pabel89 Posted April 28, 2024 Posted April 28, 2024 (edited) Hi CH, Are you planning to make a complete SM-3 block IIa model in the future, including a kinetic interceptor? Edited April 28, 2024 by pabel89 [sIGPIC][/sIGPIC]
currenthill Posted April 28, 2024 Author Posted April 28, 2024 Military Asset Pack USA 1.1.2 released! Changelog Version 1.1.2 Changed Constellation NSM to add terminal maneuver Changed HIMARS PrSM AShM to radar seeker and more realistic moving target accuracy Fixed Arleigh Burke Flight III Destroyer blue tint glass textures Fixed HEMTT M983 missing desert livery Fixed HIMARS GLSDB missing desert livery Fixed HIMARS PrSM AShM missing desert livery Fixed THAAD AN/TPY-2 missing sound Fixed THAAD AN/TPY-2 missing wheel rotation New update distribution model The Military Asset Pack is available in two versions: The standard full download (for users who haven't downloaded the 1.1.0 version yet and of course want the fixed version). The incremental download which updates 1.1.0 to 1.1.2 and contains only the changed files. You apply it by overwriting your 1.1.0 installation. It also includes the changes in 1.1.1. 5 6 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
greedyworl Posted April 28, 2024 Posted April 28, 2024 2 hours ago, akitaken said: To late... why ? are u redownload all file >.<
akitaken Posted April 28, 2024 Posted April 28, 2024 1 hour ago, currenthill said: Military Asset Pack USA 1.1.2 released! Changelog Version 1.1.2 Changed Constellation NSM to add terminal maneuver Changed HIMARS PrSM AShM to radar seeker and more realistic moving target accuracy Fixed Arleigh Burke Flight III Destroyer blue tint glass textures Fixed HEMTT M983 missing desert livery Fixed HIMARS GLSDB missing desert livery Fixed HIMARS PrSM AShM missing desert livery Fixed THAAD AN/TPY-2 missing sound Fixed THAAD AN/TPY-2 missing wheel rotation New update distribution model The Military Asset Pack is available in two versions: The standard full download (for users who haven't downloaded the 1.1.0 version yet and of course want the fixed version). The incremental download which updates 1.1.0 to 1.1.2 and contains only the changed files. You apply it by overwriting your 1.1.0 installation. It also includes the changes in 1.1.1. Hi Currenthill, On a personal note, would there be any way for those who wish to do so to convert the textures in your assets to 1080p in order to take the strain off medium-power graphics cards ? Thank you for all the fabulous work you give us. 1
cao990 Posted April 28, 2024 Posted April 28, 2024 Thank you very much for the module from Currenthill. I noticed that there is a small gap at the bow of the constellation, and the side gap feels unclearnthill. I noticed that null 2
currenthill Posted April 28, 2024 Author Posted April 28, 2024 2 hours ago, cao990 said: Thank you very much for the module from Currenthill. I noticed that there is a small gap at the bow of the constellation, and the side gap feels unclearnthill. I noticed that null Thanks! 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Gundamator Posted April 28, 2024 Posted April 28, 2024 11 hours ago, currenthill said: It's a shame we can't add snake maneuvers. I've made the NSM with smaller RCS to emulate its stealth capabilities, but it's not enough against the modern ships with high end AESA radars. I might add a final maneuver as it would be more realistic. The issue I have seen is they get through fine until they hit CWIS range and the Chinese 30mm kill they every single time 100% of the time. I've seen a Chinese flotilla after they have run out of missiles kill an entire salvo of 12 NSM and 14 MST with their CIWS alone.
Krakin Posted April 28, 2024 Posted April 28, 2024 12 hours ago, currenthill said: Strange, I've had AI aircraft engage them many times during testing. Okay so I figured out the issue, I'm guessing this was caused by an update on ED's part. Basically on the Shahed136_LM file I had to change "Reflection = 0.1" to "Reflection = 0.15" I'm not sure if this is the radar cross section or not, but I had the drones fly within 100ft of the ai aircraft with the value at 0.1 and then at 0.15 the ai will engage the drones. 2
Gundamator Posted April 28, 2024 Posted April 28, 2024 1 hour ago, Zahnatom said: weirdly enough missiles often make it through the missiles of floatillas but never make it past ciws Exactly, I've had a Type 22 FAC take out 8 NSM's fired at it, its pretty bonkers considering CIWS is supposed to be last ditch.
Gundamator Posted April 28, 2024 Posted April 28, 2024 CH, for whoever's asset pack you do next do you have any plans to add AI aircraft like you've done for Russia and Ukraine? It would awesome to have access to stuff like the PL-17 or the AGM-158D launched by AI. 2
EA-18G_BlockII Posted April 29, 2024 Posted April 29, 2024 On 3/1/2024 at 9:12 PM, X-Ray said: Tupolev's livery packs almost done... @X-Ray any update on this livery pack? 6
currenthill Posted April 29, 2024 Author Posted April 29, 2024 8 hours ago, Gundamator said: Exactly, I've had a Type 22 FAC take out 8 NSM's fired at it, its pretty bonkers considering CIWS is supposed to be last ditch. The gatling/rotary gun based CIWS can be pretty effective, at single targets. They fire an enormous amount of projectiles in a very short amount of time. A subsonic antiship missile will have to rely on simultaneous attacks, evasive maneuvers and low visibility to avoid being defeated. As I said before, it's a shame we can't implement more types of evasive maneuvers, like snaking. In your example, I assume the NSMs arrived one at a time since the CIWS wouldn't be able to engage multiple targets at once. 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Ironghost Posted April 29, 2024 Posted April 29, 2024 I can't download from any of the links, quota exceeded, I have to wait.
RafaPolit Posted April 29, 2024 Posted April 29, 2024 That's the major problem of this delivery mechanism. Any new update of a very small unit requires huge download bandwidth. The entire development community uses GitHub to store repos like this. Maybe it's as simple as creating such a repo. You push changes to your assets to the repo, we download the new commits locally. Git protocol is "intelligent" enough to only download the differential, but it doesn't have limits, as far as I am concerned. Since your webpage doesn't have adds or other automatic monetization measures, I don't really see a downside to this approach. The DONATE links can be included on the main README file on GitHub. It makes everything open source, which your packages already are, and it can also help you upload faster instead of having to make huge files every time. You could actually revert to a "per module" model without sacrificing any workflow. I'd be happy to discuss further details and do test runs with you for this. Let me know. 1 I'm Dragon in the Multiplayer servers.
currenthill Posted April 29, 2024 Author Posted April 29, 2024 4 minutes ago, RafaPolit said: That's the major problem of this delivery mechanism. Any new update of a very small unit requires huge download bandwidth. The entire development community uses GitHub to store repos like this. Maybe it's as simple as creating such a repo. You push changes to your assets to the repo, we download the new commits locally. Git protocol is "intelligent" enough to only download the differential, but it doesn't have limits, as far as I am concerned. Since your webpage doesn't have adds or other automatic monetization measures, I don't really see a downside to this approach. The DONATE links can be included on the main README file on GitHub. It makes everything open source, which your packages already are, and it can also help you upload faster instead of having to make huge files every time. You could actually revert to a "per module" model without sacrificing any workflow. I'd be happy to discuss further details and do test runs with you for this. Let me know. My incremental download for the US pack is around 5% of the complete pack. I've used GitHub a lot for development, so I'm familiar with its pros and cons. The main issues in this use case is the fact that my DCS asset packs contains 99% textures and model data. I would run into size issues requiring Git LFS, storage space issues and of course usability issues. I get a lot of questions about installing the asset packs as of now, imagine if all users had to sync a repository. 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
RafaPolit Posted April 29, 2024 Posted April 29, 2024 Yeah, maybe it's not for everyone 1 I'm Dragon in the Multiplayer servers.
CommandT Posted April 29, 2024 Posted April 29, 2024 Dear Currenhill, Love your work, thanks a gazillion for all your efforts. Just a quick question - the Kola map is imminent which means a large portion of DCS users will be blowing the dust off their Viggens (including myself) but we currently have no Swedish ground equipment of any sort to populate the Swedish airfields with. Is there any chance at all you could add some Swedish fuel trucks, supply trucks, maybe a GPU from the 90s, to your Swedish Assets Pack? Cheers! 2
Clivey Posted April 30, 2024 Posted April 30, 2024 Hi CH, it appears that your last USA Asset Pack zip folder only contains a couple of units. I suspect that the ones you've just updated are in the download but the 1.1.0 assets are missing. This is all I can see in the Database folder:
Rudel_chw Posted April 30, 2024 Posted April 30, 2024 55 minutes ago, Clivey said: Hi CH, it appears that your last USA Asset Pack zip folder only contains a couple of units. you downloaded an incremental update.. from v1.1.0 to 1.1.2 … you need the full file. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
currenthill Posted April 30, 2024 Author Posted April 30, 2024 46 minutes ago, Rudel_chw said: you downloaded an incremental update.. from v1.1.0 to 1.1.2 … you need the full file. Haha, thanks! No matter how I do it, it creates confusion. 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
EvilBert VR Posted April 30, 2024 Posted April 30, 2024 Hey everyone. Just installed the latest US pack and DCS is refusing to start. I am getting the following errors according to the .log: 24-04-30 13:15:28.305 ERROR Scripting (Main): DUPLICATE not allowed :weapons.shells.M551_12_7_HEIAPT, from C:\Users\DCS Helipad\Saved Games\DCS.openbeta\Mods/tech/CH Military Asset Pack USA 1.1.2/Database/Weapons/M551_GunsAndAmmo.lua 2024-04-30 13:15:28.305 ERROR Scripting (Main): DUPLICATE not allowed :weapons.shells.M551_12_7_HEIAP, from C:\Users\DCS Helipad\Saved Games\DCS.openbeta\Mods/tech/CH Military Asset Pack USA 1.1.2/Database/Weapons/M551_GunsAndAmmo.lua 2024-04-30 13:15:28.305 ERROR Scripting (Main): DUPLICATE not allowed :weapons.shells.M551_HEAT_T, from C:\Users\DCS Helipad\Saved Games\DCS.openbeta\Mods/tech/CH Military Asset Pack USA 1.1.2/Database/Weapons/M551_GunsAndAmmo.lua 2024-04-30 13:15:28.305 ERROR Scripting (Main): DUPLICATE not allowed :weapons.shells.M551_HE_T, from C:\Users\DCS Helipad\Saved Games\DCS.openbeta\Mods/tech/CH Military Asset Pack USA 1.1.2/Database/Weapons/M551_GunsAndAmmo.lua Any ideas? My System: Full Scale Huey SimPit -Pit Base Computer: AMD Ryzen 7 9800X3D | ASUS Prime X870-P | 64GB DDR5 RAM | Nvidia RTX5090 OC | 2x 4TB M.2 -Sim Computer: i7-12700K | Gigabyte Z690 AORUS Pro | 64GB DDR5 RAM | Nvidia RTX3090FE | Kingston KC3000 NVme - All day use: i7-4790K | 32GB DDR4 RAM | ASRock Z97 Killer | GeForce RTX 2080 Ti AMP! | Oculus Rift | Pimax8KX | Sensoryx VRFree Gloves | X-TAL VR
EvilBert VR Posted April 30, 2024 Posted April 30, 2024 Ah! Nevermind. I got it. Just deleted the single M551. Working! 1 My System: Full Scale Huey SimPit -Pit Base Computer: AMD Ryzen 7 9800X3D | ASUS Prime X870-P | 64GB DDR5 RAM | Nvidia RTX5090 OC | 2x 4TB M.2 -Sim Computer: i7-12700K | Gigabyte Z690 AORUS Pro | 64GB DDR5 RAM | Nvidia RTX3090FE | Kingston KC3000 NVme - All day use: i7-4790K | 32GB DDR4 RAM | ASRock Z97 Killer | GeForce RTX 2080 Ti AMP! | Oculus Rift | Pimax8KX | Sensoryx VRFree Gloves | X-TAL VR
Clivey Posted April 30, 2024 Posted April 30, 2024 8 hours ago, Rudel_chw said: you downloaded an incremental update.. from v1.1.0 to 1.1.2 … you need the full file. Ah, thanks for that! I obviously hadn't had my morning coffee!
Beldin Posted April 30, 2024 Posted April 30, 2024 On 4/29/2024 at 1:42 AM, currenthill said: it's a shame we can't implement more types of evasive maneuvers, like snaking. I'm 99% sure I remember seeing the RBS-15 snaking on it's way to a ship. But it's been a few version of DCS since I have really looked at the Anti-Ship missiles, but I'm pretty sure they did have some defensive maneuvers before 1
currenthill Posted April 30, 2024 Author Posted April 30, 2024 2 minutes ago, Beldin said: I'm 99% sure I remember seeing the RBS-15 snaking on it's way to a ship. But it's been a few version of DCS since I have really looked at the Anti-Ship missiles, but I'm pretty sure they did have some defensive maneuvers before I've tried different techniques to achieve a more advanced terminal maneuver. For the RBS 15 I implemented a combination of very low altitude on half and jump on half, to make is harder for the CIWS to counter. I've also tried things like setting the GPS error to a high setting which will make the missile turn hard when turning on its seeker. They are all better than nothing, but they're still workarounds. 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
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