Caldera Posted December 5, 2022 Posted December 5, 2022 (edited) Hey All, Practicing a little force correlate this morning. I notice how big the difference is between the MAV screen using the AGM-65H vs the AGM-65D. Take a look. This is the AGM-65H just before firing This is the AG-65D at about the same distance This is the AGM-65D just before firing As you can see, the AGM-65D picture quality is worse at all times compared to the AGM-65H. The cross hairs are extremely washed out and you can barely see them. Where the cross hairs of the AGM-65H are bright white and can easily be seen. Even the target clarity is way better for the AGM-65H. Another sad thing to notice is that the closer one gets to the target the worse the target clarity gets. As you can see the target has all but vanished in the bottom pictures. I am hoping this gets improved at some point by ED. In the mean time has anyone happened to figure out a work around for this (other than just adjusting the gain con etc...)? Thanks in advance, Caldera Edited December 5, 2022 by Caldera
ED Team NineLine Posted December 5, 2022 ED Team Posted December 5, 2022 Do you have anything that states there shouldn't be a difference between them? We would need some form of evidence. I have asked our team and its expected in daylight the H would be better. Thanks. 2 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ASAP Posted December 5, 2022 Posted December 5, 2022 D/G is an IR sensor which is no where near as clear as an H/K model maverick so that’s not really surprising. BUT the crosshairs shouldn’t be gray that part is weird. They are black or white. also when you’re using a D put your TGP in WHOT that’s what your maverick is seeing so you’ll get a better comparison. 1
Deano87 Posted December 5, 2022 Posted December 5, 2022 I don't see anything wrong apart from the gray crosshairs instead of it being white as mentioned before. The IR sensor of the D should naturally be much less clear than the TV camera of the H/K. Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
Caldera Posted December 6, 2022 Author Posted December 6, 2022 All, OK Fair enough, I am a self taught sim pilot which I realize can generate misconceptions. However, take a look at the pictures below. Explain the difference between day and night (no moon). Day Night Caldera
ED Team NineLine Posted December 6, 2022 ED Team Posted December 6, 2022 Which part? I dont think there would be a big difference on the MAV screen, and the CCD screen makes sense on the TGP. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
TheGhostOfDefi Posted December 6, 2022 Posted December 6, 2022 Caldera it seems you misunderstood something: the D/G aren’t better at night but the H/K are just worse caused by obvious reasons. The FLIR sensors are pretty old and during the time of their introduction to today much happend! and btw can it be that your targets are quiet cold? I mean clearly you will have problems seeking cold targets. Since the update of the FLIR it’s not the Allrounder anymore…
Caldera Posted December 6, 2022 Author Posted December 6, 2022 (edited) NineLine, Yes, from what I can see there is no difference between day and night on the MAV screen. That is the point I was trying to make. None of the IR targets vehicles highlight to the back ground any differently day or night. Nor does the landscape colors changed. I had thought this should be different. Which from your comment, you would consider to be correct. For me at least, the AGM-65D has become essentially a blind fire and forget weapon, partly because the gate and the cross hairs blend in so close to the same color as the targets, which is so very close to the background color. The targets themselves do not high light well or provide any easily usable definition against the back ground. Switching to black hot or white hot does not really help. Since the target vehicle or the back ground color does not change anyways. At least you can see the cross hairs with no strain, but a new Maverick always returns to the default spectrum. My apologies, that seems more like a work around. Even when the TGP does show some IR detail on a vehicle, it seems to be absent from the MAV screen. But you can use the weapon at night... I remember well, this was not the case in previous game revisions. From memory, the additions of much better clouds changed allot in this regard. Maybe it was completely all wrong then? Thanks for taking the time, TheGhost, OK Fair enough. The "COLD AT START" is unchecked in the ME and the vehicles have moved. How far should they move to provide IR distinction? Caldera Edited December 6, 2022 by Caldera
Hobel Posted December 6, 2022 Posted December 6, 2022 vor einer Stunde schrieb Caldera: NineLine, Yes, from what I can see there is no difference between day and night on the MAV screen. That is the point I was trying to make. None of the IR targets vehicles highlight to the back ground any differently day or night. Nor does the landscape colors changed. I had thought this should be different. Which from your comment, you would consider to be correct. For me at least, the AGM-65D has become essentially a blind fire and forget weapon, partly because the gate and the cross hairs blend in so close to the same color as the targets, which is so very close to the background color. The targets themselves do not high light well or provide any easily usable definition against the back ground. Switching to black hot or white hot does not really help. Since the target vehicle or the back ground color does not change anyways. At least you can see the cross hairs with no strain, but a new Maverick always returns to the default spectrum. My apologies, that seems more like a work around. Even when the TGP does show some IR detail on a vehicle, it seems to be absent from the MAV screen. But you can use the weapon at night... I remember well, this was not the case in previous game revisions. From memory, the additions of much better clouds changed allot in this regard. Maybe it was completely all wrong then? Thanks for taking the time, Caldera TheGhost, OK Fair enough. The "COLD AT START" is unchecked in the ME and the vehicles have moved. How far should they move to provide IR distinction? Caldera yes the vehicles must have moved or shot. or is there a function that the vehicles are "active"/on even when stationary and thus also hot? Vehicles like EWR are at least hot when this standing anyway here is a picture if with different stages however, I wonder about crosshairs too, wasn't that white before?
jaylw314 Posted December 7, 2022 Posted December 7, 2022 (edited) IIRC, the infrared MAV crosshairs turned grey when 2.8 was introduced. I assume it was related to the changes in the graphical engine. Before that, IR contrast had seemed to be better for most, but not all vehicles. Now it seems that most, but not all vehicles, have incorrect IR textures (completely black in WHOT mode, for example) Edited December 7, 2022 by jaylw314
ED Team NineLine Posted December 7, 2022 ED Team Posted December 7, 2022 I'll look into the crosshairs. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Caldera Posted December 8, 2022 Author Posted December 8, 2022 Thanks Guys! I am a rock head, but I got it now. These BTR's are in a continuous loop. (Lost my second monitor) Jay, I have noticed the grey cross hairs for some time now (pre-2.8). I had already posted some pictures in that regard. Caldera
jaylw314 Posted December 8, 2022 Posted December 8, 2022 2 hours ago, Caldera said: Jay, I have noticed the grey cross hairs for some time now (pre-2.8). I had already posted some pictures in that regard. Caldera Now that you mention it, you're right, I think it started earlier when the AH-64D came out and the FLIR system was first reworked
ED Team NineLine Posted December 8, 2022 ED Team Posted December 8, 2022 Ok guys the crosshair issues is reported. I will leave this open in case anyone else needs help beyond this. Thanks all. 2 2 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Caldera Posted December 9, 2022 Author Posted December 9, 2022 NineLine, Thanks for paying attention, I greatly appreciate it. Caldera
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