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Posted

I've said it before. I've tested all of my asset packs simultaneous, with all my assets even in the same mission without any conflicts. But I also know that there are mods out there that use my code without making it unique. If you install one of those before my asset pack, it will look like it's my asset pack that is crashing DCS. 👍🏻

  • Like 5
Posted
5 minutes ago, currenthill said:

I've said it before. I've tested all of my asset packs simultaneous, with all my assets even in the same mission without any conflicts. But I also know that there are mods out there that use my code without making it unique. If you install one of those before my asset pack, it will look like it's my asset pack that is crashing DCS. 👍🏻

I understand. I am restoring necessary ones only as i write. Folder looking neat now.  🙂
Thx a lot!

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Posted

Check if you have the old Gripen or Su-30 Mod by Codename Flanker they don't play well with the latest OB update

Like CH said delete any old version and get the packs

Thanks

  • Like 1

[sIGPIC][/sIGPIC]

LUCKY:pilotfly::joystick:

Computer Specs

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Posted (edited)

FYI: I had a previous B21 in the aircraft folder, because that's what I had to do to make it work once upon a time.
Problem solved.
Now I just need to find the Hesco barriers and festival toilets.  🙂
What asset pack was that?

Edited by Moxica

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Posted

2S35 Koalitsiya-SV is a great Artillery Piece, but sadly the War in Ukraine has cost the Russian Military hard. I have watched so many videos of Russian Armour getting destroyed by 300-dollar drones! I just want this terrible War to come to a STOP! The Koalitsiya would be a great addition!

  • Like 2
Posted

Thanks for working on the mod!

But I have a problem: When I press start in the editor, the models are not displayed/spawn in the game. Just i dont see it.

But they are selectable and can be put on the map when I create a mission in the editor. That is, the game understands that mods are installed. What could be the problem? Please, help.

image.png

Posted
4 minutes ago, nikkyLuch said:

Thanks for working on the mod!

But I have a problem: When I press start in the editor, the models are not displayed/spawn in the game. Just i dont see it.

But they are selectable and can be put on the map when I create a mission in the editor. That is, the game understands that mods are installed. What could be the problem? Please, help.

image.png

I will tell you what advice I received. One you must make sure that you don't have any of CH's old Mods. You need to delete everything in the saved games folder, Tech & Aircraft. Once I completed this process DCS is now working perfectly! Also, from what I have read, don't install any ships that are made by the Admiral. It's going to take time to resolve all the issues. If you don't believe me then I would ask another Member for advice on what you should do! Best of luck and enjoy,

Timex 3

Posted
2 hours ago, currenthill said:

I've said it before. I've tested all of my asset packs simultaneous, with all my assets even in the same mission without any conflicts. But I also know that there are mods out there that use my code without making it unique. If you install one of those before my asset pack, it will look like it's my asset pack that is crashing DCS. 👍🏻

Hey CH, I'm happy to report that I now for the first time can finally hear engine sounds from all the Armour units, I'm pretty happy with the results. Thanks again for all your hard work and help, I greatly appreciate everything you do for the DCS World Community! You are without question the best creator out there. Like I've said many times before, you have brought so much life to the DCS World Community! Also, wishing you and your family the very best in 2024.

With respect,

Timex 3

  • Like 2
Posted

Hello Cuurenthill.

 

We should apparently see the arrival of the Afghanistan card in 2024 (finally).

Could we hope for enemy insurgent units. ED adds more but I find that the infantry is still not numerous enough.

Too bad because the fighting in Afghanistan was most often in contact with infantry.

Thank you for all the work accomplished.

 

May the entire DCS community have a happy holiday.

  • Like 3
Posted
On 12/26/2023 at 8:00 AM, IJNAkagi said:

Hey CH!
First of all, huge fan of your Mods! Been playing since the A-10C released on CD ROM in... what was it, 2011? 2012? Long time ago.
I'm really happy that my friends showed me the work you're putting into making DCS a much more "alive-looking" environment with all the Units! I know how much time 3D modelling takes up though, but since you said in your FAQ you appreciate suggestions, I couldn't help but try my luck~

For years and years I've been hoping, borderline praying for someone to do at least some JSDF Units. My Grandfather is Japanese and it's my second home. With the Saipan Map, I love to fly the F-16 and F-15E as F-2A and F-15DJ placeholders. Your Chinese assets are already amazing~ And I know there are certain old Mods of the Type 10, Type 93 and a few others. But these Mods are very old, some have lots of bugs and outdated scripting/modelling. 

Again, I know how much 3D modelling takes. And Japan isn't really a nation that is often thought about when flying DCS...
But to me personally and to my circle of close friends, we'd absolutely love just a few Units of my beloved JSDF. Even if it's a Type 16 and that's it, I'd already be in heaven 😄
I really don't want to sound like I demand anything... But in case you are thinking about actually doing some of our Units, the best and most useful in DCS World would likely be

Mogami Class Frigatte
Type 87 SPAAG 
Type 93 SAM
Type 03 中-SAM
Type 81 SAM
Type 11 SAM

For Ground Units

Type 10 
Type 90
Type 74G(改)
Type 16
LAV Komatsu (Can mount a Type 01 ATGM, TOW or Machine Gun)
Type 87 Scout vehicle

These are a lot of vehicles I listed of course, but take these as a list of potential suggestions. I definately do NOT demand anything-
Just some of these would already make me probably ignore my University and Job for the four weeks directly following their release- www

Though, whether you are able to make some of them into reality or not, I am already glad to use all your other Assets in the Missions I'm building for my friends. They make DCS World so much more unique and fun for all of us! Keep doing what you're doing and stay awesome!
日本からありがとうございます!お疲れ様です!

Try here many JGSDF Assests mod (fc2.com ALL the JGSDF Assests work.  Be advised the Reisen52KOU V2.0 does not work, the previous version does, they have a hard time taking off from Zuikaku unfortunately. 

Posted

Hi @currenthill, thanks for your work - great stuff!

Have two questions:

  1. The LACM for the Russian asset pack (3M14T) does not seem to be targeting accurately; it seems to miss the intended targets maybe 60-70% of the time; sometimes they're near misses (~30-40 m), other times several hundred meters. The orbiting bug previously observed is not a problem since I'm now using the most recent 2.9 openbeta to get around this.
    I first thought it could be an issue with one or two particular ships (e.g., Gorshkov and Grigorovich), but can now see it's recurrent for all ship classes.
    This relates to the "Fire at Point" task, set weapon to either "Auto" or "Cruise Missile" and round expend to 1.
    I've tried similar scenarios with BGM-109 in the US asset pack and no such problem occurs. In fact, tried to compare the .lua files for the US and Russian missiles and parameter-wise didn't see anything too different to justify such a discrepancy.
    My question is - am I doing something wrong? I made sure that your mods are the only ones in the Saved Games folder to avoid conflicts (I "installed" the mods manually).
  2. For the anti-ship missiles, the launch acceleration seems to be very high (for both ship-based ones such as the Kalibr and 3M55 and land-based Bastion system). I understand that it's not really possible to get an accurate set of launch parameters such as impulse and so on, but has this been flagged before by other users?

Thanks again and keep up the great work!

Merry Christmas and a happy new year.

  • Like 1
Posted
21 minutes ago, alik93 said:

Hi @currenthill, thanks for your work - great stuff!

Have two questions:

  1. The LACM for the Russian asset pack (3M14T) does not seem to be targeting accurately; it seems to miss the intended targets maybe 60-70% of the time; sometimes they're near misses (~30-40 m), other times several hundred meters. The orbiting bug previously observed is not a problem since I'm now using the most recent 2.9 openbeta to get around this.
    I first thought it could be an issue with one or two particular ships (e.g., Gorshkov and Grigorovich), but can now see it's recurrent for all ship classes.
    This relates to the "Fire at Point" task, set weapon to either "Auto" or "Cruise Missile" and round expend to 1.
    I've tried similar scenarios with BGM-109 in the US asset pack and no such problem occurs. In fact, tried to compare the .lua files for the US and Russian missiles and parameter-wise didn't see anything too different to justify such a discrepancy.
    My question is - am I doing something wrong? I made sure that your mods are the only ones in the Saved Games folder to avoid conflicts (I "installed" the mods manually).
  2. For the anti-ship missiles, the launch acceleration seems to be very high (for both ship-based ones such as the Kalibr and 3M55 and land-based Bastion system). I understand that it's not really possible to get an accurate set of launch parameters such as impulse and so on, but has this been flagged before by other users?

Thanks again and keep up the great work!

Merry Christmas and a happy new year.

1. I've recreated the issue and I'm working on a solution. But I'm a bit hesitant since every small DCS 2.9 update seem to change (both fix and introduce new issues) with the cruise and antiship missile schemes. I will at least have to wait for the next DCS update before I do anything. 

2. When the cruise and antiship missile configurations are stable I will look into the fine tuning, I'll put it on my todo list. 👍🏻

  • Like 4
  • Thanks 3
Posted

hi CH i was wondering if you are considering making a simple drone like the Orlan-10 for recon purpose, i currently have a campaing were ground battle needs recon to do stuff and i was using the playable predator mod but i think it's currently broke for some reason and i was thinking that maybe an orlan 10 would be a nice addition especially if flyable or at least with a Su-25 camera as the predator, i mean i don't know if you can implement it on the TB3, no need for something complex but would be a nice addition for some players who like to recon before strike

thanks!

  • Like 1
Posted (edited)

Hi CH. LOVE THES MODS! (Did I overstate that?)

I have a weird one for you. How do you set up a SAM site. Radar first? then ECS, EPP etc then finally the launchers? If so, which radar? I'm running them with Moose MANTIS and Chief. I have a sneaking feeling that they arent firing because there are friendly air assets in the area, but I'd like to eliminate any set up issues I might be having. I have the keyword CHM in the group name.

 

Oh and a request....

R-330Zh Zhitel - Wikipedia

Edited by DelRoy
  • Like 2
Posted (edited)
41 minutes ago, DelRoy said:

Hi CH. LOVE THES MODS! (Did I overstate that?)

I have a weird one for you. How do you set up a SAM site. Radar first? then ECS, EPP etc then finally the launchers? If so, which radar? I'm running them with Moose MANTIS and Chief. I have a sneaking feeling that they arent firing because there are friendly air assets in the area, but I'd like to eliminate any set up issues I might be having. I have the keyword CHM in the group name.

 

Oh and a request....

R-330Zh Zhitel - Wikipedia

 

SAM sites IADS setup question is not for CH. He created the assets then the logic is applied from various scripts which already know the units capabilities. 

To answer your MANTIS question: is always a good practice to setup the SR as first unit, then there is absolutely no specific order. Having SR as first unit is more like a requirement for the Skynet IADS (mist), but definetly not hurting MANTIS.

As we speak MANTIS is having an automode setup which works best of all. It requires just two lines of code, while rest of information is taken from the internal definition of sites (lorad/merad/shorad).

Be carefull about SAM sites naming convention which is very clearly stated on the Mantis doc page: flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Mantis.html

local BlueMantis = MANTIS:New("BlueMantis","Blue SAM","Blue EWR",nil,"blue",true)
BlueMantis:Debug(true)
BlueMantis.verbose = true -- watch DCS.log
 
BlueMantis:__Start(5)
Edited by Abburo

Romanian Community for DCS World

HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom

Posted (edited)

@currenthill, you definitely have to add this hell of a truck into your Ukraine asset pack. Will be a cherry on top of a cake!

Seems not to take much time, this is an usual S-60 AAA, mounted on some heavy truck chassis (KrAZ-255B in this particular case)

Spoiler

photo_2023-12-28_14-09-11.jpg

photo_2023-12-28_14-09-12.jpg

photo_2023-12-28_14-09-13.jpg

photo_2023-12-28_14-09-14.jpg

 

Edited by Wild_Weasel_31
  • Like 1
Posted (edited)

@currenthill It's undoubtedly simpler for you to manage your mods, but for us with a weak internet connection, it's a pain to download them. If you're going to change a few bytes in a mod, do you plan to do a simple update rather than having to download the full package again ?

Edited by clanitho

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Posted
On 12/21/2023 at 12:51 PM, currenthill said:

 

Hello Currenthil. The Tu95MSM is fantastic! Would you be willing to provide a clean loadout option with removeable external hardpoints? 

  • Thanks 1

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Nvidia GTX 1080Ti

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Samsung 256GB SSD

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Posted
15 minutes ago, bennyboy9800 said:

Hello Currenthil. The Tu95MSM is fantastic! Would you be willing to provide a clean loadout option with removeable external hardpoints? 

Sure, I'll add it in the next release. 👍🏻

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