=DROOPY= Posted December 26, 2022 Posted December 26, 2022 (edited) Just curious about how the gun reticle acts. Any one else encountering this when they go 1v1 against the AI? I ask, because I don't recall having this issue before the AI FM was updated to a more 'human' behavior. When I believe I should have a solid firing solution, I'm having to guess as to where the rounds will hit, and more often then not, I miss. Is this a replication of jamming by the AI? On a another note, I'm not getting the 'pipper' (small circle) until rounds are being released. I was under the understanding that I should see it on 'step 1' of the trigger pull, then 'step 2' shoots the gun. Your thoughts? I thoroughly enjoy flying the Hornet, but the the new AI, combined with the reticle issue, really raises the challenge. I almost always run out of fuel before I can get the kill. CrazedGunReticle01.trk Edited December 26, 2022 by =DROOPY= Added Trk file 1 1 Unique aviation images for the passionate aviation enthusiast: Fb: FighterJetGeek Aviation Images - Home | Facebook IG: https://www.instagram.com/the_fighterjetgeek/ Aviation Photography Digest: AviationPhotoDigest.com/author/SMEEK9
Evo Posted December 26, 2022 Posted December 26, 2022 I've also noticed the gun pipper is very jerky. Very small inputs by either the target or the aircraft cause large changes. Other modules do not behave like this. [sIGPIC][/sIGPIC]
Chrjs Posted December 26, 2022 Posted December 26, 2022 I have the same issue. The pipper is of no use at all. Everything is guesswork! The moment the target moves a tiny bit the pipper jumps all around. I hope this is an issue that can be solved. Kind regards chris i79900k @ 4,7 - Geforce RTX2080TI 11GB - 32Gbram - Win10 - TRackIr4 - Thrustmaster Warthog/Saitek Rudder
Gripen 4-1 Posted December 30, 2022 Posted December 30, 2022 (edited) +1 ASE Dot and gun pipper are going crazy. F-18 is unusable in A/A since 2.8.1 Already had contact with @BIGNEWY It seems that the bug regarding to the team is treated as "not game breaking" but he has bumped the issue up again. Can't understand why 2.8.1 was pushed to stable this fast. This is absolutely game breaking! Edited December 30, 2022 by Gripen 4-1 SYS: II Asus X670E-F || Ryzen 9800X3D || Gainward RTX4090 || 2x48 GB Kingston Fury Renegade 6000Mhz || XPG Core Reactor 850 Watt PSU || Kingston Fury 2 TB NVME SSD || WD SN850 1TB NVME SSD || 1 x 500 GB Crucial MX300 SATA SSD || 2 x HDD 3TB || INPUT: II Thrustmaster F-16 & F-18 Stick on Virpil War BRD Bases || WinWing Orion2 F-16EX Viper Throttle Combo || WinWing Orion2 F/A-18 Hornet Throttle Combo (With Finger Lift) || WinWing Takeoff Panel II MFG Crosswind Pedals w. Damper || 3 x Thrustmaster Cougar MFD || Multipurpose UFC || II Wheel Stand Pro II VR: HP Reverb G2
ED Team NineLine Posted December 30, 2022 ED Team Posted December 30, 2022 Stable has nothing to do with Module specific bugs. Stable is about the game running stably (ie not crashing or freezing or a module not working at all). I will ask BN if its reported and update this thread then. Thanks. Update: It is indeed reported and will be fixed as soon as possible. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team BIGNEWY Posted December 30, 2022 ED Team Posted December 30, 2022 Please stay on topic here, the ASE dot is reported and I have bumped the issue, it is not related to this bug report. The gun piper seems ok for me and wags in our initial tests, I will take a closer look again in the morning, it maybe specific circumstances for it not working correctly that we are missing. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
=DROOPY= Posted December 31, 2022 Author Posted December 31, 2022 Thank you very much @BIGNEWYand @NineLinefor at least checking it out... Much appreciated! Cheers! Unique aviation images for the passionate aviation enthusiast: Fb: FighterJetGeek Aviation Images - Home | Facebook IG: https://www.instagram.com/the_fighterjetgeek/ Aviation Photography Digest: AviationPhotoDigest.com/author/SMEEK9
maxTRX Posted December 31, 2022 Posted December 31, 2022 I find the reticle quite accurate and being a gunzo freak I put it to use very frequently, although currently in SP only. I'm not saying that there is no problem, perhaps MP adds up more chances of things getting screwed up, I don't know. You might find it a bit OT but for me HMD integration with HUD presents more of a challenge in VR. I always shut it off when HMD symbology gets close to the HUD. Well, I don't want to take this even more OT... One thing to remember when taking snapshots from extremely close distance, other then trying not to wear some of the bandit's parts when doing scissors for instance, use HUD's gun cross and 'drag' the rounds as needed. 1 1
=DROOPY= Posted December 31, 2022 Author Posted December 31, 2022 Fantastic! The whole point of this thread was really just to get input to see if others were experiencing same, basically to make sure the issue is not on my end....as it likely well could be. Apologies to all if it was interpreted as 'complaining', because it was intended to be anything other than that. I'm a 'glass half full' guy.. So I did not assume that it was automatically ED's fault. I play exclusively SP, running a very 'basic' system, just above minimums, no VR, using ( I believe ) a 46"(?) 1080p tv as a monitor. I do find your comment regarding the HMD/HUD interesting. I'll check it out... Thanks for sharing your thoughts! Unique aviation images for the passionate aviation enthusiast: Fb: FighterJetGeek Aviation Images - Home | Facebook IG: https://www.instagram.com/the_fighterjetgeek/ Aviation Photography Digest: AviationPhotoDigest.com/author/SMEEK9
Gripen 4-1 Posted December 31, 2022 Posted December 31, 2022 (edited) @BIGNEWY I think one very important point is: The problem with the pipper and ASE dot both occur with a LOCK for me, so i think they have the same cause. Also tested in my old 2.7 stable install and there both were absolutely fine. Maybe there is a relation between the new weather/wind /wake calculation and the calculation on the HUD @NineLine 12 hours ago, NineLine said: Stable has nothing to do with Module specific bugs. I see this different, If an update pushes a bug into both branches and you barely can use the module in A/A. As I said, please don't see it as an insult, but I think in this point ED should overthink the update timeline a little bit! By the way: I love your SIM and wish you and your families all the best for 2023! Edited December 31, 2022 by Gripen 4-1 SYS: II Asus X670E-F || Ryzen 9800X3D || Gainward RTX4090 || 2x48 GB Kingston Fury Renegade 6000Mhz || XPG Core Reactor 850 Watt PSU || Kingston Fury 2 TB NVME SSD || WD SN850 1TB NVME SSD || 1 x 500 GB Crucial MX300 SATA SSD || 2 x HDD 3TB || INPUT: II Thrustmaster F-16 & F-18 Stick on Virpil War BRD Bases || WinWing Orion2 F-16EX Viper Throttle Combo || WinWing Orion2 F/A-18 Hornet Throttle Combo (With Finger Lift) || WinWing Takeoff Panel II MFG Crosswind Pedals w. Damper || 3 x Thrustmaster Cougar MFD || Multipurpose UFC || II Wheel Stand Pro II VR: HP Reverb G2
ED Team BIGNEWY Posted December 31, 2022 ED Team Posted December 31, 2022 1 hour ago, Gripen 4-1 said: I see this different, If an update pushes a bug into both branches and you barely can use the module in A/A. As I said, please don't see it as an insult, but I think in this point ED should overthink the update timeline a little bit! you may see it different but we have told you how it is. Stable version is a version of DCS without potential crashes that can happen in open beta. Appreciate you may not agree but please dont derail this thread which is about checking the gun piper. have a great new year from all of us. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
BuzzU Posted December 31, 2022 Posted December 31, 2022 So, if we still have a crash in stable (I have). What's the point of having beta-stable? Buzz
ED Team BIGNEWY Posted December 31, 2022 ED Team Posted December 31, 2022 1 hour ago, BuzzU said: So, if we still have a crash in stable (I have). What's the point of having beta-stable? We can see the common crashes if you are allowing DCS to collect them and send to us, so we know what are reproducible crashes and what are unique. If you are getting a crash post in the correct thread with your DCS log it will give us some clues. Remove all of your unofficial mods and edits, ensure drivers and windows are up to date, remove any overclocks. Again this thread is not a discussion thread about open beta and stable, this is for the gun reticule investigation. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
BuzzU Posted December 31, 2022 Posted December 31, 2022 I always let DCS collect them but as you say. This is not the place. Buzz
ED Team BIGNEWY Posted December 31, 2022 ED Team Posted December 31, 2022 I have made a task for the team to check the above track, I am not convinced there is a bug here but they will know best. 58 minutes ago, BuzzU said: I always let DCS collect them but as you say. This is not the place. feel free to DM me with your system spec, and dcs log thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
maxTRX Posted January 3, 2023 Posted January 3, 2023 The reticle seems to follow the FORESIGHT cues, not the predicted rounds impact at target's range based on ownship position at the time of fire. It's fine when the shooter is in the same plane of motion as the target but when the bandit starts maneuvering wildly, the FORESIGHT starts spinning left and right and since the reticle follows it, it spins and jumps all over the place. On top of that, when you factor in exaggerated nose wobble after loaded rolls (very little dampening), the steady aim becomes very difficult. Also, when selecting guns directly from NAV mode, the FORESIGHT is not visible but the reticle dances and jumps like it's still following it. When going to guns after an STT lock, the FORESIGHT is visible. A short footage showing these 2 situations (will provide the track if really necessary): 4 2
maxTRX Posted January 3, 2023 Posted January 3, 2023 Track from the first part of the vid. I switched from the NAV mode to GACQ with the weapons select switch. I this case the 'foresight' is not visible but the pipper is definitely following it. Gun tracking_Offensive1.trk
Biga42 Posted January 22, 2023 Posted January 22, 2023 Long time not playing and today I started training gun dog fighting, but can't put the gun reticle over the enemy...most of the time I can't see it..its under the HUD. Does something changed? Thanks!
Vlad_Mig Posted January 25, 2023 Posted January 25, 2023 The gun piper is moving very strange while having a fight in acm mode, especially on a longer range. Since you get closer its behaviour seems to be as usual. 1.trk 1
maxTRX Posted January 26, 2023 Posted January 26, 2023 Since the gun director reticle is definitely tied to the foresight in the recent rendition of Hornet's gun modelling... how can I take a quick shot from an 'out of plane' position on a maneuvering 'ace' bandit when my reticle is showing me an insane and unachievable solution... unless I decide to spend 10 or 15 min. following the bandit's wild and 'perfectly' timed shenanigans. Is there a way to switch to a non-director mode using a funnel or something similar or simply get rid this 'foresight'? If I reject the GACQ lock, the funnel shows up momentarily, then the GACQ or any other gun ACM mode locks the bandit again quickly and... back to square 1. This is just silly. 1
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