MAXsenna Posted September 10, 2022 Posted September 10, 2022 4 minutes ago, bies said: Hehe, all this Vietnam era modules coming. Let's some 3rd party have mercy and make a Vietnam map. ED won't let planned maps be taken by 3rd parties.
felixx75 Posted September 11, 2022 Posted September 11, 2022 On 8/8/2022 at 1:21 AM, SOLIDKREATE said: B-52H - in work The B-52 is "just" A.I.
-SkyRaider- Posted September 11, 2022 Posted September 11, 2022 Skyraider is coming; now is the AH-1G time! 3 AD ASTRA PER ASPERA DCS: Flaming Cliffs 3 - DCS: Yak-52 - DCS: M-2000C - DCS: F-16C Viper - DCS: A-10C II Tank Killer - DCS: F/A-18C Hornet - DCS: AV-8B Night Attack V/STOL - DCS: Supercarrier - DCS: Mi-24P Hind - DCS: AH-64D Apache - DCS: Syria - DCS: Persian Gulf - DCS: Caucasus - DCS: Marianas - DCS: South Atlantic Wishlist #1: Ground crew, vehicles and support equipment on busy Air Base platforms. Wishlist #2: Douglas A-4 Skyhawk (early series)
Rick50 Posted September 11, 2022 Posted September 11, 2022 3 hours ago, felixx75 said: The B-52 is "just" A.I. Also I think it's a modern H, looking nothing like '52's of the Vietnam era. I believe an AI model should be made for the 52D, with the "Big Belly" configuration, that allowed lots of extra ord on the wing pylons... smooth chin, big shark's fin stabiliser... painted black underneath.... 8 minutes ago, SkorpioN1606689188 said: Skyraider is coming; now is the AH-1G time! Agreed!! 4
SOLIDKREATE Posted September 11, 2022 Author Posted September 11, 2022 If you have not heard this. 1 AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU CONTROL: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED MAIN BIRDS: F/A-18C, AJS37, MB339A, MIRAGE F1, Su-25A
Rick50 Posted September 16, 2022 Posted September 16, 2022 Though not directly related to the creation of a Vietnam map, as I was pointing out earlier, there seems to be a rather hard acceleration of new module development going on, and today gives us yet another indication: the Panavia Tornado IDS (similar to a GR.1 I guess) !! Why does this matter? Well because for several years there were a LOT of questions about whether it was even possible, for documentation that wasn't classified, aircraft complexity, and other similar reasons. Yet today we get word that a developer is announcing they are making one, based off a German Tornado of 1989 vintage. I LOVE that, especially considering all the new maps announced! What's also interesting is the company developing it: Quote AviaStorm's goal is to develop the best simulation of a 1989 German IDS Tornado for DCS. Their team has decades of experience in the simulation & gaming industry, and it boasts secured access to many resources (engineers, pilots, WSO, technicians and museums) that will provide them the necessary information. I've never heard of them, but their experience is interesting! https://aviastorm.com/ More relevant to the topic of Vietnam, is that if the Tornado is a viable option... then it seems to me that the F-111 'Vark would seem to be at least POSSIBLE! This also helps to support the notion that more aircraft and modules related to the Vietnam war could be being considered for development! What do you guys think about a possible "upgrade/update" to the UH-1 module? I'm not talking "oh iz cr@p need new one", but rather "ok, great module, but we can tweek this, update that, add a couple more options that people want"... 1
SOLIDKREATE Posted September 17, 2022 Author Posted September 17, 2022 I know Vietnam is probably 2-3 years off but I cannot wait to do this (on that map). 3 AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU CONTROL: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED MAIN BIRDS: F/A-18C, AJS37, MB339A, MIRAGE F1, Su-25A
KERIS Simulation Posted October 10, 2022 Posted October 10, 2022 we also glanced at this, if you may have friends who fit our vacancy, recommend them for us. 2
Rick50 Posted October 15, 2022 Posted October 15, 2022 Though during VN most of the "52's used tall sharks' tails... were there any short tail BUFF's around at that time? or was that a later dev? Or maybe a then-current thing but not deployed to Guam for conventional bombing? Maybe short tail for low alt flight in Europe?
SOLIDKREATE Posted October 16, 2022 Author Posted October 16, 2022 On 10/10/2022 at 5:13 AM, KERIS Simulation said: we also glanced at this, if you may have friends who fit our vacancy, recommend them for us. Yeah but his Discord link is bad. I asked him about it and got no reply. AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU CONTROL: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED MAIN BIRDS: F/A-18C, AJS37, MB339A, MIRAGE F1, Su-25A
mkellytx Posted October 21, 2022 Posted October 21, 2022 (edited) On 10/15/2022 at 10:57 AM, Rick50 said: Though during VN most of the "52's used tall sharks' tails... were there any short tail BUFF's around at that time? or was that a later dev? Or maybe a then-current thing but not deployed to Guam for conventional bombing? Maybe short tail for low alt flight in Europe? The short tails were all out of the factory before VN started, the last H’s were 61 tails. The BUFF’s didn’t go up North in Rolling Thunder. The D’s and F’s did most of the early work. When Linebacker II kicked off it was big belly D’s and G models. The H models were all on nuc alert duty and didn’t participate. The best book about the BUFF’s in Linebacker II is The Elven Days of Christmas. Well worth reading. FWIW I read the book on Balls 50 (an H model) when we flew from Edwards to Eglin to shoot a MALD, nice way to spend an 11 hour flight. Edited October 21, 2022 by mkellytx 1
Rick50 Posted November 23, 2022 Posted November 23, 2022 (edited) So earlier in this thread, I mention that it's my opinion that the object count, the total tree count for a Vietnam jungle map, is probably going to be a signifcant challenge for the dev team of such a project. I do think it'll be solved, but it's unclear if it's about to be solved in a few month's time, or if it'll need a decade to make it work well. I just saw this youtube vid talking about rendering trees in Unreal Engine 5.1, and one of the takeaways was this guy made a map that was 4 square kilometers, with a forrest of trees. How many? 400,000 trees. In 4 square kilometers. And it doesn't look like Vietnam does or did. Looks more like a forest in Germany. Edited December 24, 2022 by Rick50 1
SOLIDKREATE Posted December 3, 2022 Author Posted December 3, 2022 An engine change would we a Hurculean task. AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU CONTROL: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED MAIN BIRDS: F/A-18C, AJS37, MB339A, MIRAGE F1, Su-25A
Rick50 Posted December 4, 2022 Posted December 4, 2022 well, I'm not suggesting an engine change, just pointing out the challenge of tree count, object count to render in-game, and this vid had a real example to look at.
Evoman Posted December 22, 2022 Posted December 22, 2022 I just saw this recent video that does an awesome job at depicting the Vietnam era in DCS. For some reason DCS is the only game or sim that I have not played online. But when ever a Vietnam map comes I know I would be driven to play it online often. 1
Silver_Dragon Posted December 23, 2022 Posted December 23, 2022 (edited) On 11/23/2022 at 5:09 AM, Rick50 said: So earlier in this thread, I mention that it's my opinion that the object count, the total tree count for a Vietnam jungle map, is probably going to be a signifcant challenge for the dev team of such a project. I do think it'll be solved, but it's unclear if it's about to be solved in a few month's time, or if it'll need a decade to make it work well. I just saw this youtube vid talking about rendering trees in Unreal Engine 5.1, and one of the takeaways was this guy made a map that was 4 square kilometers, with a forrest of trees. How many? 400,000 trees. In 4 square kilometers. And it doesn't look like Vietnam does or did. Looks more like a forest in Germany. ED dont go to fired personal to change to a new engine, plus your engine has evolving to a "Whole World" as MSFS. Vulkan and Multithread has incoming. 32 minutes ago, Evoman said: Acabo de ver este video reciente que hace un trabajo increíble al representar la era de Vietnam en DCS. Por alguna razón, DCS es el único juego o simulación que no he jugado en línea. Pero cada vez que llega un mapa de Vietnam, sé que me sentiría impulsado a jugarlo en línea a menudo. F-4E, A-6E, A-7E, A-1H and others Vietnam era modules has on develop, and some of them coming on 2023 and beyond. By now, ED or 3rd parties has no planned a Vietnam era map yet. Edited December 23, 2022 by Silver_Dragon For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Hammer_251 Posted December 24, 2022 Posted December 24, 2022 Need Khorat Air Base and Takhli Air Base in Thailand. The map would have to be complete to do it justice. That is, Saigon(Bien Hoa Air base), south Vietnam, a large part of the Tonkin Gulf for carrier ops, Laos (refueling), Cambodia, and North Vietnam all the way to at least one base in southern China where Migs conducted some of their ops. Just my two cents...would be a huge undertaking but man would that be nice... 1
Rick50 Posted December 24, 2022 Posted December 24, 2022 (edited) According to Wiki, Vietnam/Area 331,210 km² Just the nation of VN's internal area for trees would need 33,121,000,000 trees. That's 33 Billion. None for neighbouring countries. All VN map for DCS that included bordering maps, would need 80 billion trees... (it's less than the total map area because about 1/3 is ocean) Edited December 24, 2022 by Rick50
Hammer_251 Posted December 27, 2022 Posted December 27, 2022 In its current state, a Vietnam map would be a huge project to tackle. That is a lot of trees and jungle but wouldn't it make sense to do Korea then. I'm all for that considering that it is "the forgotten war" and continues to be so even in the media and elsewhere... hint hint... Point is, if they can do the South Atlantic map, they should be able to do Korea, no?
Rick50 Posted December 28, 2022 Posted December 28, 2022 I'm not sure... Korea might be a bit of a challenge too, due to tree counts. Not as much as Vietnam, but maybe similar. That said, I think Korea as a DCS map would be quite popular, appealing for both the original war from decades ago, but also for more modern scenarios of today or during the cold war... think 4.o Falcons
Southernbear Posted January 5, 2023 Posted January 5, 2023 well the new 2023 and beyond video was all recorded in DLSS and Multithreading so once that comes online considering the tree levels already on some maps I can't see that being too much of an issue anymore. Sinai is the first map we've really gotten where decent amount of conflicts have happened in the focus area of the detailed part of the map (Sinai and the Golan Heights). Particularly now we have the Chinook announced we really need more then ever SOME sort of SEA map with a large landmass, be it either Vietnam or Korea. I see Vietnam being more likely as its more sparseness and higher levels of jungle would lend itself better to Historical missions as well as Modern day ones, where as with Korea the small nature of the country and huge industrial development since the 1950s could make choose a particular era for said map to be harder. 2
Tomcat-Flyer Posted January 6, 2023 Posted January 6, 2023 According to the newest Newslatter it seems, there already seems to be development going on regarding a Vietnam Map (and Korea...). "[...] historic maps such as World War II, Korea, Vietnam [...]" 2 1
KWard Posted January 7, 2023 Posted January 7, 2023 Not necessarily, since the newsletter said "current and future regional maps". (emphasis mine.) There's nothing to indicate any actual work has begun yet. 1
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