Bankler Posted November 21, 2022 Posted November 21, 2022 @BIGNEWY Is the optional Wake Turb setting supposed to affect the carrier landings at all? Like control strength or presence of burble or similar? Or is the Wake Turb setting ONLY supposed to enable wake turb caused by other aircraft? Bankler's CASE 1 Recovery Trainer
ED Team BIGNEWY Posted November 21, 2022 ED Team Posted November 21, 2022 36 minutes ago, Bankler said: @BIGNEWY Is the optional Wake Turb setting supposed to affect the carrier landings at all? Like control strength or presence of burble or similar? Or is the Wake Turb setting ONLY supposed to enable wake turb caused by other aircraft? I will look for the answer, I do not recall off the top of my head. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team Solution BIGNEWY Posted November 21, 2022 ED Team Solution Posted November 21, 2022 Hi, checked with the team the wake turbulence tick box option effects all turbulence including the burble. 1 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Bankler Posted November 21, 2022 Author Posted November 21, 2022 1 hour ago, BIGNEWY said: Hi, checked with the team the wake turbulence tick box option effects all turbulence including the burble. Thanks for the quick reply! Does that mean that the burble effect is completely disabled if the wake turbulence tick box option is off? Bankler's CASE 1 Recovery Trainer
ED Team BIGNEWY Posted November 21, 2022 ED Team Posted November 21, 2022 12 minutes ago, Bankler said: Thanks for the quick reply! Does that mean that the burble effect is completely disabled if the wake turbulence tick box option is off? Yes this is what I have been told, if you see different please attach a track replay. thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Bankler Posted November 22, 2022 Author Posted November 22, 2022 10 hours ago, BIGNEWY said: Yes this is what I have been told, if you see different please attach a track replay. thank you No, I think this checks out. I just assumed that the burble effect sucking you down would be on regardless of the tick box. As it's quite a different thing from aircraft wake turbulence, I thought this was completely separated. I thought I felt that down draft, in a nice way, after the burble was implemented, but I guess it was placebo then. --- As a sidenote, I never fly with wake turbulence on because of the unpolished state of it. In DCS a fighter can flip another fighter of equal size over if #2 flies through #1's air 20 seconds later, making an ordinary 4-ship overhead break with 5 second break intervals about the most dangerous things you can do in the game, which is not representable of real-life aircraft of fighter jet size. It's a shame, because certain aspects of the wake turbulence feel great! The tech is absolutely impressive, but would need massive tweaking. A nice quick and non-controversial solution (to avoid the debate), would be to change the setting from an on/off tickbox, to a 0.0-1.0 slider, setting the intensity of the turbulence. Ideally a similar one to scale how long the wake turb hangs around before it fades out. But I guess this is something for the DCS wishlist section. 6 1 Bankler's CASE 1 Recovery Trainer
fagulha Posted November 23, 2022 Posted November 23, 2022 On 11/22/2022 at 1:49 AM, Bankler said: No, I think this checks out. I just assumed that the burble effect sucking you down would be on regardless of the tick box. As it's quite a different thing from aircraft wake turbulence, I thought this was completely separated. I thought I felt that down draft, in a nice way, after the burble was implemented, but I guess it was placebo then. --- As a sidenote, I never fly with wake turbulence on because of the unpolished state of it. In DCS a fighter can flip another fighter of equal size over if #2 flies through #1's air 20 seconds later, making an ordinary 4-ship overhead break with 5 second break intervals about the most dangerous things you can do in the game, which is not representable of real-life aircraft of fighter jet size. It's a shame, because certain aspects of the wake turbulence feel great! The tech is absolutely impressive, but would need massive tweaking. A nice quick and non-controversial solution (to avoid the debate), would be to change the setting from an on/off tickbox, to a 0.0-1.0 slider, setting the intensity of the turbulence. Ideally a similar one to scale how long the wake turb hangs around before it fades out. But I guess this is something for the DCS wishlist section. +1. 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
MARLAN_ Posted November 23, 2022 Posted November 23, 2022 On 11/21/2022 at 7:49 PM, Bankler said: No, I think this checks out. I just assumed that the burble effect sucking you down would be on regardless of the tick box. As it's quite a different thing from aircraft wake turbulence, I thought this was completely separated. I thought I felt that down draft, in a nice way, after the burble was implemented, but I guess it was placebo then. --- As a sidenote, I never fly with wake turbulence on because of the unpolished state of it. In DCS a fighter can flip another fighter of equal size over if #2 flies through #1's air 20 seconds later, making an ordinary 4-ship overhead break with 5 second break intervals about the most dangerous things you can do in the game, which is not representable of real-life aircraft of fighter jet size. It's a shame, because certain aspects of the wake turbulence feel great! The tech is absolutely impressive, but would need massive tweaking. A nice quick and non-controversial solution (to avoid the debate), would be to change the setting from an on/off tickbox, to a 0.0-1.0 slider, setting the intensity of the turbulence. Ideally a similar one to scale how long the wake turb hangs around before it fades out. But I guess this is something for the DCS wishlist section. Would be awesome to have a slider. Something like 20% of current turbulence seems right based on what I've heard from SME's. Virtual CVW-8 - The mission of Virtual Carrier Air Wing EIGHT is to provide its members with an organization committed to presenting an authentic representation of U.S. Navy Carrier Air Wing operations in training and combat environments based on the real world experience of its real fighter pilots, air intercept controllers, airbosses, and many others.
draconus Posted November 23, 2022 Posted November 23, 2022 If it needs fixing then report it and let it be fixed. Making alternative atmosphere and physics sliders for everyone does not make sense. 3 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Nealius Posted November 24, 2022 Posted November 24, 2022 With the massive performance hit wake turbulence on causes when there are multiple AI aircraft in the mission, having burble tied to it is not ideal. They should be two independent settings. 1
joker62 Posted November 24, 2022 Posted November 24, 2022 1 hour ago, Nealius said: With the massive performance hit wake turbulence on causes when there are multiple AI aircraft in the mission, having burble tied to it is not ideal. They should be two independent settings. I fully agree! Waiting for how ED will decide on this. 1
Bankler Posted December 19, 2022 Author Posted December 19, 2022 (edited) On 11/23/2022 at 9:37 PM, draconus said: If it needs fixing then report it and let it be fixed. Making alternative atmosphere and physics sliders for everyone does not make sense. I think you are correct. But we already have on/off settings, allowing players (server owners) to choose, so in a sense we are already there. Now, I completely agree that having one (1) single (or default) value that is realistic would be ideal! But starting that debate with ED... I just don't know. I have had 3+ Hornet pilots witness that the Tpod laser code can be set on the ground, but ED chooses to ignore that and mark the bug report as "no evidence". That one is a completely objective simple fact, but it's still like talking to a wall. Wake turbulence is a much more complicated subject, and I don't have the slightest idea what kind of proof would be good enough for them. So in that sense, a slider would be a great solution. ED wouldn't have to admit they were wrong about anything (they can sell it as a "beginner friendly option" to lower wake turbulence to X%), and more importantly they wouldn't have to spend more valuable time researching it. They must have already spent huge resources on the implementation (super impressive engineering work, nearly nailing it, except for the exaggerated effect). Leaving it to the players might be the most pragmatic solution, I think. Edited January 30, 2023 by Bankler 1 Bankler's CASE 1 Recovery Trainer
Nealius Posted December 19, 2022 Posted December 19, 2022 +1 to a slider option. The same thought process is already standard for "takeoff assistance" in the warbirds, so there is precedent. 1
Sickdog Posted January 18, 2023 Posted January 18, 2023 +1 +1 +1 +1 for a slider for Wake Turbulence, I've been saying this for awhile! 1 TM Warthog, TPR, TM MFDs, Pimax Crystal, AMD Ryzen 9 7950X3D. ASUS ROG Crossair X670E Hero AMD X670, G Skill Trident Z5 DDR5 64GB
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