Jump to content

Recommended Posts

Posted
2 hours ago, ivan-ivanov-1902 said:

I'll try, or maybe just remove the AVAX coating for the rocket?

 

Well, the Bastion-P asset has the Monolit-B surface radar for targeting. The HIMARS asset needs something for targeting, that's why I use AWACS.

  • Like 3
Posted
5 hours ago, ivan-ivanov-1902 said:

Scud to Iskander?What for?Scud is old.

DCS SCUDs behave as ballistic missiles. CH's missile mods behave as cruise missiles, instead of guided ballistic missiles or rockets. It would fix the very shallow terminal trajectory of many of the missile mods.

The only risk is that they may make them as precise and accurate as the SCUDs 🤣

  • Like 1
Posted

@currenthill did not test Himars yet, but just read this from you: " The HIMARS asset needs something for targeting, that's why I use AWACS.

I admit i cannot really get this point, i mean what is needed for a proper Himars setup in DCS. Is any documentation about this? What other units can provide targeting support for himars... etc .. 🙂

  • Thanks 1

Romanian Community for DCS World

HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom

Posted
Just now, Abburo said:

@currenthill did not test Himars yet, but just read this from you: " The HIMARS asset needs something for targeting, that's why I use AWACS.

I admit i cannot really get this point, i mean what is needed for a proper Himars setup in DCS. Is any documentation about this? What other units can provide targeting support for himars... etc .. 🙂

Sorry for the confusion, my statement above is regarding the PrSM antiship version, since it can fire at non-static targets (moving ships).

  • Like 3
  • Thanks 1
Posted
7 minutes ago, Abburo said:

@currenthill did not test Himars yet, but just read this from you: " The HIMARS asset needs something for targeting, that's why I use AWACS.

I admit i cannot really get this point, i mean what is needed for a proper Himars setup in DCS. Is any documentation about this? What other units can provide targeting support for himars... etc .. 🙂

Hey Grim Reapers we need some tutorials about CurrentHill mods, especially Himars and Iskander 😋

MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits

Posted
20 часов назад, currenthill сказал:

Что ж, у оборудования Bastion-P есть наземный радар Monolit-B. Для наведения на цель. Оборудованию HIMARS нужно что-то для наведения, вот почему я использую AWACS.

Understand

  • Like 1
Posted (edited)

About HIMARS, How to set dispersion for the munitions?  Mine always land in the same spot even when I set a radius.  Seems to be the same for the Iskander.

On 4/13/2023 at 7:41 AM, currenthill said:

Well, the Bastion-P asset has the Monolit-B surface radar for targeting. The HIMARS asset needs something for targeting, that's why I use AWACS.

I think the MLRS FDDM (FC) works with them too.

Edited by CRUD
Posted
7 hours ago, CRUD said:

About HIMARS, How to set dispersion for the munitions?  Mine always land in the same spot even when I set a radius.  Seems to be the same for the Iskander.

I think the MLRS FDDM works too.

 

The radius dispersion feature is for standard artillery. HIMARS uses missiles with GPS guidance. You need to treat every missile with its own fire mission. Just add more 'Fire at point' lines with 'Rounds expend' set to 1. Then you move the target points to where you want them. 

Skärmbild 2023-04-15 093300.jpg

6 hours ago, AvgeekJoe said:

I've used HIMARS without AWACS.  Works well.

Yes, as I mentioned earlier in the thread: 

HIMARS weapons requirements

  • GMLRS: No special requirement
  • GLSDB: No special requirement
  • ATACMS: No special requirement
  • PrSM: No special requirement
  • PrSM AShM: Requires AWACS coverage
  • Like 6
  • Thanks 2
Posted (edited)
On 4/13/2023 at 6:06 PM, VFA41_Lion said:

DCS SCUDs behave as ballistic missiles. CH's missile mods behave as cruise missiles, instead of guided ballistic missiles or rockets. It would fix the very shallow terminal trajectory of many of the missile mods.

The only risk is that they may make them as precise and accurate as the SCUDs 🤣

I have seen a mod that makes some enhancement for SCUD precision, so this parameter is definitely editable by users 🙂

BTW, there are some variants how to make trajectory more realistic based on current nonSCUD cruise flight model:

1) As CH made different loadouts for ships, the same could be made for different Iskander/HIMARS ranges. There is no problem in making a realistic steep trajectory for a certain range, problems start when we try to use the same config for different ranges. That is, the mission creator will be able to choose the planned firing range in advance in the editor, this is not very convenient, but it will provide a realistic representation of the missile firing

2) The other way is to put several weapon configs into one unit and to make a script that will choose what config would be "fired" in realtime, depending on target range. But completely dunno how to do this.

 

Edited by tripod3

Mr. Croco

Posted
8 minutes ago, tripod3 said:

I have seen a mod that makes some enhancement for SCUD precision, so this parameter is definitely editable by users 🙂

BTW, there are some variants how to make trajectory more realistic based on current nonSCUD cruise flight model:

1) As CH made different loadouts for ships, the same could be made for different Iskander/HIMARS ranges. There is no problem in making a realistic steep trajectory for a certain range, problems start when we try to use the same config for different ranges. That is, the mission creator will be able to choose the planned firing range in advance in the editor, this is not very convenient, but it will provide a realistic representation of the missile firing

2) The other way is to put several weapon configs into one unit and to make a script that will choose what config would be "fired" in realtime, depending on target range. But complely dunno how to do this.

 

 

Yep, I've thought about the first option but I have held back since I thought people would get confused. 

  • Like 2
Posted
4 hours ago, currenthill said:

The radius dispersion feature is for standard artillery. HIMARS uses missiles with GPS guidance. You need to treat every missile with its own fire mission. Just add more 'Fire at point' lines with 'Rounds expend' set to 1. Then you move the target points to where you want them. 

Skärmbild 2023-04-15 093300.jpg

Yes, as I mentioned earlier in the thread: 

HIMARS weapons requirements

  • GMLRS: No special requirement
  • GLSDB: No special requirement
  • ATACMS: No special requirement
  • PrSM: No special requirement
  • PrSM AShM: Requires AWACS coverage

What I was doing was using 6 HIMARS as a cohesive "group" unit, all rounds from the HIMARS, even if the unit is geographically separated land in the SAME spot no matter what radius or munition you use.  I guess I need to set them up individually?

  • Like 1
Posted

Soon too be released. The NASAMS 3 SAM with AMRAAM-ER. I will be re-using EDs NASAMS CP and SR models, but with new code so they will be mobile. I've also added my own NASAMS 3 LCHR with AMRAAM-ER mounted on a MAN HX truck. The SAM system will be mobile and can be deployed after movement. 

Skärmbild 2023-04-15 143856.jpg

  • Like 8
  • Thanks 8
Posted

nullCH could you not use a similar technique to how you handled the RBS58 with its different "modes" based on target range? I have carried that technique over to other weapon system to give what I think are more realistic weapon performance for "untrained" soldier/insurgents who open fire earlier and miss a lot more.

Keep up the awesome work.

Posted

Thanks , this is a good news ,and I have a question ,I have tried to study your .lua file in the Vehicles foldes ,I want to know how to adjust the coordinate of the connector point of the missiles to the vehicles to let the missiles move to forward or to behind ,so I can get some special effect ? 

Posted
7 minutes ago, EvilDuckDad said:

nullCH could you not use a similar technique to how you handled the RBS58 with its different "modes" based on target range? I have carried that technique over to other weapon system to give what I think are more realistic weapon performance for "untrained" soldier/insurgents who open fire earlier and miss a lot more.

Keep up the awesome work.

It's possible. But all these workarounds I've created are compromises. The drawback of the RBS58 solution is that you will have the incorrect amount of ammunition since the different range versions will have their own amount of missiles. This also means that when you fire a missile, it won't disappear visually since you have another version ready in the same spot. 

Posted
1 hour ago, currenthill said:

Soon too be released. The NASAMS 3 SAM with AMRAAM-ER. I will be re-using EDs NASAMS CP and SR models, but with new code so they will be mobile. I've also added my own NASAMS 3 LCHR with AMRAAM-ER mounted on a MAN HX truck. The SAM system will be mobile and can be deployed after movement. 

Skärmbild 2023-04-15 143856.jpg

Very impressive work ! 👍 Thanks Currenthill ! 👏

  • Like 4
Posted
4 hours ago, currenthill said:

Yep, I've thought about the first option but I have held back since I thought people would get confused. 

I would appreciate having this option.

1 hour ago, currenthill said:

Soon too be released. The NASAMS 3 SAM with AMRAAM-ER. I will be re-using EDs NASAMS CP and SR models, but with new code so they will be mobile. I've also added my own NASAMS 3 LCHR with AMRAAM-ER mounted on a MAN HX truck. The SAM system will be mobile and can be deployed after movement. 

Skärmbild 2023-04-15 143856.jpg

Will you also add the AIM-9X to this system? Perhaps the Block II version? Either way I am exited to see this system.

 

v/r Gundamator

Posted
46 minutes ago, Gundamator said:

I would appreciate having this option.

Will you also add the AIM-9X to this system? Perhaps the Block II version? Either way I am exited to see this system.

 

v/r Gundamator

We'll see about the 9X. Initially that was my plan, but in my experience IR guided missiles works really crappy in DCS when mounted on fixed (non fully trainable) launchers. I would really like to have LOAL, but that doesn't seem possible. But the AMRAAM-ER is a great improvement compared to the 120C. Makes the NASAMS really dangerous at ranges up to 27 nm. And it does well against higher altitude targets also (compared to the 120C etc). And since every missile has its own seeker you can fire all the missiles very rapidly. 👍🏻

  • Like 3
Posted

Hi Currenthill,

 

can we have a change log in the website or in this thread's top? I am not sure if we already have it somewhere. 

it would help to find the most updated ones in there easily.

 

  • Like 2
Posted
1 minute ago, gman066 said:

Hi Currenthill,

 

can we have a change log in the website or in this thread's top? I am not sure if we already have it somewhere. 

it would help to find the most updated ones in there easily.

 

Hm, some sort of overall changelog. Good idea!

  • Like 1
Posted
On 4/11/2023 at 3:41 PM, clanitho said:

 

 

Update from my side: I‘ve deinstalled all mods except for the Iskander Mod, and I still can only fire the SRBM in GM-Mode. Triple checked that the target is within range, it still doesn’t work. I will run a repair of DCS now, if that doesn’t help I will reinstall DCS.

×
×
  • Create New...