Marroux Posted July 8, 2022 Share Posted July 8, 2022 2 hours ago, toan said: By the way, the K-278 Komsomolets sub seems to me a bit too low when on the water surface, something like 6 ft too low... Am I correct ? Aloha, try this in the lua : GT.baseSubmersion = -3.0 --Ajout Marroux : ligne pour regler la ligne de flottaison du sous-marin sur l'eau : positif il s'enfonce, négatif il remonte Link to comment Share on other sites More sharing options...
toan Posted July 8, 2022 Share Posted July 8, 2022 (edited) Thanks Marroux, I'll try that Edit : doesn't seem to work for me, sadly.... To Hawkeye : all the US SSN class subs (Dallas, Texas, North Dakota...) seem to have have their torpedoes appear out of their tubes ... Not very visible because they are under the water, but can be seen from above the sub... There is an patch given recently by Admiral concerning the Harpoons to make them not visible, but I don't know of the corresponding one for the torpedoes. Any help is appreciated Edited July 9, 2022 by toan Link to comment Share on other sites More sharing options...
daviddou80 Posted July 9, 2022 Share Posted July 9, 2022 The download link looks broken? Link to comment Share on other sites More sharing options...
Marroux Posted July 9, 2022 Share Posted July 9, 2022 14 hours ago, toan said: To Hawkeye : all the US SSN class subs (Dallas, Texas, North Dakota...) seem to have have their torpedoes appear out of their tubes ... Not very visible because they are under the water, but can be seen from above the sub.. Aloha toan, Utilise les fichiers lua que j'ai postés plus haut, ce genre de problème est réglé ,Admiral a donné l'astuce : Use the lua files I posted above, this kind of problem is solved, Admiral gave the tip: GT.WS[ws].LN[1].show_external_missile = false -- --Ajout Marroux : pour masquer les missiles ou les torpilles inopinés 1 Link to comment Share on other sites More sharing options...
Marroux Posted July 9, 2022 Share Posted July 9, 2022 1 hour ago, daviddou80 said: The download link looks broken? Hi, Modern Submarine Pack Modern Submarine Pack 2.8.2 and Modern Submarine Pack Two V 2.7.8 work fine for me... Link to comment Share on other sites More sharing options...
yrohayudin Posted July 9, 2022 Share Posted July 9, 2022 Could not extract the https://www.dropbox.com/s/ja66ix6p5svy8rn/Modern Submarine Pack V 2.8.2.zip?dl=0 Link to comment Share on other sites More sharing options...
toan Posted July 9, 2022 Share Posted July 9, 2022 Thanks Hawkeye, thanks Marroux, and thanks Admiral, all works fine for me now concerning the missiles and torpedoes that were visible, and the height of the subs on the water superb work, many thanks Link to comment Share on other sites More sharing options...
AvgeekJoe Posted July 10, 2022 Share Posted July 10, 2022 I'm lost. Is Modern Submarine Pack V 2.8.2 the latest or are there now patches like Luas I need to add to it? Link to comment Share on other sites More sharing options...
Hawkeye60 Posted July 10, 2022 Author Share Posted July 10, 2022 Quote I'm lost. Is Modern Submarine Pack V 2.8.2 the latest or are there now patches like Luas I need to add to it? Do not worry. The guys are assisting with the wakes and sub code. I am taking all the files and adding them to the main mod. I was going to release a up-dated version, but after discovering how to make all the weapon code co-exist with the new torp code, I have decided to add other weapons. This needs to be done in Max. So it is taking longer than usual. To use all the files now, download all the added files posted in this thread, and copy them to the corresponding mod. Allow overwrite. The wake lod files are added to the shapes folders.. The rest are either complete lua files, or snippets to add via edits. If confused as hell now....LOL just wait a bit. I need to finish the PT boat mod first. If anyone else wishes to post a complete mod with all the fixes, Please do! This is beginning to look like a community mod and all should get credit for the work they contribute. I will recognize them in the next "official" release. I am personalty thrilled to get both torps, and missiles/guns working together again! To all that helped, Merci! Much appreciated. Cheers! 2 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given." Link to comment Share on other sites More sharing options...
toan Posted July 10, 2022 Share Posted July 10, 2022 (edited) Hi Hawkeye, are the upcoming PT boats from the Fairmile class MGB that used to exist as a DCS Mod ? Do you have any preview ? Would be nice to see them sailing again Edited July 10, 2022 by toan Link to comment Share on other sites More sharing options...
Hawkeye60 Posted July 10, 2022 Author Share Posted July 10, 2022 Quote Hi Hawkeye, are the upcoming PT boats from the Fairmile class MGB that used to exist as a DCS Mod ? Do you have any preview ? As a matter of fact, YES! And much more! To tease..... Swift boats! Fairmile class 3 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given." Link to comment Share on other sites More sharing options...
toan Posted July 10, 2022 Share Posted July 10, 2022 (edited) Very good news ! Thanks Besides, I noticed that the propellers of the Kursk don't rotate, although they have the same parameters in the sub LUA file as the Typhoon, for which they do. Any clue ? Thanks Nice to watch the North Dakota periscope being raised above the water, when the sub dived 40 ft, and retracted when surfaced again Excellent Below : a totally unrealistic variety of Close Encounter of the Third Kind : the D650 Aquitaine frigate and the Typhoon sub..... Edited July 27, 2022 by toan 1 Link to comment Share on other sites More sharing options...
EvilDuckDad Posted August 6, 2022 Share Posted August 6, 2022 Is there any chance of a Oberon Class in the future? The Oberon class was a ship class of 27 British-designed submarines operated by five different nations. Also they share the same dimensions as the Porpoise class (8 built), According to Wikipedia. That being said, I do love finding the surprisingly frequent, mystery, Hawkeye60 mod drops. 1 Link to comment Share on other sites More sharing options...
tripod3 Posted August 9, 2022 Share Posted August 9, 2022 (edited) Jang Bogo class and other subs occasionaly went into terrain and disappeared, but still could be seen on F10 Edited August 9, 2022 by tripod3 Support tripod3 on Boosty Link to comment Share on other sites More sharing options...
tmansteve Posted August 12, 2022 Share Posted August 12, 2022 I think the subs are great. Shame they wont turn with added waypoints. And one of the subs has lost all its textures but I will look into that. My only problem is that when I have added a sub to my mission, I cannot end the mission and have to stop dcs through windows manager. Is this because I am using the stable version? Link to comment Share on other sites More sharing options...
Hawkeye60 Posted August 12, 2022 Author Share Posted August 12, 2022 I do have a up-date planned for this mod. I will be sure to re-test each one to be sure all work as intended. I also want to add tomahawks and other anti ship weapons. And the WWII pack still needs finishing. And....I have a few more additions! The Oberon Class included! But all takes time, and the heat wave has finally broken here. I am going bike riding! A new up date will be posted soon FYI, The most recent stable should now include the New map, and assets. They are needed for the subs to work. 1 1 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given." Link to comment Share on other sites More sharing options...
tmansteve Posted August 12, 2022 Share Posted August 12, 2022 Thats great. I might do a repair just in case. Do I still need to download the updated Wake files etc or are they in the mods themselves? Looking forward to new stuff when added. Cheers Link to comment Share on other sites More sharing options...
tmansteve Posted August 12, 2022 Share Posted August 12, 2022 After doing a repair of DCS. Just performed a test with all subs and noticed that these subs have their missiles hovering above them :- USS Dallas, USS Pheonix, SSK Agosta, HMS Vanguard, Los Angeles Class, also Jang Bogo had a missile through the hull. With these as well, I experienced DCS not responding and had to reboot. All the others worked fine. There was also Typhoon.lods.ship_wake file not in the shapes folder, is this correct? Link to comment Share on other sites More sharing options...
tripod3 Posted August 12, 2022 Share Posted August 12, 2022 1 hour ago, tmansteve said: After doing a repair of DCS. Just performed a test with all subs and noticed that these subs have their missiles hovering above them :- USS Dallas, USS Pheonix, SSK Agosta, HMS Vanguard, Los Angeles Class, also Jang Bogo had a missile through the hull. With these as well, I experienced DCS not responding and had to reboot. All the others worked fine. There was also Typhoon.lods.ship_wake file not in the shapes folder, is this correct? Somwhere in the forum I have seen the solution for hovering harpoons in modded ships. Probably in ADMIRAL189'S CORNER - INCOMING SHIP MODELS Support tripod3 on Boosty Link to comment Share on other sites More sharing options...
Hawkeye60 Posted August 13, 2022 Author Share Posted August 13, 2022 First post up-dated! New additions! 1 1 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given." Link to comment Share on other sites More sharing options...
Marroux Posted August 13, 2022 Share Posted August 13, 2022 8 hours ago, tripod3 said: Probably in ADMIRAL189'S CORNER - INCOMING SHIP MODELS Or perhaps in a post above.... Link to comment Share on other sites More sharing options...
tmansteve Posted August 13, 2022 Share Posted August 13, 2022 Thanks. I am slowly going through Admirals stuff. I see there is an update so will download as well. Cheers Link to comment Share on other sites More sharing options...
crazyeddie Posted August 13, 2022 Share Posted August 13, 2022 (edited) Extract from a previous post in relation to HMS Vanguard - its the same problem : There are 2 harpoons standing about 8ft above the rear deck - that can be fixed easily by changing these 2 lines: GT.WS[ws].pos = {-23.594, -7.002, 2.54} GT.WS[ws].pos = {-15.594, -7.002,-2.54} Identify the line for the weapon, first number is position forward or back, 2nd is up or down, 3rd left or right. Edited August 13, 2022 by crazyeddie Link to comment Share on other sites More sharing options...
tmansteve Posted August 13, 2022 Share Posted August 13, 2022 Thanks crazyeddie for the info. Will look into it later. Will this work for others with the same problem or just not use them at mo? Cheers Link to comment Share on other sites More sharing options...
crazyeddie Posted August 13, 2022 Share Posted August 13, 2022 (edited) Yes, you need to work out which weapons are sticking up (or out in front) and that can take time if there are many weapons in the lua, but once you id the offending ones either drag them back inside the bow (first number) or drop them down below the top of the hull (second number). It can help id them by looking at where they are in relation to the centre line of the submarine, see the example above, top one is to one side of the centre line and the next one is offset to the other side. Each of those 2 lines represents a different weapon. If you know how to use ModelViewer drop the edm into that and you can id the weapons positions by activating the connectors option, that can make finding the offending silo a bit easier. Unfortunately ModelViewer does not show the offending weapons outside the hull, you only see that in game, so you may have to make a bit of a guess which is which and try to find the related line in the lua. Its the only way I found to do it. Hope that helps. Edited August 13, 2022 by crazyeddie 1 Link to comment Share on other sites More sharing options...
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