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Posted

The issue is stemming from an included script in the mission (HitAndCall.lua).

if event.id == world.event.S_EVENT_DEAD and event.initiator:getName() == 73729948 then

The event does not have an initiator but it is trying to get it's name. @Flappie Are we allowed to fix these issues (and make available) until ED can get to it?

 

Posted
56 minutes ago, Chump said:

The event does not have an initiator but it is trying to get it's name. @Flappie Are we allowed to fix these issues (and make available) until ED can get to it?

I think so, yes. I did fix missions in the past waiting for the official fix.

---

Posted (edited)
7 hours ago, Flappie said:

Don't you all mean "mission 14" ?

14.png

(2.8.2.35759)

It was mission 13 but now (last update)it is 14 😉 And right now I have this mission script error in all AGM 65D (SA13, SCUD launcher and moving targets). It works fine in instant action!

Edited by Milker
  • Like 1
Posted

Here is the fixed mission for "Lesson 14 - AGM-65 Maverick Training" (see attached).

{
    ["file"] = "Lesson 20 - AGM-65 Maverick.miz",
    ["name"] = _("Lesson 14 - AGM-65 Maverick Training"),
    ["description"] = _("In this training you will be presented with four structured tactical scenarios. Each will stress one aspect of AGM-65 employment."),
},

Put this in: [DCS Directory]/Mods/aircraft/F-16C/Missions/Training

Lesson 20 - AGM-65 Maverick.miz

  • Thanks 1
  • ED Team
Posted

Please note due to an error three topics were merged here 

ATGM issue
End mission button
Ropucha speed

all issues are reported, I have closed this thread to save any confusion. 

 

  • Like 2

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Posted

A few patches ago weapons started going underground forever. I assume this is probably because DCS had to change the weapon logic so torpedoes can start working or something and have a hard weapon destruction floor wouldn't allow for undersea/ground level weapons to work ... who knows. Anyway, some weapons stop on the ground .. others go through .. here's a thread for when I see it. For example, tow at -90k feet to start off.

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I created and maintain Operation Candyland, a DCS Open Beta server. Since 2019, Operation Candyland has been one of the best persistent campaigns running on DCS. Featuring ALL modern US and Russian Air, Ground, and Sea forces dynamically controlled by a standalone AI controller. At any given time, there are over 500 units on the map without any lag or desync due to the standalone nature of the system. Experience one of the best multiday campaign experiences in DCS either solo or with a group of other pilots. Both new and veteran DCS pilots will find Operation Candyland a refreshing challenge where no two campaigns are ever the same. Challenge yourself by reaching the top of a custom scoreboard which grades you based on your sortie performance and experience a custom F10 fog of war system which reveals units based on your coalition's current level of command and control. Rescue downed friendly pilots or captured downed enemy pilots in order to extract valuable intel to progress the mission. Learn more at: https://discord.gg/operation-candyland

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