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[SOUTH EAST ASIA] VIETNAM MAP 1200km x 600km, It's time to get this started.


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Posted

Skyraider is coming; now is the AH-1G time!

valery-petelin-ah-1g-cobra-late.jpg

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DCS: Mi-24P Hind - DCS: AH-64D Apache - DCS: Syria - DCS: Persian Gulf - DCS: Caucasus - DCS: Marianas - DCS: South Atlantic

Wishlist #1: Ground crew, vehicles and support equipment on busy Air Base platforms. Wishlist #2: Douglas A-4 Skyhawk (early series)

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Posted
3 hours ago, felixx75 said:

The B-52 is "just" A.I. 😉

 

Also I think it's a modern H, looking nothing like '52's of the Vietnam era. 

I believe an AI model should be made for the 52D, with the "Big Belly" configuration, that allowed lots of extra ord on the wing pylons... smooth chin, big shark's fin stabiliser... painted black underneath....

1640 - The B-52 is a BADASS plane - Vietnam Veteran News

 

B-52 Stratofortress Over Vietnam | Photos | Defense Media Network

Pin on U.S.A.A.F. & U.S.A.F. BOMBERS

8 minutes ago, SkorpioN1606689188 said:

Skyraider is coming; now is the AH-1G time!

Agreed!!

 

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Posted

If you have not heard this.

 

 

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Posted

Though not directly related to the creation of a Vietnam map, as I was pointing out earlier, there seems to be a rather hard acceleration of new module development going on, and today gives us yet another indication: the Panavia Tornado IDS (similar to a GR.1 I guess) !!  Why does this matter? Well because for several years there were a LOT of questions about whether it was even possible, for documentation that wasn't classified, aircraft complexity, and other similar reasons. Yet today we get word that a developer is announcing they are making one, based off a German Tornado of 1989 vintage. I LOVE that, especially considering all the  new maps announced!  

What's also interesting is the company developing it:

Quote

AviaStorm's goal is to develop the best simulation of a 1989 German IDS Tornado for DCS. Their team has decades of experience in the simulation & gaming industry, and it boasts secured access to many resources (engineers, pilots, WSO, technicians and museums) that will provide them the necessary information.

 

I've never heard of them, but their experience is interesting! https://aviastorm.com/

 

More relevant to the topic of Vietnam, is that if the Tornado is a viable option... then it seems to me that the F-111 'Vark would seem to be at least POSSIBLE! This also helps to support the notion that more aircraft and modules related to the Vietnam war could be being considered for development!  

What do you guys think about a possible "upgrade/update" to the UH-1 module? I'm not talking "oh iz cr@p need new one", but rather "ok, great module, but we can tweek this, update that, add a couple more options that people want"...

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Posted

I know Vietnam is probably 2-3 years off but I cannot wait to do this (on that map).

 

 

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  • 4 weeks later...
Posted

Though during VN most of the "52's used tall sharks' tails... were there any short tail BUFF's around at that time? or was that a later dev? Or maybe a then-current thing but not deployed to Guam for conventional bombing? Maybe short tail for low alt flight in Europe?

Posted
On 10/10/2022 at 5:13 AM, KERIS Simulation said:

we also glanced at this, if you may have friends who fit our vacancy, recommend them for us.

 

 

 

Yeah but his Discord link is bad. I asked him about it and got no reply.

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Posted (edited)
On 10/15/2022 at 10:57 AM, Rick50 said:

Though during VN most of the "52's used tall sharks' tails... were there any short tail BUFF's around at that time? or was that a later dev? Or maybe a then-current thing but not deployed to Guam for conventional bombing? Maybe short tail for low alt flight in Europe?

The short tails were all out of the factory before VN started, the last H’s were 61 tails.  The BUFF’s didn’t go up North in Rolling Thunder.  The D’s and F’s did most of the early work.  When Linebacker II kicked off it was big belly D’s and G models.  The H models were all on nuc alert duty and didn’t participate.  The best book about the BUFF’s in Linebacker II is The Elven Days of Christmas.  Well worth reading.  FWIW I read the book on Balls 50 (an H model) when we flew from Edwards to Eglin to shoot a MALD, nice way to spend an 11 hour flight.

Edited by mkellytx
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  • 1 month later...
Posted (edited)

 

So earlier in this thread, I mention that it's my opinion that the object count, the total tree count for a Vietnam jungle map, is probably going  to be a signifcant challenge for the dev team of such a project. I do think it'll be solved, but it's unclear if it's about to be solved in a few month's time, or if it'll need a decade to make it work well.

 

I just saw this youtube vid talking about rendering trees in Unreal Engine 5.1, and one of the takeaways was this guy made a map that was 4 square kilometers, with a forrest of trees. How many? 400,000 trees. In 4 square kilometers.

And it doesn't look like Vietnam does or did. Looks more like a forest in Germany.

 

 

Edited by Rick50
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  • 2 weeks later...
Posted

An engine change would we a Hurculean task.

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Posted

well,  I'm not suggesting an engine change, just pointing out the challenge of tree count, object count to render in-game, and this vid had a real example to look at.

  • 3 weeks later...
Posted

I just saw this recent video that does an awesome job at depicting the Vietnam era in DCS. 

For some reason DCS is the only game or sim that I have not played online. But when ever a Vietnam map comes I know I would be driven to play it online often.

 

 

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Posted (edited)
On 11/23/2022 at 5:09 AM, Rick50 said:

 

So earlier in this thread, I mention that it's my opinion that the object count, the total tree count for a Vietnam jungle map, is probably going  to be a signifcant challenge for the dev team of such a project. I do think it'll be solved, but it's unclear if it's about to be solved in a few month's time, or if it'll need a decade to make it work well.

 

I just saw this youtube vid talking about rendering trees in Unreal Engine 5.1, and one of the takeaways was this guy made a map that was 4 square kilometers, with a forrest of trees. How many? 400,000 trees. In 4 square kilometers.

And it doesn't look like Vietnam does or did. Looks more like a forest in Germany.

 

 

ED dont go to fired personal to change to a new engine, plus your engine has evolving to a "Whole World" as MSFS. Vulkan and Multithread has incoming.

32 minutes ago, Evoman said:

Acabo de ver este video reciente que hace un trabajo increíble al representar la era de Vietnam en DCS. 

Por alguna razón, DCS es el único juego o simulación que no he jugado en línea. Pero cada vez que llega un mapa de Vietnam, sé que me sentiría impulsado a jugarlo en línea a menudo.

 

 

F-4E, A-6E, A-7E, A-1H and others Vietnam era modules has on develop, and some of them coming on 2023 and beyond. By now, ED or 3rd parties has no planned a Vietnam era map yet.

Edited by Silver_Dragon

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Posted

Need Khorat Air Base and Takhli Air Base in Thailand. The map would have to be complete to do it justice. That is, Saigon(Bien Hoa Air base), south Vietnam, a large part of the Tonkin Gulf for carrier ops, Laos (refueling), Cambodia, and North Vietnam all the way to at least one base in southern China where Migs conducted some of their ops. Just my two cents...would be a huge undertaking but man would that be nice... 

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Posted (edited)

 

According to Wiki, Vietnam/Area 331,210 km²

 

Just the nation of VN's internal area for trees would need 33,121,000,000 trees. That's 33 Billion. None for neighbouring countries.

 

All VN map for DCS that included bordering maps,  would need 80 billion  trees... (it's less than the total map area because about 1/3 is ocean)

 

 

Edited by Rick50
Posted

In its current state, a Vietnam map would be a huge project to tackle.  That is a lot of trees and jungle but wouldn't it make sense to do Korea then. I'm all for that considering that it is "the forgotten war" and continues to be so even in the media and elsewhere... hint hint... Point is, if they can do the South Atlantic map, they should be able to do Korea, no?

Posted

I'm not sure... Korea might be a bit of a challenge too, due to tree counts. Not as much as Vietnam, but maybe similar. That said, I think Korea as a DCS map would be quite popular, appealing for both the original war from decades ago, but also for more modern scenarios of today or during the cold war... think 4.o Falcons

 

Posted

well the new 2023 and beyond video was all recorded in DLSS and Multithreading so once that comes online considering the tree levels already on some maps I can't see that being too much of an issue anymore. 

Sinai is the first map we've really gotten where decent amount of conflicts have happened in the focus area of the detailed part of the map (Sinai and the Golan Heights). Particularly now we have the Chinook announced we really need more then ever SOME sort of SEA map with a large landmass, be it either Vietnam or Korea. I see Vietnam being more likely as its more sparseness and higher levels of jungle would lend itself better to Historical missions as well as Modern day ones, where as with Korea the small nature of the country and huge industrial development since the 1950s could make choose a particular era for said map to be harder. 

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Posted

According to the newest Newslatter it seems, there already seems to be development going on regarding a Vietnam Map (and Korea...).

"[...] historic maps such as World War II, Korea, Vietnam [...]"

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Posted

Not necessarily, since the newsletter said "current and future regional maps". (emphasis mine.) There's nothing to indicate any actual work has begun yet.

 

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