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Posted (edited)
8 hours ago, mkrasin said:

Even if I change the parameters like "Shape Name", "Type", "Name" in the v2.3 static template, the "core" Massun assets won't show up in place of the v2.3 ones.

There's also "unitId" that can be different but to make sure just create empty mission with one M92 Barrier C unit and save as template. You'll see exactly what is different in the new code.

Edited by draconus

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Posted

This is exactly what I did and it I managed to bring back some of the assets manually changing the stm files. Still, it seems that it will be much faster to add the missing items from ME level.

  • 2 weeks later...
Posted

How can I install this on my server? Is it necessary to install on the server or is client side? I installed them to the Saved Game/DCS/mods/tech but it does not show correctly when I run the mission. The objects are there but it seems that they are default objects not from the Asset Pack. Can someone help me, please?

Posted
vor 34 Minuten schrieb 404ADLER:

How can I install this on my server? Is it necessary to install on the server or is client side? I installed them to the Saved Game/DCS/mods/tech but it does not show correctly when I run the mission. The objects are there but it seems that they are default objects not from the Asset Pack. Can someone help me, please?

It must be installen on both, client and server.

  • Like 1
Posted (edited)

I have a question regarding Massun92-humans mod. I've created a mission using it, which works perfectly in Single Player and on my own made server. Recently, my buddy and I rented a dedicated server, but we are unable to see the assets from this mod when flying the same mission on that server. We have installed the mods on both the client and server sides.

After contacting the server owner and conducting further tests, they experienced the same issue: no assets from the mod were visible. They also mentioned that this mod works fine on their other servers and are unsure why this is happening in our case. I’ve reached out to Massun92 and he advised me to make a forum post in hopes that someone might be able to assist with this matter.

Edited by Gideon312

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Posted

Hi Massun. I been a long time fan of your mod pack. Any chance you can provide an individual link to your outposts? Those were essential in my mission building!

Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2

 

 

 

  • 4 weeks later...
Posted

Would like to see a 2 meter tall T-Wall addition. Were used on a lot of FOB's in Afghanistan. The 3 Meter ones are two tall for an accurate reconstruction.

We also need Container Housing Units usually referred to as "CHU's" by those that lived in them. 

  • 4 weeks later...
Posted
1 hour ago, Snacko said:

Is'nt this mod now included in the DCS install?

 

Yes, except for his ground crew figures and lighting sources.

  • Like 2

 

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Posted
10 hours ago, Rudel_chw said:

lighting sources

There is one: M92 NF-2 LightOn.

 

  • Like 1

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Posted
On 9/20/2024 at 5:07 AM, draconus said:

There is one: M92 NF-2 LightOn.

 

Yes, you are correct, but the three most useful to me are absent:

 

OKrnmsN.jpg

  • Like 2

 

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Posted

Good evening 
I'm having a little problem downloading Massun92's asset pack.
I can't get a download link. I made a small contribution to Massun's work.
Thank you for your help

 

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Posted
1 hour ago, usul said:

I'm having a little problem downloading Massun92's asset pack.
I can't get a download link. I made a small contribution to Massun's work.
Thank you for your help

Link is in the OP. Then on the gumroad page you enter amount for the tip (can also be zero), click "I want it", then e-mail address and tip again, and dowload...

But did you know most of the pack is already in DCS?

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Posted (edited)

No, I didn't know that.
Here's what I get after spending €0

wdyrhp.png

I don't know what's going on but there's no download link

Thank you

Edited by usul

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Posted

Sorry, I've just realised. No need to download it, it's included in DCS. I thought it was partially included, but it's fully included.

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Posted
2 hours ago, usul said:

but there's no download link


click on "click here …" to download the crew and light, which are not included on DCS.

  • Like 1

 

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Posted

Thanks, I've already done it

 

 

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  • 2 weeks later...
Posted (edited)

My animated directives guy only points to his left. I've done a lot of searching and can find very little reference to this problem. Is it only me?
I've tried playing around with the alarm state but had no results.
I assume that a 'right pointing' guy would require another model as there are only 2 alarm states per model...? But I only have 1 model. Did I download the wrong file?

Edited by Barking Horse
clarification
Posted (edited)

Could we have the LHD deck as as a non-painted surface, too? It can be used to create faux roadbases and airfields, but the paintings are obviously misalinged. See example here: 

I would be really cool to use them to widen a road and land on the FARP.

EDIT: it does also sadly create some steps, but it would be cool to have similar object be unpainted or have centerline, and have it four times longer. I could create all kinds of airbases.


This asset pack is one of the better things to have happened to DCS and I love it. Looking forward to additions.

image.png

Edited by Vähäkylä
  • Like 1
  • 2 weeks later...
Posted

Is this mod requires DCS:CA to deploy animated asset?

When I download the mod, file name says Massun92-Humans v1.0 not 3.2 or whatever the current version is(there's animated file in the rar file). Anyway, I tried to installed the mod by following the tutorial but I can't find the animated assets. Is there's any way to fix this? I've already tried repair DCS and disable all other mods. 

Posted
1 hour ago, Teio said:

Is this mod requires DCS:CA to deploy animated asset?

 

No

 

1 hour ago, Teio said:

Anyway, I tried to installed the mod by following the tutorial but I can't find the animated assets. Is there's any way to fix this? I've already tried repair DCS and disable all other mods. 

 

They are classed as infantry, like this:

 

g0fG4NL.jpg

 

Of the three figures, only the one selected has animation, looks like this:

 

 

The figure has only two poses, you select the one you want by manipulating its ALARM STATE attribute.

Where did you placed the Mod?  It should go into Saved Games, like this:

 

axt1bei.jpg

 

 

  • Like 3
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Posted (edited)
21 hours ago, Rudel_chw said:

 

No

 

 

They are classed as infantry, like this:

 

g0fG4NL.jpg

 

Of the three figures, only the one selected has animation, looks like this:

 

 

The figure has only two poses, you select the one you want by manipulating its ALARM STATE attribute.

Where did you placed the Mod?  It should go into Saved Games, like this:

 

axt1bei.jpg

 

 

Yes, I have installed the mod in correct root

image.png

But I can't find animated assets in Ground unit - Infantry while I can find static assets

image.png

image.png

Edited by Teio
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