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Posted
7 hours ago, currenthill said:

The T-84 Oplot-M and BTR-4 makes a great duo. 

 

Hi Currenthill, would it be possible for you to make infantry of the same quality as the Swedish army ? The human element is a crucial element unfortunately very underestimated by ED... Thanks 👍

  • Like 1
Posted
14 hours ago, akitaken said:

Hi Currenthill, would it be possible for you to make infantry of the same quality as the Swedish army ? The human element is a crucial element unfortunately very underestimated by ED... Thanks 👍

Well, I first need to figure out why the Swedish infantry keeps crashing DCS. 🤪

  • Like 3
Posted
3 hours ago, currenthill said:

image.pngT-84 Oplot-M MBT 1.0.0 released!
Changelog Version 1.0.0

  • Release version

T-84 Oplot-M promo.jpg

Great work so far.  However, when entering the mission editor, I have trouble spawning it as a vehicle linked to a ground formation.   On top of that, I've had some trouble starting the simulation as some of the buttons for "save mission" and "start simulation" would no longer become clickable.  Is this something to do with me not using multithreading?  

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Posted
1 minute ago, HighMaintenanceB said:

Great work so far.  However, when entering the mission editor, I have trouble spawning it as a vehicle linked to a ground formation.   On top of that, I've had some trouble starting the simulation as some of the buttons for "save mission" and "start simulation" would no longer become clickable.  Is this something to do with me not using multithreading?  

I'm running the latest Open Beta version of DCS. And it's been tested in standard and MT.

Posted
18 minutes ago, currenthill said:

I'm running the latest Open Beta version of DCS. And it's been tested in standard and MT.

I see.  Unfortunately, there's still no joy.   The steps I took were

  1. Open mission editor
  2. Spawn in T-84
  3. The T-84's joint military symbol icon doesn't show up on the map, instead coming in the form of the silhouette of the T-84 itself viewed from its roof.  
  4. Click start mission
  5. When I click on the "start mission" and receive the prompt asking me to save the mission or discard changes, I click "discard changes."   Normally, this leads to the level loading in, but here, the clicking does nothing.   I can still manipulate the controls on the mission editor window.  
  6. Trying to save the mission, I name the mission and exit the mission editor.  However, when I come back in, the mission doesn't show up on the list of files available when I click "open file"

I might try to make a screen recording of the process to show you what I'm talking about.  

Posted
1 hour ago, HighMaintenanceB said:

I see.  Unfortunately, there's still no joy.   The steps I took were

  1. Open mission editor
  2. Spawn in T-84
  3. The T-84's joint military symbol icon doesn't show up on the map, instead coming in the form of the silhouette of the T-84 itself viewed from its roof.  
  4. Click start mission
  5. When I click on the "start mission" and receive the prompt asking me to save the mission or discard changes, I click "discard changes."   Normally, this leads to the level loading in, but here, the clicking does nothing.   I can still manipulate the controls on the mission editor window.  
  6. Trying to save the mission, I name the mission and exit the mission editor.  However, when I come back in, the mission doesn't show up on the list of files available when I click "open file"

I might try to make a screen recording of the process to show you what I'm talking about.  

Are you on Stable or OB?

Posted
6 hours ago, HighMaintenanceB said:

Great work so far.  However, when entering the mission editor, I have trouble spawning it as a vehicle linked to a ground formation.   On top of that, I've had some trouble starting the simulation as some of the buttons for "save mission" and "start simulation" would no longer become clickable.  Is this something to do with me not using multithreading?  

I have the same problem  🤔

  • Like 1
Posted

I have a problem in mission planning w/ the T-84.

DCS 2023-03-21 21-28-48.jpg

I can't get an icon with the thing.  Plus it's really hard to use in mission planner.  I think there's a coding problem @currenthill where there might be code lacking in the T-84 versus say your Swedish pak respectfully.  Just a suggestion where to look.

Posted
9 hours ago, HighMaintenanceB said:

Great work so far.  However, when entering the mission editor, I have trouble spawning it as a vehicle linked to a ground formation.   On top of that, I've had some trouble starting the simulation as some of the buttons for "save mission" and "start simulation" would no longer become clickable.  Is this something to do with me not using multithreading?  

 

8 hours ago, HighMaintenanceB said:

I see.  Unfortunately, there's still no joy.   The steps I took were

  1. Open mission editor
  2. Spawn in T-84
  3. The T-84's joint military symbol icon doesn't show up on the map, instead coming in the form of the silhouette of the T-84 itself viewed from its roof.  
  4. Click start mission
  5. When I click on the "start mission" and receive the prompt asking me to save the mission or discard changes, I click "discard changes."   Normally, this leads to the level loading in, but here, the clicking does nothing.   I can still manipulate the controls on the mission editor window.  
  6. Trying to save the mission, I name the mission and exit the mission editor.  However, when I come back in, the mission doesn't show up on the list of files available when I click "open file"

I might try to make a screen recording of the process to show you what I'm talking about.  

 

7 hours ago, Citizen said:

Are you on Stable or OB?

 

3 hours ago, akitaken said:

I have the same problem  🤔

 

1 hour ago, AvgeekJoe said:

I have a problem in mission planning w/ the T-84.

DCS 2023-03-21 21-28-48.jpg

I can't get an icon with the thing.  Plus it's really hard to use in mission planner.  I think there's a coding problem @currenthill where there might be code lacking in the T-84 versus say your Swedish pak respectfully.  Just a suggestion where to look.

Thanks guys for reporting this, I have identified the issue now. 👍🏻

  • Like 2
  • Thanks 2
Posted

image.pngT-84 Oplot-M MBT 1.1.0 released!
Changelog Version 1.1.0

  • Added antenna swing animation
  • Changed KT 12.7 MG default elevation position
  • Changed sound for KT 12.7 MG
  • Fixed some texture camo issues
  • Fixed ME issues
  • Fixed air target engagement with main cannon
  • Like 3
  • Thanks 7
Posted (edited)

image.pngType 052D 1.1.0 released!
Changelog Version 1.1.0

  • Changed HHQ-10 to reduce accuracy
  • Changed HHQ-9B to launch at low altitude targets at closer range
  • Changed HHQ-9B to reduce accuracy
  • Changed Type 1130 CIWS to burst mode
  • Changed Type 726-4 countermeasures to reduce accuracy
  • Fixed HHQ-9B max range issue
  • Fixed Type 1130 CIWS 30 mm APDS performance
  • Fixed incorrect connectors
  • Removed redundant files

I'm going back and calibrating all my assets in regards to weapons accuracy, my intention has always been to avoid making wunderwaffen. Even with modern weapons the Pk  needs to be reasonable. 👍🏻

 

Edit: Sorry, but I noticed a slight error in the uploaded 1.1.0 package. I will correct this and re-publish it. 
Edit #2: It's back up again!

Edited by currenthill
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  • Thanks 2
Posted
1 hour ago, currenthill said:

image.pngType 052D 1.1.0 released!
Changelog Version 1.1.0

  • Changed HHQ-10 to reduce accuracy
  • Changed HHQ-9B to launch at low altitude targets at closer range
  • Changed HHQ-9B to reduce accuracy
  • Changed Type 1130 CIWS to burst mode
  • Changed Type 726-4 countermeasures to reduce accuracy
  • Fixed HHQ-9B max range issue
  • Fixed Type 1130 CIWS 30 mm APDS performance
  • Fixed incorrect connectors
  • Removed redundant files

I'm going back and calibrating all my assets in regards to weapons accuracy, my intention has always been to avoid making wunderwaffen. Even with modern weapons the Pk  needs to be reasonable. 👍🏻

 

Edit: Sorry, but I noticed a slight error in the uploaded 1.1.0 package. I will correct this and re-publish it. 
Edit #2: It's back up again!

 

Great news that you recalibrate the air defenses. I've seen maybe are too much effective in same ships, for exemple Visby corvette, and others.

Thanks! 

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  • Thanks 2
Posted
11 hours ago, currenthill said:

image.pngType 052D 1.1.0 released!
Changelog Version 1.1.0

  • Changed HHQ-10 to reduce accuracy
  • Changed HHQ-9B to launch at low altitude targets at closer range
  • Changed HHQ-9B to reduce accuracy
  • Changed Type 1130 CIWS to burst mode
  • Changed Type 726-4 countermeasures to reduce accuracy
  • Fixed HHQ-9B max range issue
  • Fixed Type 1130 CIWS 30 mm APDS performance
  • Fixed incorrect connectors
  • Removed redundant files

I'm going back and calibrating all my assets in regards to weapons accuracy, my intention has always been to avoid making wunderwaffen. Even with modern weapons the Pk  needs to be reasonable. 👍🏻

 

Edit: Sorry, but I noticed a slight error in the uploaded 1.1.0 package. I will correct this and re-publish it. 
Edit #2: It's back up again!

 

Thanks Currenthill, the 052D seemed indeed very difficult to hit, even with the modernized USN ships. Superb Mods, thanks ! 👏

  • Like 1
Posted
42 minutes ago, Gundamator said:

Any plan to add PrSM to your M142 HIMARS? It is planned to reach IOC this year.

- Gundamator 

prsmbigger.jpg.crop_display.jpg

It's on the list! 👍🏻

On 3/22/2023 at 9:54 PM, Gogi12 said:

Hm, more China stuff, ZTZ-99A Tank perhaps?😄

Who knows? 😜

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