JOEM423 Posted May 2, 2022 Share Posted May 2, 2022 Once you figure out On Speed AoA you just follow the Glideslope with ICLS and watch that Amber Light and glide onto the Deck! Pretty Satisfying landing on a carrier deck even if it is just a game!!! Joe Link to comment Share on other sites More sharing options...
oldcrusty Posted May 3, 2022 Share Posted May 3, 2022 11 hours ago, JOEM423 said: Once you figure out On Speed AoA you just follow the Glideslope with ICLS and watch that Amber Light and glide onto the Deck! Pretty Satisfying landing on a carrier deck even if it is just a game!!! Joe It's a start. After a while and bunch of YT vids, you might decide to get deeper and finesse the 'stuff'. Lots of good reading material around the forums. 1 Link to comment Share on other sites More sharing options...
Dragon1-1 Posted May 3, 2022 Share Posted May 3, 2022 Yeah, in the Hornet it's pretty straightforward. Try doing the same in the Tomcat. Without FBW, managing your AoA and glideslope becomes somewhat harder. 2 Link to comment Share on other sites More sharing options...
Habu_69 Posted May 3, 2022 Share Posted May 3, 2022 Catching a wire and no jet damage is job 1. My goal is (Airboss) grade of at least 3.0 and groove time not exceeding 18 sec. 2 Link to comment Share on other sites More sharing options...
norman99 Posted May 4, 2022 Share Posted May 4, 2022 (edited) AirBoss LSO grading is definitely the better option. Much more accurate and consistent than the default SuperCarrier LSO grading. Edited May 5, 2022 by norman99 2 Link to comment Share on other sites More sharing options...
Foka Posted May 5, 2022 Share Posted May 5, 2022 The question is if you're doing propper Case I pattern, or stright in landing during a day? Link to comment Share on other sites More sharing options...
zildac Posted May 5, 2022 Share Posted May 5, 2022 Try Banklers, see how you score. 4 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
Ablomis Posted June 30, 2022 Share Posted June 30, 2022 (edited) Three things that really helped me to at least land consistently (might help newbies): 1) Make sure to trim the aircraft after landing gears and flaps. Fighting the plane makes it much more harder to land. 2) Aim the velocity vector and don't move the stick to manage angle of attack only move it so that velocity vector is on target. 2) Focus on E-bracket and think about it as a throttle indicator: the more forward your velocity vector compared to the middle of E-bracket - the more throttle needs to be added and vice versa. The distance from the middle of the bracket to velocity vector is proportional to throttle movement. This mental model really helped to focus on precise throttle movements and land consistently (albeit imperfectly). Edited June 30, 2022 by Ablomis Link to comment Share on other sites More sharing options...
Nealius Posted July 1, 2022 Share Posted July 1, 2022 That's the beauty of CASE I and the sim in general. The basics are easy, then when you want more challenge you add another layer, like tightening your groove time. Then you can add another layer, like timing your recovery with launches and other traffic in the pattern. Then another layer with some SHB action. 1 Link to comment Share on other sites More sharing options...
pierscockey Posted July 2, 2022 Share Posted July 2, 2022 (edited) On 6/30/2022 at 7:11 AM, Ablomis said: Three things that really helped me to at least land consistently (might help newbies): 1) Make sure to trim the aircraft after landing gears and flaps. Fighting the plane makes it much more harder to land. 2) Aim the velocity vector and don't move the stick to manage angle of attack only move it so that velocity vector is on target. 2) Focus on E-bracket and think about it as a throttle indicator: the more forward your velocity vector compared to the middle of E-bracket - the more throttle needs to be added and vice versa. The distance from the middle of the bracket to velocity vector is proportional to throttle movement. This mental model really helped to focus on precise throttle movements and land consistently (albeit imperfectly). You use the trim to move the v/v into the E bracket. Once centred, use throttle to control where the V/V goes. Shouldn’t really be using the stick’s pitch control when on an approach. It’s kind of opposite to how the F16 works, where for that you use the stick/trim to move the E bracket as opposed the V/V. Edited July 2, 2022 by pierscockey i9 12900KS | 3090ti 24GB | 64GB 5200Mhz DDR5 Corsair Dominator Platinum GS-4 Seat | NLM V3 | VPC MongoosT-50M2 Base | Warthog Throttle + stick | MFG Crosswind | Reverb G1 Link to comment Share on other sites More sharing options...
sea2sky Posted July 5, 2022 Share Posted July 5, 2022 On 5/3/2022 at 12:55 AM, Dragon1-1 said: Yeah, in the Hornet it's pretty straightforward. Try doing the same in the Tomcat or F5 i5-9600K@4.8GHz ★ 32Gb DDR4 ★ Asus TUF rtx3080 OC ★ Quest Pro ★ Warthog on Virpil base Link to comment Share on other sites More sharing options...
Steel Jaw Posted July 5, 2022 Share Posted July 5, 2022 Biggest challenge I have at the 3/4 mile is swapping stick and throttle for speed and pitch. Just cant get the hang of that. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, ASUS RTX3060ti/8GB. Link to comment Share on other sites More sharing options...
MARLAN_ Posted July 5, 2022 Share Posted July 5, 2022 23 minutes ago, Steel Jaw said: Biggest challenge I have at the 3/4 mile is swapping stick and throttle for speed and pitch. Just cant get the hang of that. Try to get on-speed during your downwind, immediately following gears/flaps down. Should only need to struggle with getting on speed in the turn/groove if you're doing a SHB or breaking at the stern because you're taking in a division. Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others. Link to comment Share on other sites More sharing options...
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