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Posted (edited)

@Catseye well, the player is supposed to follow the lead flight, so spotting the bandits should be easy - just follow Meyer 🙂 Complex scripted missions can have hundreds of trigger lines already, I'd need to add a 100 more to cover all 'what if' scenarios, like what if the player can't join up, or gets lost, etc...things that are not supposed to happen. In missions where there is an AI lead, it's key to stick with them.

 

@DimSim I'd still recommend using the mixed version, because  the Channel map has the historically correct airfields for that squadron and Normandy doesn't.

Edited by Reflected
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Posted
On 4/26/2023 at 3:11 AM, Reflected said:

 

@DimSim I'd still recommend using the mixed version, because  the Channel map has the historically correct airfields for that squadron and Normandy doesn't.

 

What is the mixed version?

Posted
17 minutes ago, MADLOU1 said:

What is the mixed version?

The 'Spitfire IX The Big Show' campaign includes a Channel map mixed version (of the campaign), where 5/12 missions use Channel instead of Normandy map.

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Posted
On 4/30/2023 at 11:49 PM, DimSim said:

The 'Spitfire IX The Big Show' campaign includes a Channel map mixed version (of the campaign), where 5/12 missions use Channel instead of Normandy map.

Are you sure? https://www.digitalcombatsimulator.com/en/shop/campaigns/spitfire_the_big_show/

Requirements:

DCS: Spitfire LF Mk. IX
DCS: Normandy 1944 Map or DCS: Normandy 2.0 Map

no any word on the Channel map.

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Posted

Key word here is requirement. 

You can fly the whole campaign without the Channel map.

However, should you own both maps, a more historically accurate version uses Channel map in some missions.

You will get two campaigns in the game selection screen.

 

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Posted
1 hour ago, gabuzomeu said:

Key word here is requirement. 

You can fly the whole campaign without the Channel map.

However, should you own both maps, a more historically accurate version uses Channel map in some missions.

You will get two campaigns in the game selection screen.

 

Precisely.

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Posted

Hi, pls check this topic, TY:

Maybe campaignes over N'2.0 need the thext patch?

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Posted (edited)
24 minutes ago, Reflected said:

It was answered in the same thread:
 

 

 

But I havent any problem with using of radio, the problem is that there are different frequencies on the new Normandy 2.0 map, fore example od the D channel is different freq that on this airfield (119.00 Chailey vs 118.9 in Mustang) so cant ask for permission for start etc., you cant contact with ATC simply.

It was noticed in the same topic:

 

Edited by YoYo

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Posted
Just now, YoYo said:

But I havent any problem with using of radio, the problem is that there are different frequencies on the new Normandy 2.0 map, fore example od the D channel is different freq that on this airfield (119.00 Chailey vs 118.9 in Mustang) so cant as for permission for start etc., so you cant contact with ATC.

Ah, that one! I reacted to the original post.

Also answered in the same thread:

Another report:


 

 

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Posted

Good to know, Thank You!

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Posted

Starting at Mission 5, the wingmen wont take off.  I think its due to map changes.  There are barrels in the runway, and infantry runs and stands there.  It does this in the next mission also.  Love the campaign so far.

Posted
2 hours ago, breigle said:

Starting at Mission 5, the wingmen wont take off.  I think its due to map changes.  There are barrels in the runway, and infantry runs and stands there.  It does this in the next mission also.  Love the campaign so far.

Which campaign?

Posted

OK, that's very strange because I don't see anything like that. To me it sounds like you're running the updated missions on the old map or the old missions on the new map. Can you post a screenshot of the starting position, zoomed out a bit so I can see the environment? Also, please open mission 1, at the end of the briefing there is an 8 digit number. What is that number? Cheers.

Posted

I own some of your campaign missions and i consider to buy some more.

Thank you for updating them to Normandy 2. Love it.

 

Just one question.

Is it possible to add two types of skins for German ac? One with and one without historical tail markings. So the choice is on the players side.

Thank you

 

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Posted
8 hours ago, breigle said:

Starting at Mission 5, the wingmen wont take off.  I think its due to map changes.  There are barrels in the runway, and infantry runs and stands there.  It does this in the next mission also.  Love the campaign so far.

Btw. This is a topic about not specific campaign, you have separate corner for each Reflected’s capaigne.

45 minutes ago, LcSummers said:

Just one question.

Is it possible to add two types of skins for German ac? One with and one without historical tail markings. So the choice is on the players side.

Thank you

 

Good idea, as separate download for example?

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Posted (edited)
2 hours ago, LcSummers said:

I own some of your campaign missions and i consider to buy some more.

Thank you for updating them to Normandy 2. Love it.

 

Just one question.

Is it possible to add two types of skins for German ac? One with and one without historical tail markings. So the choice is on the players side.

Thank you

 

Thanks for your support, I'm glad you like them. As for the options/ versions, see point 4 here:
 

Also:
 

 

BTW you can easily change the skin on your own using the 'rearm' window on mission start. I'm all for historical markings, but unfortunately it's legally not allowed to sell games containing those in some countries so my hands are tied 😞

Edited by Reflected
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Posted

I totally understand you.

No problem at all, it was only a question and you gave me an answer.

And that s how it is.

 

Thank you for taking your time.

 

S!

 

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