Red_Camarada Posted May 13, 2022 Posted May 13, 2022 Hi everyone, yesterday I was doing a MP mission with some friends and noticed that the FLAKs are not shooting at enemy air units. I got two tracks showing this behaviour either on UK flak or german one. I think this is a bug not reported earlier. thanks TRflak.trk UKflak.trk
razo+r Posted May 13, 2022 Posted May 13, 2022 I also feel like the improvements were a bit too harsh/exagerated. Only way to get them to reliably fire is with the Kdo.Gerät. Without they sometimes aim "randomly" into the sky and never even attempt to fire.
Red_Camarada Posted May 13, 2022 Author Posted May 13, 2022 10 minutes ago, razo+r said: I also feel like the improvements were a bit too harsh/exagerated. Only way to get them to reliably fire is with the Kdo.Gerät. Without they sometimes aim "randomly" into the sky and never even attempt to fire. indeed, using the kdo.gerat gets the german flak to shoot, but how about the allied ones? now UK has a flak gun that only works as a anti-tank gun?
razo+r Posted May 13, 2022 Posted May 13, 2022 1 hour ago, Red_Camarada said: indeed, using the kdo.gerat gets the german flak to shoot, but how about the allied ones? now UK has a flak gun that only works as a anti-tank gun? As a workaround you could use one of the factions that have all the units available. This way you should also be able to get the british ones to fire with the kdo.Gerät in their group. But for a proper solution, we have to wait for ED to implement the allied counterpart. 1
ED Team NineLine Posted May 16, 2022 ED Team Posted May 16, 2022 Yes, you currently need a Kdo to have German Flak fire, this is historically accurate. I will look into the UK as we do not have a director for that, it should not have these limitations currently. 1 2 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Red_Camarada Posted June 8, 2022 Author Posted June 8, 2022 On 5/16/2022 at 5:10 PM, NineLine said: Yes, you currently need a Kdo to have German Flak fire, this is historically accurate. I will look into the UK as we do not have a director for that, it should not have these limitations currently. thanks for this open beta update, now my UK flaks can fire again But there is still one issue, flak 18 are open for those who not own WW2 assets pack, on the otherhand KDO is locked under WW2 assets pack, how do you manage to make flak 18 engage air enemies while not owning WW2 assets pack? 1
ED Team NineLine Posted June 8, 2022 ED Team Posted June 8, 2022 Just now, Red_Camarada said: thanks for this open beta update, now my UK flaks can fire again But there is still one issue, flak 18 are open for those who not own WW2 assets pack, on the otherhand KDO is locked under WW2 assets pack, how do you manage to make flak 18 engage air enemies while not owning WW2 assets pack? That is a similar issue in that we want to add a lesser director for free units, right now they just wont fire well. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
WirtsLegs Posted January 6, 2024 Posted January 6, 2024 (edited) On 6/8/2022 at 5:44 PM, NineLine said: That is a similar issue in that we want to add a lesser director for free units, right now they just wont fire well. is this still something thats tracked? the core flak-18s basically don't engage air contacts at all without the KDO unless that contact is diving on them and very close some way to get them to engage would be nice, otherwise no point having the 18s outside the asset pack (event he allies placeholder rangefinder is asset pack which seems wrong?) Edited January 6, 2024 by WirtsLegs
ED Team NineLine Posted January 6, 2024 ED Team Posted January 6, 2024 Last I heard we were going to add another director but I will need to look into it again. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
vgilsoler Posted September 7, 2024 Posted September 7, 2024 I’ve configured a battery flak41 template in a mission, and only the 20mm guns are firing. The flak41 template has the kdo. Is there any other flak template working? Or all templates are bugged? I5 12600KF - 32 GB DDR4 - Nvidia RTX 4060 - SSD + NVME Nadie es un completo inutil, por lo menos sirve de mal ejemplo.
ED Team NineLine Posted September 12, 2024 ED Team Posted September 12, 2024 Can you share you mission or a track and I will take a look. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
vgilsoler Posted September 12, 2024 Posted September 12, 2024 I share the mission, you can test it with the flak group in Cabourg and the P51D and B17 flying over. Normandia_1Vida.miz I5 12600KF - 32 GB DDR4 - Nvidia RTX 4060 - SSD + NVME Nadie es un completo inutil, por lo menos sirve de mal ejemplo.
vgilsoler Posted September 12, 2024 Posted September 12, 2024 I think I found the problem. The flack88 from the stock game can not be mixed with flack88 from WW2 Assets Pack in the same mission. I5 12600KF - 32 GB DDR4 - Nvidia RTX 4060 - SSD + NVME Nadie es un completo inutil, por lo menos sirve de mal ejemplo.
ED Team NineLine Posted September 12, 2024 ED Team Posted September 12, 2024 2 hours ago, vgilsoler said: I think I found the problem. The flack88 from the stock game can not be mixed with flack88 from WW2 Assets Pack in the same mission. Thats interesting if true, that shouldnt be. I will check this mission shortly. Thanks! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Doughguy Posted September 13, 2024 Posted September 13, 2024 (edited) 23 hours ago, vgilsoler said: I think I found the problem. The flack88 from the stock game can not be mixed with flack88 from WW2 Assets Pack in the same mission. Its the same unit. @NineLine The flak units in generally do not really engane incoming fighters, but only after theyve passed. Also, theyre very sensitve to time ... they wont fire before 4 or 5 am.. where they did before.. was pretty fun for night missions and searchlights.. This can be reproduced on the fly really... Edited September 13, 2024 by Doughguy https://sr-f.de/
ED Team NineLine Posted September 13, 2024 ED Team Posted September 13, 2024 1 hour ago, Doughguy said: Its the same unit. @NineLine The flak units in generally do not really engane incoming fighters, but only after theyve passed. Also, theyre very sensitve to time ... they wont fire before 4 or 5 am.. where they did before.. was pretty fun for night missions and searchlights.. This can be reproduced on the fly really... Thanks I will check this as well, with new fog coming visibility tuning will need to be done. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted September 13, 2024 ED Team Posted September 13, 2024 Yes, FLAK seems broken right now, and I have seen its reported internally already, will chase it up. Thanks! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
[HOUNDS] CptTrips Posted September 17, 2024 Posted September 17, 2024 (edited) In what way is it broken? I'm currently using flak in a mission and not seeing any problem, but my mission is mid-day. Are you referring to twilight conditions? I've noticed all the optically targeting AD engaging at about 1/2 range in low vis. Here is a test. Both fighters and bombers are working for me. Using both Flak 41 and 18. I tested in both SP and local server. test flak.miz test flak 2.miz Edited September 17, 2024 by [HOUNDS] CptTrips
WirtsLegs Posted September 17, 2024 Posted September 17, 2024 18 minutes ago, [HOUNDS] CptTrips said: In what way is it broken? I'm currently using flak in a mission and not seeing any problem, but my mission is mid-day. Are you referring to twilight conditions? I've noticed all the optically targeting AD engaging at about 1/2 range in low vis. Here is a test. Both fighters and bombers are working for me. Using both Flak 41 and 18. test flak.miz 8.77 kB · 0 downloads test flak 2.miz 8.79 kB · 0 downloads The issue seems arbitrary, I've been fighting with it as well lately, ks-19s with a fire can that will sometimes track the target, guns will aim but never fire, then in another mission they work fine, etc
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