nickos86 Posted August 25, 2022 Share Posted August 25, 2022 Pressing UNCAGE for more than 0.5 sec while in A-G mod should change to STRF and activate the gun. 2 Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 25, 2022 ED Team Share Posted August 25, 2022 We would need evidence for OFB 4.2+, if you have something, you can PM it to me. Thanks Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SickSidewinder9 Posted August 25, 2022 Share Posted August 25, 2022 That would be amazing, because changing A2G weapons is oddly difficult. Is that what it is IRL?! Link to comment Share on other sites More sharing options...
SickSidewinder9 Posted August 26, 2022 Share Posted August 26, 2022 Does the cage button do anything apart from locking the sidewinders? Link to comment Share on other sites More sharing options...
Frederf Posted August 26, 2022 Share Posted August 26, 2022 yes a few things, strafe, Mavericks, HARM, confirming visual AIM-120 launch, and laser tracker. 1 Link to comment Share on other sites More sharing options...
SickSidewinder9 Posted August 27, 2022 Share Posted August 27, 2022 On 8/26/2022 at 12:13 AM, Frederf said: yes a few things, strafe, Mavericks, HARM, confirming visual AIM-120 launch, and laser tracker. Details please? 2 Link to comment Share on other sites More sharing options...
b0bl00i Posted September 19, 2022 Share Posted September 19, 2022 (edited) Hello, Previously I could use NSW/Missile step button to switch between AG modes (CCIP, CCRP, .... and GUN) This is no longer available, is there any option using hotas commands to switch to the AG gun when in AG mode without using the OSB buttons in the SMS page? Regards, HKJ Edited September 19, 2022 by b0bl00i Link to comment Share on other sites More sharing options...
_SteelFalcon_ Posted September 19, 2022 Share Posted September 19, 2022 (edited) Apparently the UNCAGE button. But ED needs evidence for that, hope they get some from somewhere, it'd make life a lot easier. Edited September 19, 2022 by _SteelFalcon_ 2 Link to comment Share on other sites More sharing options...
b0bl00i Posted September 20, 2022 Share Posted September 20, 2022 (edited) Thanks for that @_SteelFalcon_ Having to leave your hand from the stick in the middle of a tense fight just to fiddle around, under G load, trying to hit a small MFD button while you might not even have the correct page up... no way it was designed like that. Very much hope they sort that out asap! @NineLine Any progress on this? It's rather dangerous as it is now, fiddeling around in the MFD pages just to bring the gun up while dodging sams and not flying into the ground. Edited September 20, 2022 by b0bl00i 2 Link to comment Share on other sites More sharing options...
Dragon1-1 Posted September 20, 2022 Share Posted September 20, 2022 It should be noted that UNCAGE for calling up air to ground gun was a fairly late addition. ED is right to look for evidence of this being a thing on our block. Yes, it was designed like that, the gun's primary use was never air to ground, this capability was a mere afterthought. Viper is very much a "one pass and haul ass" striker, not a CAS aircraft. Even when it does CAS IRL, it's mostly with JDAMs and LGBs rather than rockets or the gun (which isn't to say going in for guns is not a thing, but it's not the primary use). 2 1 Link to comment Share on other sites More sharing options...
Frederf Posted September 20, 2022 Share Posted September 20, 2022 Definitely a M5.1 tape thing, M4.2+ not so sure. EPAF had STRF on the MSL STEP rotary starting M1 but I don't think that was ever a USAF thing. Exact info would be welcome as this functionality appears to be changing during these years. 2 Link to comment Share on other sites More sharing options...
Nealius Posted September 24, 2022 Share Posted September 24, 2022 On 8/26/2022 at 12:18 PM, SickSidewinder9 said: Does the cage button do anything apart from locking the sidewinders? Adding to what Frederf said, with DED data in the HUD and gear down UNCAGE will blank the DED data so you can see the glideslope and AoA bracket better. 1 Link to comment Share on other sites More sharing options...
SickSidewinder9 Posted September 24, 2022 Share Posted September 24, 2022 That's cool! Finding how to enable LST has been a revelation. In some ways it makes sense that they didn't design a2g weapons to change rapidly. It's not convenient at all, but think about it like this: IRL you set up for 1 or 2 attack runs and then it's back to the tanker. So, you select your weapon, make your attack run, and haul ass out of there, because that's your only defense. If another 1 is needed, you set up again for another run, then roll in, again at high speed, and then gtfo asap. Fast jets aren't built to loiter at low speed and altitude. It sucks for the sim, but that's probably a real life thing. Just a my 2 cents. Link to comment Share on other sites More sharing options...
Nealius Posted September 25, 2022 Share Posted September 25, 2022 (edited) That and Vipers always fly with two wing bags, so you're only going to be carrying one type of A2G ordnance at a time. There have been occasional asymmetric loads but those have usually been from low-threat environments. In ODS and OIF if a flight needed multiple types of ordnance, lead would take one type and -2 would take another type. Edited September 25, 2022 by Nealius Link to comment Share on other sites More sharing options...
Moonshine Posted September 25, 2022 Share Posted September 25, 2022 (edited) Sorry to bring it to you, the last statement is just „feelings and impressions“ and have nothing to do with factual evidence proving or disproving the function this topic is about and therefore adds nothing to the discussion, only derailing it from its original intention. Edited September 25, 2022 by Moonshine Link to comment Share on other sites More sharing options...
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