Joey_Destroyah Posted January 3, 2024 Posted January 3, 2024 1 hour ago, Ironghost said: I looked for this version with the LRASM AGM 158C but couldn't find it anywhere. That's because Grim Reapers love keeping their mods private, and they don't release their custom versions. 1
Ironghost Posted January 3, 2024 Posted January 3, 2024 19 minuti fa, Joey_Destroyah ha scritto: Questo perché i Grim Reapers amano mantenere private le loro mod e non rilasciano le loro versioni personalizzate. I had imagined that they didn't share these mods, unfortunately I don't know how to load other types of weapons on planes.
GIJoeHole Posted January 3, 2024 Posted January 3, 2024 Is anyone one else having issues with the current version of Pantsir not firing it's guns at Hellfires and Vhikrs? It previously fired at them, but it had bad targeting, it looks like that was fixed but I do not get the Pantsir firing at guns at them anymore.
Ithronwise Posted January 3, 2024 Posted January 3, 2024 On 1/1/2024 at 7:19 PM, flyingscotsman said: Hi Ithronwise, FYI, yep it'll be a previous old asset from Currenthill that's causing the problem, there are about 3 pages of what to do, if you go back on this thread about 3 or 4 pages. Currenthill has been answering this for some time in the past week or so. Hello flyingscotsman, you were right. I had 2 older mods from currenthill in the tech folder. They were hard to find because their names didn't start with CH. Thanks for the hint. 2 ASUS ROG Strix B450-F Gaming, AMD Ryzen 5800X, 64 GB Corsair Vengeance LPX DDR4-3000, ASUS TUF Gaming Radeon RX 6800 XT, Samsung 970 EVO M.2 NVMe 250 GB (OS), Corsair MP600 PRO LPX M.2 NVMe 2 TB (DCS World), Gigabyte G27QC Gaming Monitor, DelanClip Gamer, WINWING F-16EX Metal Flightstick with Orion2 Joystick Base, WINWING F-15EX II Metal Throttle with Orion2 Throttle Base, WINWING PTO 2 Take Off Panel, VIRPIL Controls Ace Flight Pedals, Buddy-Fox A-10C UFC, Thrustmaster MFD Cougar Pack, Windows 10 Pro
Timex3 Posted January 3, 2024 Posted January 3, 2024 On 1/1/2024 at 9:59 PM, Amadou Fall said: hummmmm thinking about the ch-53 DCS World should update the CH-53. The current ED Version is terrible! The CH-53 Mod no longer works in DCS 2.9! Let's cross our fingers that DCS creates a realistic CH-53. Timex 3 2
ivan-ivanov-1902 Posted January 3, 2024 Posted January 3, 2024 6 часов назад, Ironghost сказал: На YouTube есть видео с F-35, оснащенными LRASM, у меня есть версия с AGM 154C, которые, однако, застревают на пилонах, когда я их использую. Было бы неплохо, если бы CH взглянул. it is necessary to correctly register the pylons for the F-35 for most weapons
ivan-ivanov-1902 Posted January 3, 2024 Posted January 3, 2024 4 часа назад, Joey_Destroyah сказал: That's because Grim Reapers love keeping their mods private, and they don't release their custom versions. And what does he have to do with it?Are these missiles his modifications or an airplane?
Timex3 Posted January 3, 2024 Posted January 3, 2024 (edited) Hi CH, just a question. Have you considered creating Static Objects for DCS V2.9? I know you are very busy, but I just wanted to ask. Thank you, Timex 3 Edited January 4, 2024 by Timex3
Ironghost Posted January 3, 2024 Posted January 3, 2024 38 minuti fa, ivan-ivanov-1902 ha scritto: è necessario registrare correttamente i piloni dell'F-35 per la maggior parte delle armi Excuse my ignorance, how do you register the pylons? However the plane is guided by AI, maybe that's why they don't work, also because it also happens to me if I use F-15 and F-18, the same problem occurs, the missiles turn around but don't detach.
currenthill Posted January 3, 2024 Author Posted January 3, 2024 Just now, Ironghost said: Excuse my ignorance, how do you register the pylons? However the plane is guided by AI, maybe that's why they don't work, also because it also happens to me if I use F-15 and F-18, the same problem occurs, the missiles turn around but don't detach. I understand the interest in modding, but I'd appreciate if we could keep this thread about my assets. 8 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Ironghost Posted January 3, 2024 Posted January 3, 2024 4 minuti fa, currenthill ha scritto: Capisco l'interesse per il modding, ma apprezzerei se potessimo mantenere questo thread sulle mie risorse. You're right Currenthill, sorry. 1
ivan-ivanov-1902 Posted January 3, 2024 Posted January 3, 2024 19 минут назад, Ironghost сказал: Извините за мое невежество, как вы регистрируете пилоны? Однако самолет управляется искусственным интеллектом, возможно, именно поэтому они не работают, также потому, что это случается и со мной, если я использую F-15 и F-18, возникает та же проблема, ракеты разворачиваются, но не отделяются. the aircraft file contains weapons for each attachment point,on official planes, everything should work fine, if the aircraft is a mod, then you will have to try to make sure that the weapons come off decently
Oban Posted January 3, 2024 Posted January 3, 2024 (edited) 6 hours ago, Ironghost said: I had imagined that they didn't share these mods, unfortunately I don't know how to load other types of weapons on planes. Just edit the lua to add the particular weapon CSLID onto the Correct Pylon, obviously you need to also have the weapons/base aircraft they cam from to begin with. I added the JAS Gripen Stormshadows to the default RAF Tornado GR4's for eye candy.. Then used Currenthills ones from the Ukrainian Su24M addon to have them actually work Edited January 3, 2024 by Oban 1 1 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
Senshi Kenpachi Posted January 4, 2024 Posted January 4, 2024 (edited) Hi currenthill! I would love to see the TOS-1 Buratino added to the russian assets - is this something that you would also be interested in? I am loving your assets so far! Edited January 4, 2024 by Senshi Kenpachi
currenthill Posted January 4, 2024 Author Posted January 4, 2024 I added the TM-62M anti-tank mine to the Russia pack. They're not perfect since DCS doesn't really have the mechanics for mines. You set them as invisible and the approaching vehicles won't see them until they're really up-close. Here's an example. 9 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
RWC Posted January 4, 2024 Posted January 4, 2024 (edited) Hi CH, Question : Is there a way to preview the package and download just the new/updated ones instead of having to download the whole package ? I think it was like this before, but now i can't preview the packages anymore. RWC. Edited January 4, 2024 by RWC
Abburo Posted January 4, 2024 Posted January 4, 2024 35 minutes ago, currenthill said: I added the TM-62M anti-tank mine to the Russia pack. They're not perfect since DCS doesn't really have the mechanics for mines. You set them as invisible and the approaching vehicles won't see them until they're really up-close. Here's an example. This is a absolutely fantastic addition CH! Thank you! This items opens a lot of scenarios. However, can you please explain a bit the " really up-close" term. What means more exactly. Is the exploding trigger embedded in the mine mod? 1 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
currenthill Posted January 4, 2024 Author Posted January 4, 2024 28 minutes ago, Abburo said: This is a absolutely fantastic addition CH! Thank you! This items opens a lot of scenarios. However, can you please explain a bit the " really up-close" term. What means more exactly. Is the exploding trigger embedded in the mine mod? Thanks! Yep, I had to do some smoke and mirrors workarounds. The mines are actually really small vehicles which will fire a short range projectile at the approaching target. So you can say that they work as proximity mines. But it's very close as you can see in the video. The approaching vehicles will notice them just a couple of meters before and try to steer away. But depending on your mine placement they may not succeed. It's also very dependent on the vehicle speed, just like in real time. If they go very fast they don't have the time to steer away. 34 minutes ago, RWC said: Hi CH, Question : Is there a way to preview the package and download just the new/updated ones instead of having to download the whole package ? I think it was like this before, but now i can't preview the packages anymore. RWC. I don't have any control of that, I think it's a built-in feature of Google Drive. I have no idea why preview doesn't work, they are ordinary zip files. 4 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Kappa-06MHR Posted January 4, 2024 Posted January 4, 2024 1 hour ago, currenthill said: I added the TM-62M anti-tank mine to the Russia pack. They're not perfect since DCS doesn't really have the mechanics for mines. You set them as invisible and the approaching vehicles won't see them until they're really up-close. Here's an example. Now you must make mine clearing vehicles with mine flails or detonating cord Question : is it possible to use different effects of DCS's explosion (ex : cluster, fire explosion like where you destroy oil tanker), etc in a model you make ?
currenthill Posted January 4, 2024 Author Posted January 4, 2024 14 minutes ago, Kappa-131st said: Now you must make mine clearing vehicles with mine flails or detonating cord Question : is it possible to use different effects of DCS's explosion (ex : cluster, fire explosion like where you destroy oil tanker), etc in a model you make ? Most of the effect stuff is linked to a certain type of something. For example, that's the reason I can't have the large firing/smoke effect when firing guided ammunition from an artillery unit. Because the guided munition is configured as a missile and the large fire/smoke effect is only available for projectile/shell firing. It would be great if those effects were uncoupled so they could be used anywhere. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Chris22 Posted January 4, 2024 Posted January 4, 2024 Is there any plan of making s-500 ? (even with the information we have)
pepin1234 Posted January 4, 2024 Posted January 4, 2024 @currenthill please make mine a weapon of personal vehicles with the custom weapon option in the editor for a specific armor of your choice. That way that vehicle can lay a group of mines. Doing as singles using mission editor is very limited [sIGPIC][/sIGPIC]
GIJoeHole Posted January 4, 2024 Posted January 4, 2024 (edited) @currenthill sorry to bug you. The Pantsir S-1 and S-1 do not fire missiles or guns at Hellfires or Vhikrs though I believe they used to. Is that intended? They will fire at HARMs but the guns rarely hit. They will fire both guns and missiles at aircraft. Edit - More testing - The PGL-625 seems to have an issue targeting both aircraft and Hellfires with missiles. They just shoot straight in the air. The guns do target them well. The ZTZ99A2 MBT "active defense system" fires against Vhikrs but not Hellfires. I uninstalled all other mods and used slow repair on my install. I also set "engage air weapons" checked. Edited January 5, 2024 by GIJoeHole 1
RichCotte Posted January 5, 2024 Posted January 5, 2024 On 1/3/2024 at 10:14 AM, Timex3 said: DCS World should update the CH-53. The current ED Version is terrible! The CH-53 Mod no longer works in DCS 2.9! Let's cross our fingers that DCS creates a realistic CH-53. Timex 3 I’d love to see a MH-53J, especially for the Syria map. 4
Bashibazouk Posted January 5, 2024 Posted January 5, 2024 I'm just gonna add to the noise to say thank you for these. As a onetime 3D artist - in motion graphics mainly, so the focus was on rendering and lighting rather than modelling - anyway, I know how much time such work can take. You plan to take a week, it takes four. Much appreciated. 2
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