ColinM9991 Posted April 8, 2023 Author Posted April 8, 2023 @BIGNEWYIt has been a little over 2 months now since last said you'd mention it to the devs. Has it been mentioned? Have they given any indication as to why SRGB was enabled, on the MFCDs, in 2.8? Surely that's no more than a 2 minute conversation to ask and for them to say "It was added because of X". 1
SPAS79 Posted April 9, 2023 Posted April 9, 2023 On 3/25/2023 at 12:26 AM, ColinM9991 said: If you use OvGME, this should make it a bit easier to patch Yeah, done. Unluckily it breaks IC so you can enjoy that only in SP or MP that don't enforce that.
ColinM9991 Posted April 9, 2023 Author Posted April 9, 2023 1 hour ago, SPAS79 said: Yeah, done. Unluckily it breaks IC so you can enjoy that only in SP or MP that don't enforce that. Thank you for confirming as I haven't actually tested this on MP since I mainly do SP. It's been 6 months now since this issue, introduced by a single line of code, was first raised. I'm hopeful we'll get an answer at some point within the next decade, though I won't hold my breath. @NineLine@BIGNEWY 1
ColinM9991 Posted April 13, 2023 Author Posted April 13, 2023 Still there. null @BIGNEWY - yet again, is there any chance one of the following two things could happen? This be acknowledged as an intentional change and covered in a changelog This be acknowledged as a bug that's causing a degradation in visibility and readability of the MFCDs. Are either of those two really that difficult? 1 2
Sarge55 Posted April 26, 2023 Posted April 26, 2023 Wonder why the I/C fails when you change “true” to “false”? You would think that if the code allows for a true/false statement either condition would be acceptable. It’s not like you are deleting or commenting out a line of code. [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
ColinM9991 Posted April 26, 2023 Author Posted April 26, 2023 (edited) 1 hour ago, Sarge55 said: Wonder why the I/C fails when you change “true” to “false”? You would think that if the code allows for a true/false statement either condition would be acceptable. It’s not like you are deleting or commenting out a line of code. The IC is checksum based and uses the contents of the file as they are in the default, unchanged version. Any changes to the file will change the checksum, which in turn fails the integrity check. Obviously @BIGNEWYhas muted or is ignoring this thread. If any other community managers, staff or testers see this thread then please do reach out - as long as you are, no offense, a bit more open minded to the idea of there being an issue here and that it's not just a one sided investigation. I will be happy to work through reproducing the issue and demonstrating the knock-on impact of this change when playing VR. Edited April 26, 2023 by ColinM9991
ED Team BIGNEWY Posted April 26, 2023 ED Team Posted April 26, 2023 53 minutes ago, ColinM9991 said: Obviously @BIGNEWYhas muted or is ignoring this thread. I get very busy so apologies, lots of people tag me but I am just one person. I have checked our internal reports, there is one for SRGB however I have no news to share at this time. thank you 2 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ColinM9991 Posted April 26, 2023 Author Posted April 26, 2023 2 minutes ago, BIGNEWY said: I have checked our internal reports, there is one for SRGB however I have no news to share at this time. Excellent, this is great news. Thank you
ColinM9991 Posted June 12, 2023 Author Posted June 12, 2023 Still waiting. I'm sure ED will have some accountability one day by making clear whether this is an intentional change or not. No time to investigate and fix this one line problem but plenty of time to introduce it. 1 1
ColinM9991 Posted July 11, 2023 Author Posted July 11, 2023 Chizh has kindly provided an answer on why sRGB was enabled in 2.8. It was indeed an intentional change because the text was overexposed with sRGB disabled. This is true, the text has clearly been overexposed for years. I've asked, using shoddy Google Translate, if it's possible to increase the font thickness for the smaller bits of text just to make them a bit more readable. 1
jaylw314 Posted July 11, 2023 Posted July 11, 2023 37 minutes ago, ColinM9991 said: Chizh has kindly provided an answer on why sRGB was enabled in 2.8. It was indeed an intentional change because the text was overexposed with sRGB disabled. This is true, the text has clearly been overexposed for years. I've asked, using shoddy Google Translate, if it's possible to increase the font thickness for the smaller bits of text just to make them a bit more readable. There may be some other under-the-hood changes as well, because, at least subjectively, the readability seems to have improved for me in VR more recently (although not quite like before that change) 1
ColinM9991 Posted July 11, 2023 Author Posted July 11, 2023 17 minutes ago, jaylw314 said: There may be some other under-the-hood changes as well, because, at least subjectively, the readability seems to have improved for me in VR more recently (although not quite like before that change) I'll check those out. Admittedly, I haven't played DCS since this change as I was in the middle of an A-10C campaign and the support received as well as the issue were both very disheartening. Fingers crossed that the developers are able to make some adjustments as a trade-off just to find some balance in between these two opposite ends of overexposed to hard readability.
jaylw314 Posted July 11, 2023 Posted July 11, 2023 1 hour ago, ColinM9991 said: I'll check those out. Admittedly, I haven't played DCS since this change as I was in the middle of an A-10C campaign and the support received as well as the issue were both very disheartening. Fingers crossed that the developers are able to make some adjustments as a trade-off just to find some balance in between these two opposite ends of overexposed to hard readability. Yeah, I think it was over the span of the last 3-4 updates, because I used to have a mod that deleted the sRGB reference in the lua, and then somewhere a few months back I stopped using it. I hope it wasn't just that I was getting used to it
ColinM9991 Posted July 11, 2023 Author Posted July 11, 2023 (edited) Chizh has replied again and said that they'll consider my request/suggestion to make certain font elements have a bit more weight to them. I'm going to mark my previous identification of the issue, on page 3, as the answer to this thread as an answer has been provided that confirms it's an intentional change made by the dev team. Why the community managers couldn't put these questions forward, since that's ultimately the job of a community manager, and why I had to reach out directly are two things I'll never understand with bug reports on DCS. It really doesn't take that long at all to speak to a developer - I am a developer and often have these engagements with business analysts, product owners, 1st and 2nd line support, testers, the list goes on. Edited July 11, 2023 by ColinM9991
ColinM9991 Posted July 16, 2024 Author Posted July 16, 2024 18 hours ago, Hive said: Any news on this topic? Still the same as of Friday (patch day). I still haven't really played DCS since this occurred, as it's one of many in a long line of recurring issues that impact visibility or gameplay, but I tend to test every few patches.
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