, 2023 4 hours ago, Pickle72 said: That's all it was. I didn't switch to the steam vr rendering driver???? I cant thank you enough. I gave up on VR in DCS. I just got my Track IR stuff back out. But thanks to Open XR its back! Running the Quest at 80Hz with a render res of 1.3 (4480x2256) and my old 1080 is able to achieve the coveted 40fps with a lot of bells and whistles turned up, including ultra clouds So happy. Thanks for the hand holding. You are welcome. The whole idea for steamVR API use is to trick the system that SteamVR is used so Opencomposite can take over and use their own dll. So in reality no SteamVR is used. MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe SOFTWARE: Microsoft Windows 11
Pickle72 Posted January 5, 2023 Posted January 5, 2023 And that's why I was confused But it makes perfect sense now. T-16000M FCS | Track IR5 | Quest 2 | ASROCK Z370 | i7-8700k | GTX1080-OC | 32GB DDR4 | Windows 10 | OSX High Sierra for real work Hack build
X_legio Posted January 6, 2023 Posted January 6, 2023 Quick question, it's normal that when I increase in the tololkit the % decrease the resolution ? Example FSR at 150% have less resolution of 100% 1
speed-of-heat Posted January 6, 2023 Posted January 6, 2023 10 minutes ago, X_legio said: Quick question, it's normal that when I increase in the tololkit the % decrease the resolution ? Example FSR at 150% have less resolution of 100% I think the answer is yes, if you are saying your native resolution is 1000 and you use FSR at 150% it reports a resolution of 500 (or whatever) then yes i see that too 1 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Tomcat388th Posted January 6, 2023 Posted January 6, 2023 (edited) I have yet to get the toolkit to come up with my quest2 . Open xr tools for windows is showing the correct runtime WMR runtime or whatever it called. Skatezilla is showing the right options as the screenshot above a few post. openxr toolkit has a ck mark for opencomposite_dcs. I have ctrl and the arrow keys mapped for changing options And the opencomposite runtime switcher Status shows opencomposite I got it going I set the runtime back to Oculus Edited January 6, 2023 by Tomcat388th Ryzen7 5800X3D. 64 gb ram, 6950XT 16gb, Winwing Orion F18, MFG Crosswind Rudder, 42 inch lg tv, Quest PRO USN VF31 F14A AE2 1985-1989 CV 59 NAS Oceana IL ANG 183FW/170FS F16C Block 30 Big Mouth 1989-2006 Full time tech Retired E8
edmuss Posted January 6, 2023 Author Posted January 6, 2023 8 hours ago, X_legio said: Quick question, it's normal that when I increase in the tololkit the % decrease the resolution ? Example FSR at 150% have less resolution of 100% 8 hours ago, speed-of-heat said: I think the answer is yes, if you are saying your native resolution is 1000 and you use FSR at 150% it reports a resolution of 500 (or whatever) then yes i see that too This is correct, upscaling values above 100% reduce the render resolution by the inverse. So 75% upscaling would be render resolution x 0.75, 150% upscaling would be render resolution ÷1.50. 50 minutes ago, Tomcat388th said: I have yet to get the toolkit to come up with my quest2 . Open xr tools for windows is showing the correct runtime. Skatezilla is showing the right options as the screenshot above a few post. openxr toolkit has a ck mark for opencomposite_dcs. I have ctrl and the arrow keys mapped for changing options And the opencomposite runtime switcher Status shows opencomposite or does it need to be steamvr. I thought I have tried both Are you definitely running DCS with the force steamvr switch rather than the default oculus runtime? 1 Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
Glide Posted January 26, 2023 Posted January 26, 2023 (edited) Sorry if this has been touched on in the previous pages, but has anyone experimented with the Post Processing features of the OpenXR Toolkit? Vigrance? Highlights? Shadows? My settings so far, but not final: Saturation 53% Vibrancy 10 Highlights 95 Shadows 10 Edited January 26, 2023 by Glide
raus Posted January 26, 2023 Posted January 26, 2023 Hi, With the latest update getting OpenXR, I guess we (G2 users, using WMR without SteamVR) don't need OpenComposite to bridge from OpenVR to OpenXR any longer... If we are using the OpenComposite app that lets you switch OpenComposite/SteamVR, how do we disable it (there is no uninstall, as it is not an "installed" app), to ensure it does not fiddle with the DLL any longer? Thx! GV5Js DATACARD GENERATOR
edmuss Posted January 26, 2023 Author Posted January 26, 2023 4 hours ago, Glide said: Sorry if this has been touched on in the previous pages, but has anyone experimented with the Post Processing features of the OpenXR Toolkit? Vigrance? Highlights? Shadows? My settings so far, but not final: Saturation 53% Vibrancy 10 Highlights 95 Shadows 10 I think that's mostly personal preference, it doesn't impact performance so you can set it to what you want. 1 hour ago, raus said: Hi, With the latest update getting OpenXR, I guess we (G2 users, using WMR without SteamVR) don't need OpenComposite to bridge from OpenVR to OpenXR any longer... If we are using the OpenComposite app that lets you switch OpenComposite/SteamVR, how do we disable it (there is no uninstall, as it is not an "installed" app), to ensure it does not fiddle with the DLL any longer? Thx! You can just ignore open composite for the purposes of DCS now, if you still have it present on your system and you start up DCS in steamvr mode (openvr) then it will still translate it to openxr unless you set it otherwise in the open composite switcher. Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
zildac Posted January 26, 2023 Posted January 26, 2023 You can just ignore open composite for the purposes of DCS now, if you still have it present on your system and you start up DCS in steamvr mode (openvr) then it will still translate it to openxr unless you set it otherwise in the open composite switcher.Unless you have an Aero and still wish to use OXRTK. 14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero
edmuss Posted January 26, 2023 Author Posted January 26, 2023 (edited) 1 hour ago, zildac said: 1 hour ago, edmuss said: You can just ignore open composite for the purposes of DCS now, if you still have it present on your system and you start up DCS in steamvr mode (openvr) then it will still translate it to openxr unless you set it otherwise in the open composite switcher. Unless you have an Aero and still wish to use OXRTK. Ah yes, that bit sucks To be fair I've yet to get toolkit working reliably yet, as soon as I apply upscaling it falls over on mission load. Only spent 20 minutes or so looking into it though and it was 1am so I'll probably get better results with a fresher head! Edited January 26, 2023 by edmuss Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
dooom Posted January 26, 2023 Posted January 26, 2023 so can i delete opencomposite now? i have a g2 and i think i'm interpreting its no longer needed. 1 ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
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