mbucchia Posted June 24, 2023 Posted June 24, 2023 Can anyone file a bug report or start a thread for this NVG bug? Now that more people are using this quad views mode in DCS, maybe ED will be more inclined to fix the issue? 2 I wasn't banned, but this account is mostly inactive and not monitored.
VirusAM Posted June 24, 2023 Posted June 24, 2023 Can anyone file a bug report or start a thread for this NVG bug? Now that more people are using this quad views mode in DCS, maybe ED will be more inclined to fix the issue?I can do that...but I need more explanation on what to write.Tomorrow I can try to produce evidence (picture from the headset lenses) 2 R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra+F-16 grip+F/A-18 grip, VKB Stecs Max, VKB T-Rudder MKV, Razer Tartarus V2 Secrets Lab Tytan, Monstertech ChairMounts
edmuss Posted June 24, 2023 Posted June 24, 2023 To the best of my knowledge, the NVG effect is just a filter that is overlaid on the screen rather than rendered geometry (like the IHADDS) this causes the NVG to show as it does. I believe that if the NVG tube was modelled and rendered as geometry then it would work fine (with the added bonus of being able to look below/to the side of the tube!). Hopefully someone with more knowledge will corroborate or correct me Ryzen7 7800X3D / RTX3080ti / 64GB DDR5 4800 / Varjo Aero / Leap Motion / Kinect Headtracking TM 28" Warthog Deltasim Hotas / DIY Pendular Rudders / DIY Cyclic Maglock Trimmer / DIY Abris / TM TX 599 evo wheel / TM T3PA pro / DIY 7+1+Sequential Shifter / DIY Handbrake / Cobra Clubman Seat Shoehorned into a 43" x 43" cupboard.
slughead Posted June 25, 2023 Posted June 25, 2023 I'm still testing this on the QP. The performance gains are terrific, for sure. I recognise that there is a compromise for these performance gains. However, I notice whilst looking about that for areas such as forests, when you look away then back again, the colour or perhaps it is the contrast changes. I find it very noticeable. Is there a tweak that can be made to lessen this effect or remove it altogether without obviously just turning off this great piece of work? I have played with the available configuration options, although they haven't helped with this issue. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
TZeer Posted June 25, 2023 Posted June 25, 2023 I don't think it's the actual colours or contrast that changes. It's just a biproduct of change in resolution. Lesser resolution, more "pixelated" and colours are distributed on fewer pixels. That means whatever nouances that was there, disappears as there are lesser pixels to put them out.
slughead Posted June 27, 2023 Posted June 27, 2023 (edited) Is anyone experiencing loss of hand and head tracking (side to side, forward/backward, up/down - not rotation) whilst using this app on Quest Pro along with HTCC? The mission starts ok and not too long into it the fault occurs. If I remove either app, I don't have the problem. Reinstall and it is back. Edited June 28, 2023 by slughead Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
biotech Posted June 28, 2023 Posted June 28, 2023 4 часа назад, slughead сказал: Is anyone experiencing loss of hand and head tracking haven't noticed that yet. Спойлер i7 13700KF @ 5,4 GHz; DDR5 64GB RAM; Palit RTX 4090; AOC AG352UCG 35" 3440x1440; Win11. Oculus Quest Pro. "Marksman-L" rudder by MyCyJIbMaHuH ; VPC MongoosT-50CM3 Base; VPC MongoosT-50CM2 Grip; VPC MongoosT-50CM Throttle. My settings for VR
nikoel Posted June 28, 2023 Posted June 28, 2023 (edited) 9 hours ago, slughead said: Is anyone experiencing loss of hand and head tracking (side to side, forward/backward, up/down - not rotation) whilst using this app on Quest Pro along with HTCC? The mission starts ok and not too long into it the fault occurs. If I remove either app, I don't have the problem. Reinstall and it is back. Yes. I lose depth (forward back) Restarting oculus/dcs solves this Edited June 28, 2023 by nikoel
slughead Posted June 28, 2023 Posted June 28, 2023 42 minutes ago, nikoel said: Yes. I lose depth (forward back) Restarting oculus/dcs solves this Are you using HTCC too? If so, try removing either HTCC or meta-foveated and see if that solves it please. I think there may be a conflict with both running. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Werewolf_fs Posted June 28, 2023 Posted June 28, 2023 (edited) I have them sporadically, since v54, I don't use HTCC. I hope that with v55 it will be solved. Edited June 28, 2023 by Werewolf_fs
slughead Posted June 28, 2023 Posted June 28, 2023 14 minutes ago, Werewolf_fs said: I have them sporadically, since v54, I don't use HTCC. I hope that with v55 it will be solved. Ok. I have only had this since using meta-foveated. Could you try without meta-foveated and see if the problem doesn't occur? If we can isolate the problem, we can then ask the right people/person to investigate. Thanks. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
mbucchia Posted June 28, 2023 Posted June 28, 2023 38 minutes ago, slughead said: Ok. I have only had this since using meta-foveated. Could you try without meta-foveated and see if the problem doesn't occur? If we can isolate the problem, we can then ask the right people/person to investigate. Thanks. There is nothing in Meta-Foveated that does anything about tracking data. It relays the head tracking data as-is to the game. It certainly _does not touch at all anything related to motion controllers_. You might be looking at a DCS bug here. I wasn't banned, but this account is mostly inactive and not monitored.
slughead Posted June 28, 2023 Posted June 28, 2023 24 minutes ago, mbucchia said: There is nothing in Meta-Foveated that does anything about tracking data. It relays the head tracking data as-is to the game. It certainly _does not touch at all anything related to motion controllers_. You might be looking at a DCS bug here. Thanks for the input. I'm not convinced that it might be a DCS bug. I haven't had this before installing meta-foveated and have been running with HTCC since April. I was just looking into why the Quest may drop down to 3DOF and I have seen a webpage that states turning off the guardian will cause this. So I shall test for that later as I turned off the guardian for Quest Link a few weeks ago. Although it seems odd that 6DOF works fine to start with and drops to 3DOF at some stage of the flight. I'll keep on trying to get to the root cause of the issue by peeling back the layers of the onion. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
mbucchia Posted June 28, 2023 Posted June 28, 2023 3 minutes ago, slughead said: I haven't had this before installing meta-foveated Using the quad views is turning on all sorts of code in DCS that you have never used before. It's making the game behave differently, regardless of what Meta-Foveated itself does. Best you can provide is to make an ETL trace when the issue happens: 1) open an Administrator command prompt 2) navigate to `Program Files\OpenXR-Meta-Foveated` 3) run the command `wpr -start tracing.wprp -filemode` 4) capture a few seconds of the issue, make sure to move your headset around so we can see the tracking data passed from Oculus to the game 5) back to the command prompt run `wpr -stop trace.etl` 6) compress the file `trace.etl` and send it over to me 1 I wasn't banned, but this account is mostly inactive and not monitored.
slughead Posted June 28, 2023 Posted June 28, 2023 9 minutes ago, mbucchia said: Using the quad views is turning on all sorts of code in DCS that you have never used before. It's making the game behave differently, regardless of what Meta-Foveated itself does. Best you can provide is to make an ETL trace when the issue happens: 1) open an Administrator command prompt 2) navigate to `Program Files\OpenXR-Meta-Foveated` 3) run the command `wpr -start tracing.wprp -filemode` 4) capture a few seconds of the issue, make sure to move your headset around so we can see the tracking data passed from Oculus to the game 5) back to the command prompt run `wpr -stop trace.etl` 6) compress the file `trace.etl` and send it over to me Thanks very much for your advice. I will test with the guardian on and off and get you the logs if it is still not working with the guardian back on. It's about 0920 here so may not be able to do it for 6 hours or so. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
mbucchia Posted June 28, 2023 Posted June 28, 2023 It's alright I am about to go to bed 1 I wasn't banned, but this account is mostly inactive and not monitored.
nikoel Posted June 28, 2023 Posted June 28, 2023 I’m at my abbreviation capacity. What does HTCC stand for? Googling got me nowhere
slughead Posted June 28, 2023 Posted June 28, 2023 8 minutes ago, nikoel said: I’m at my abbreviation capacity. What does HTCC stand for? Googling got me nowhere That's Fred's Hand Tracking Cockpit Clicking app to give Quest Pro (and other headsets) cockpit clicking in DCS. I guess you don't have this installed? Home | HTCC (fredemmott.com) Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
nikoel Posted June 28, 2023 Posted June 28, 2023 38 minutes ago, slughead said: That's Fred's Hand Tracking Cockpit Clicking app to give Quest Pro (and other headsets) cockpit clicking in DCS. I guess you don't have this installed? Home | HTCC (fredemmott.com) I have a PointCTRL V2 but not HTCC i have read it. But don’t get the point. I already can point and click with PointCTRL. What does this do for me?
slughead Posted June 28, 2023 Posted June 28, 2023 12 minutes ago, nikoel said: I have a PointCTRL V2 but not HTCC i have read it. But don’t get the point. I already can point and click with PointCTRL. What does this do for me? Nothing more than you have now. That's useful information for this issue though thanks. FYI, HTCC can be used without pointctrl using finger-touching gestures. It takes some getting used to and I expect pointctrl works better for the mouse clicking. I'm still waiting for my pointctrl.... 14 months so far. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
dburne Posted June 28, 2023 Posted June 28, 2023 28 minutes ago, slughead said: Nothing more than you have now. That's useful information for this issue though thanks. FYI, HTCC can be used without pointctrl using finger-touching gestures. It takes some getting used to and I expect pointctrl works better for the mouse clicking. I'm still waiting for my pointctrl.... 14 months so far. It will be worth the wait... Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Dentedend10 Posted June 28, 2023 Posted June 28, 2023 5 hours ago, slughead said: Thanks very much for your advice. I will test with the guardian on and off and get you the logs if it is still not working with the guardian back on. It's about 0920 here so may not be able to do it for 6 hours or so. I think that might solve your issue as I had something similar. The blue circle was bothering me so I disabled guardian. Then I started to lose tracking, put the guardian back. Ever since I haven’t lost tracking, and for some reason, luckily, the guardian circle only shows up occasionally so it doesn’t break immersion anymore. Alienware Aurora R10, Ryzen 5800X3D, RTX4080, 32GB RAM, Pimax Crystal, Winwing F18 throttle, VKB Gunfighter F14 Stick, VKB Modern Combat Grip, Logitech Rudder pedals, DOF Reality H3
actually_fred Posted June 28, 2023 Posted June 28, 2023 5 hours ago, nikoel said: I have a PointCTRL V2 but not HTCC i have read it. But don’t get the point. I already can point and click with PointCTRL. What does this do for me? - support for more games - you can mix and match: quest hand tracking, but with pointctrl finger units for the clicking. This can be better or worse; for me, it means that I don't need a cable to the headset, or blackout curtains on my window My projects: OpenKneeboard - VR and non-VR kneeboard with optional support for drawing tablets; get help HTCC - Quest hand tracking for DCS; get help If you need help with these projects, please use their 'get help' links above; I'm not able to track support requests on these forums.
VR Flight Guy in PJ Pants Posted June 28, 2023 Posted June 28, 2023 Any other threads on HTCC? I am using Oculus OpenXR, so how does HTCC work in DCS? Should I enable controller simulation? I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
slughead Posted June 28, 2023 Posted June 28, 2023 23 minutes ago, VR Flight Guy in PJ Pants said: Any other threads on HTCC? I am using Oculus OpenXR, so how does HTCC work in DCS? Should I enable controller simulation? Take a look at Fred's signature just above your comment. 1 Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
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