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Aileron TRIM inverted


Lt_Jaeger
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  • 10 months later...

Don't know if this was already reported... I installed this module few days ago for a trial period.

I noticed that the assignment for trimming the alieron is inverted: for example if I move the hat switch to the left the aircraft lean to the right and so the other way round pushing right (the animation is correct though)

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7 minutes ago, havebug said:

I launched a free flight instant mission and after some  aerobatics  I noticed this behaviour. I'll save some time later on to record a short clip and/or save the track.

Does it behave any differently at the start of the mission? Before the aerobatics?

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Yeah, I guess it must be something wrong with the implementation for Force Feedback centering logic.

Obviously a quick workaround is to invert the aileron trim assignment and it works just fine. 

...but, It would be nice if developement team could put a patch on this.

I'm pretty sure it is not a lot of work...

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  • 1 month later...

Hi @Lt_Jaeger. Sorry, it's been a year already. I've tried your options.lua and your tracks. I do see you cannot use the trim when FF is on, but as soon as I take control of the track (with FFB set to on for me as well), I can use the trim as usual.

Are you still having the issue?

Don't accept indie game testing requests from friends in Discord. Ever.

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  • 2 weeks later...

Trimming works with my FFB joystick, but left and right are switched. So when I trim to the left and I see the ingame hat tilting to the left, the aircraft is trimmed to the right. It maybe has something to do with the FFB actually moving the stick when trimming.

 

€dit: Never mind, just saw the other thread about this problem:

 


Edited by audax
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