Eight Ball Posted November 29, 2022 Posted November 29, 2022 22 hours ago, X_legio said: I made a test mission and put the Jtac as " player can drive" but I can't take the control of him Stupid question but do you have Combined Arms? 22 hours ago, X_legio said: Anothere Issue is that when he is using the laser to designate the Scuds the Hellfire from the AH64 go always long, near to the operator That would be an issue with ED's JTAC code itself. Have you tried with a default unit? Maybe try to have just one unit per group? Find The Links To All My Mods And Liveries Here (in the gallery)
Hairdo1-1 Posted December 24, 2022 Posted December 24, 2022 sorry if this is a stupid question, but when using these assets as AI, do they have any special capability or is just for the models?
Backy 51 Posted December 24, 2022 Author Posted December 24, 2022 (edited) 15 hours ago, Hairdo1-1 said: sorry if this is a stupid question, but when using these assets as AI, do they have any special capability or is just for the models? The JTAC figure can be used as a JTAC by setting him up in the mission editor. Read the readme for details. The aircraft assets require the Hound script in the mission to unleash their "special powers" ... Uri_ba's excellent Hound Script here: Merry Christmas to all and best wishes for a Happy New Year 2023! Edited December 24, 2022 by Backy 51 1 I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Arrow11 Posted December 30, 2022 Posted December 30, 2022 I can't get the jtac missions in me while navigating to open mission. I have the missions copied under saved games - dcs - missions. I also saw a localization.lua which I copied to same missions folder. Restarted dcs world but can't see tye missions. The jtac mod is installed. What am I doing wrong.?
Backy 51 Posted December 31, 2022 Author Posted December 31, 2022 (edited) 16 hours ago, Arrow11 said: I can't get the jtac missions in me while navigating to open mission. I have the missions copied under saved games - dcs - missions. I also saw a localization.lua which I copied to same missions folder. Restarted dcs world but can't see tye missions. The jtac mod is installed. What am I doing wrong.? Missions should go here: C:\Users\YOURUSERNAME\Saved Games\DCS.openbeta\Missions Mod goes here: C:\Users\YOURUSERNAME\Saved Games\DCS.openbeta\Mods\tech The SMAO Mod README PDF included with the mod spells this out clearly. You have to point the mission editor to the correct path if you are using a custom folder location. If you alter the data structure of the SMAO Mod it is not going to work ... Just tested mod against latest build of Version 2.8.X and all works as advertised. You must have The F-18 and Nevada terrain to run the demo missions ... Edited December 31, 2022 by Backy 51 1 1 I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Arrow11 Posted December 31, 2022 Posted December 31, 2022 Thank you @Backy 51. My installation is proper. I neither have the f18 nor the Nevada map and that's the problem.. apologies for troubling
hellion Posted January 2, 2023 Posted January 2, 2023 Advice needed. I have installed the mod in in my "Saved Games\DCS.openbeta\Mods\tech" folder as : "Saved Games\DCS.openbeta\Mods\tech\Spec Msn Acft and Ops AI Mod v1.5.4" When I go into a mission editor, I do not see the "*Joint Terminal Attack Controller (SSS)" as a option to select in the "TYPE" when selecting "Infantry" as the "CATEGORY" for "COUNTRY" US when creating my own custom missions. In fact I don't see any of the Mod's other aircraft TYPEs as selectable either when picking the correct TASK such as "AFAC", or AWACS", etc. However, I do see the new provided DEMO missions though (in the "Missions" section of DCS) . And weirder yet, when executing one of the DEMOs, I do see that the "Joint Terminal Attack Controller (SSS)" is showing up as selected in the "TYPE" drop-down (which is read only) for said two DEMO missions when viewing details on the mission before flying it. It appears DCS is ignoring the Mod when attempting to make my own custom missions, but is not ignoring the MOD TYPEs when running SSS's DEMO missions. I wonder is anyone else experiencing this, and if perhaps there is a fix? Not sure if this is bug, or my DCS instance has issues. I am running DCS version: "2.8.1.34667" Thanks!
Eight Ball Posted January 3, 2023 Posted January 3, 2023 @hellion make sure the historical mode is turned off. The little clock icon on the bottom toolbar Find The Links To All My Mods And Liveries Here (in the gallery)
hellion Posted January 3, 2023 Posted January 3, 2023 Wow, you nailed it! Thank you so much the suggestion and quick response Eight Ball. The is a great MOD I do recognize the hard work you put into this. Very much appreciated. Great work!
Backy 51 Posted January 3, 2023 Author Posted January 3, 2023 (edited) On 1/2/2023 at 8:02 PM, hellion said: Wow, you nailed it! Thank you so much the suggestion and quick response Eight Ball. The is a great MOD I do recognize the hard work you put into this. Very much appreciated. Great work! Does Anybody Really Know What Time It Is? (Does anybody really care? They should, because that Historical Clock icon always knows what time it is! Apologies to Chicago ...) FYI - this was stated in the original PDF readme that was included with the download. Edited January 5, 2023 by Backy 51 I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Elephant42 Posted January 4, 2023 Posted January 4, 2023 Not sure if this is the right place to report a possible bug but here goes... Steps to reproduce: 1. Start with an empty ...\SavedGames\DCS folder (this is just to ensure that it's not some other script and/or mod conflicting) 2. Launch the sim and open the "CREATE FAST MISSION" window. 3. Click "ADVANCED MODE" 4. Click "GENERATE MISSION" The mission will be generated and can be flown. Now install this mod in the ...\SavedGames\DCS\Mods\tech folder and repeat steps 2. to 4. When I do this the mission is not generated and the message "invalid stoi argument" is logged.
Eight Ball Posted January 4, 2023 Posted January 4, 2023 6 hours ago, Elephant42 said: Not sure if this is the right place to report a possible bug but here goes... Steps to reproduce: 1. Start with an empty ...\SavedGames\DCS folder (this is just to ensure that it's not some other script and/or mod conflicting) 2. Launch the sim and open the "CREATE FAST MISSION" window. 3. Click "ADVANCED MODE" 4. Click "GENERATE MISSION" The mission will be generated and can be flown. Now install this mod in the ...\SavedGames\DCS\Mods\tech folder and repeat steps 2. to 4. When I do this the mission is not generated and the message "invalid stoi argument" is logged. Thank you. No idea what's causing this, will investigate Find The Links To All My Mods And Liveries Here (in the gallery)
hellion Posted January 5, 2023 Posted January 5, 2023 Hello again. I was wondering (and sorry if I missed it) was the levitating "Joint Terminal Attack Controller (SSS)" guru bug fix existing within version 1.5.4 of the Mod? I wasn't sure if I still had to download the .lua that was provided months ago still in earlier posts. I have not witnessed the bug myself and believe it's been probably fixed already in newer versions of the Mod. Thanks!
Backy 51 Posted January 5, 2023 Author Posted January 5, 2023 14 hours ago, hellion said: Hello again. I was wondering (and sorry if I missed it) was the levitating "Joint Terminal Attack Controller (SSS)" guru bug fix existing within version 1.5.4 of the Mod? I wasn't sure if I still had to download the .lua that was provided months ago still in earlier posts. I have not witnessed the bug myself and believe it's been probably fixed already in newer versions of the Mod. Thanks! It was fixed and is not present in 1.5.4 I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Backy 51 Posted March 21, 2023 Author Posted March 21, 2023 Caiman MRAP has arrived in SMAO Version 1.6 ... null 4 3 I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Woogey Posted March 24, 2023 Posted March 24, 2023 I'm not sure how I missed these amazing mods for this long! I can't wait to get home from work D/L and install the aircraft. Any chance you guys might be up for a mod to RAZBAM's mod KC-130? I would love to see an HC-130H/P even without the Fulton recovery gear working. -Woog 2
The_Jab Posted May 16, 2023 Posted May 16, 2023 Hello and thank you for your work. I have 2 small issues. -Military Vehicle Pack (MVP) Landcruiser SF M2/M134/MK19 vehicles do not spawn in armored vehicles list. -The Jtac is well positioned on the ground only if it is positioned on a road, if it is positioned in the desert it is found a few meters from the ground. That's it and thank you again for your work. Jab
The_Jab Posted May 16, 2023 Posted May 16, 2023 (edited) Hello and thank you for your work. I have 2 small issues. -Military Vehicle Pack (MVP) Landcruiser SF M2/M134/MK19 vehicles do not spawn in armored vehicles list. -The Jtac is well positioned on the ground only if it is positioned on a road, if it is positioned in the desert it is found a few meters from the ground. That's it and thank you again for your work. Jab Edited May 16, 2023 by The_Jab 1
Razor18 Posted May 28, 2023 Posted May 28, 2023 (edited) Hi There, this files from the mod break the integrity check on protected servers. Just encountered, maybe due to the last update? Any way to correct it? Thanks a lot for feedback ! Edited May 28, 2023 by Razor18
Backy 51 Posted May 31, 2023 Author Posted May 31, 2023 (edited) On 5/16/2023 at 5:23 AM, The_Jab said: Hello and thank you for your work. I have 2 small issues. -Military Vehicle Pack (MVP) Landcruiser SF M2/M134/MK19 vehicles do not spawn in armored vehicles list. -The Jtac is well positioned on the ground only if it is positioned on a road, if it is positioned in the desert it is found a few meters from the ground. That's it and thank you again for your work. Jab Do you have it in the Tech or Aircraft folder of Saved Games/Mods? Should be Tech. Current version works fine. null On 5/28/2023 at 1:25 PM, Razor18 said: Hi There, this files from the mod break the integrity check on protected servers. Just encountered, maybe due to the last update? Any way to correct it? Thanks a lot for feedback ! Options are turn off IC or extract the ec130.zip texture file and delete the offending individual texture files. Look for SMAO V2.0 to fix EC-130 IC issue. Release is imminent. Edited May 31, 2023 by Backy 51 update I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Solution Backy 51 Posted June 1, 2023 Author Solution Posted June 1, 2023 Version 2.0 released 31 May 2023. 1 2 I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
Sierra99 Posted June 16, 2024 Posted June 16, 2024 Hey guys I have a quick question... Will we eventually be able to use RC-135s as Donors or Team members for F-16 SEAD? I'm not sure if that would require the SDK or not... [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
ST0RM Posted June 17, 2024 Posted June 17, 2024 18 minutes ago, Sierra99 said: Hey guys I have a quick question... Will we eventually be able to use RC-135s as Donors or Team members for F-16 SEAD? I'm not sure if that would require the SDK or not... Didnt the old mod using the Hound-ELINT script that would report through a C-130, do this? Couldn't a RC-130 model be swapped? Or am I mistaken?
Sierra99 Posted June 17, 2024 Posted June 17, 2024 (edited) 21 hours ago, ST0RM said: Didnt the old mod using the Hound-ELINT script that would report through a C-130, do this? Couldn't a RC-130 model be swapped? Or am I mistaken? It does...but it then acts on its own providing target information. I am talking about the RC's being linked directly with the Harm Shooters. I think if an STN is used the SDK is needed...but I'm not sure Edited June 17, 2024 by Sierra99 1 [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
CRUD Posted March 10 Posted March 10 How to steer the JTAC? He only moves laterally left or right, I can't get face..
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