MAXsenna Posted March 28 Posted March 28 1 hour ago, Ahmadrizik said: Good day folks! Anyone knows if CH mods are going to receive some updates to fix the latest issues caused by latest DCS patch? I wish someone in ED's team could help maintaining mods functionality in future! Community hard work shouldn't be rewarded this way each single update & cause more stress on modders! I guess CH is the one to respond. In the meantime you can add your support for this suggestion. Cheers!
Archangel44 Posted March 28 Posted March 28 I for one enjoy the mods put out by CH, crazy eddie and the like. They just so much more fun and realism to an already good sim. 2 F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.
Abburo Posted March 28 Posted March 28 2 hours ago, Ahmadrizik said: Good day folks! Anyone knows if CH mods are going to receive some updates to fix the latest issues caused by latest DCS patch? I wish someone in ED's team could help maintaining mods functionality in future! Community hard work shouldn't be rewarded this way each single update & cause more stress on modders! I would not hold my breath for updates any time soon... However, I don't think CH units are problematic, but is more like other mods might create some problems when working together. Avoid mixing them and you should be fine. 2 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Ahmadrizik Posted March 28 Posted March 28 18 minutes ago, Abburo said: I would not hold my breath for updates any time soon... However, I don't think CH units are problematic, but is more like other mods might create some problems when working together. Avoid mixing them and you should be fine. Thanks mate
Tengah Posted March 28 Posted March 28 16 minutes ago, Abburo said: I would not hold my breath for updates any time soon... However, I don't think CH units are problematic, but is more like other mods might create some problems when working together. Avoid mixing them and you should be fine. I have learned the hard way that one has to be extremely picky and selective. I used to be one of those who downloaded every Mod just because "I had to have em all" and then wonder why DCS ground to a halt. Now, I only use Oban's and Crazy Eddies ships and other bits & bobs, Admirals Ships, and CH Mods. I would love to have everything else that is available to us, but I don't want the headache of sifting through which Mod is broken after the last update and which Mod is conflicting with some other. 1
lodewijk12 Posted March 28 Posted March 28 3 hours ago, MAXsenna said: Nope, neither are you. OpenBeta doesn't exist anymore. They trimmed that branch away. Standalone = OpenBeta. Not a stab at you, while I just can't believe how this could go unnoticed by so many people. Enjoy your weekend! i launch from steam with it set to open beta, and for me CH's mods work just fine. do with that as you wish.
MAXsenna Posted March 28 Posted March 28 26 minutes ago, lodewijk12 said: i launch from steam with it set to open beta, and for me CH's mods work just fine. do with that as you wish. Fair enough. Believe what you wish. Even if it says OpenBeta in Steam doesn't mean it wasn't removed over a year ago. Don't believe me? Might start paying attention and read the newsletters and changelog. Cheers!
Starfire13 Posted March 28 Posted March 28 3 hours ago, lodewijk12 said: i launch from steam with it set to open beta, and for me CH's mods work just fine. do with that as you wish. My standalone install also still says open beta, but that's just for compatibility reasons. Stable and open beta don't exist anymore. There is only one version, and it's been that way for a while. And yes, the CH mods "work" in the sense that you can run a mission with CH units in it. That's not the issue. The issue is that DCS will freeze up if certain CH aircraft drop certain types of ordnance. For example, the JASSMs carried by the B-21 and the MALDs carried by the MiG-29 and Su-27. 1
ThunderWT Posted March 28 Posted March 28 What angers and kills me the most is that now I can't potentially create content and play, do missions with ballistic missiles, and all air defense missiles sometimes behave strangely. It's just sad, because they didn't give us ANYTHING in return! However, I have a question. I can't find the BUK-M3 for the Russian Federation, although the latest version...?
Starfire13 Posted March 29 Posted March 29 1 hour ago, ThunderWT said: What angers and kills me the most is that now I can't potentially create content and play, do missions with ballistic missiles, and all air defense missiles sometimes behave strangely. It's just sad, because they didn't give us ANYTHING in return! However, I have a question. I can't find the BUK-M3 for the Russian Federation, although the latest version...? The Buk M3 is definitely in the Russia Asset Pack. I've used it before. Or do you mean it is not appearing in a mission?
ThunderWT Posted March 29 Posted March 29 12 минут назад, Starfire13 сказал: The Buk M3 is definitely in the Russia Asset Pack. I've used it before. Or do you mean it is not appearing in a mission? hm... mb i need to redownload ru pack...
ThunderWT Posted March 29 Posted March 29 And by the way, I don't really understand, but the patch files are like CH Military Asset Pack USA 1.1.x-1.1.6.zip just transfer it and replace it inside the folder with the main package?
Starfire13 Posted March 29 Posted March 29 6 minutes ago, ThunderWT said: And by the way, I don't really understand, but the patch files are like CH Military Asset Pack USA 1.1.x-1.1.6.zip just transfer it and replace it inside the folder with the main package? CH has an FAQ on the website. 1
toubey Posted March 29 Posted March 29 Let me just speculate on something here. If I may. Some positive conspiracy if you will. Currenthill went radio silent when ED made the last big update, and he was mentioned in the change log to help ED. At the same time tobi and eightball from the OH-6 mod stopped developing some of their future assets. As ED anounced a attack helicopter being developed. All of them highly skilled with proven and great mods already ou there. Now: could it be that they all work on something with ED? If so, this is going to be freaking awesome. Just putting some positive vibes and wishfull thinking out there :). 4
MAXsenna Posted March 29 Posted March 29 Let me just speculate on something here. If I may. Some positive conspiracy if you will. Currenthill went radio silent when ED made the last big update, and he was mentioned in the change log to help ED. At the same time tobi and eightball from the OH-6 mod stopped developing some of their future assets. As ED anounced a attack helicopter being developed. All of them highly skilled with proven and great mods already ou there. Now: could it be that they all work on something with ED? If so, this is going to be freaking awesome. Just putting some positive vibes and wishfull thinking out there :).The thoughts I've made myself, while haven't spoken out loud... Sent from my SM-A536B using Tapatalk 5
ThunderWT Posted March 29 Posted March 29 2 часа назад, toubey сказал: Let me just speculate on something here. If I may. Some positive conspiracy if you will. Currenthill went radio silent when ED made the last big update, and he was mentioned in the change log to help ED. At the same time tobi and eightball from the OH-6 mod stopped developing some of their future assets. As ED anounced a attack helicopter being developed. All of them highly skilled with proven and great mods already ou there. Now: could it be that they all work on something with ED? If so, this is going to be freaking awesome. Just putting some positive vibes and wishfull thinking out there :). With the current pace of development, ED's simple migration of current mods to two machines every 3 years will take about 40 years 1
MAXsenna Posted March 29 Posted March 29 With the current pace of development, ED's simple migration of current mods to two machines every 3 years will take about 40 years Maybe they've found another way? What's the two mods to two machines? Sent from my SM-A536B using Tapatalk 2
H60MTI Posted March 29 Posted March 29 (edited) 21 hours ago, lodewijk12 said: i launch from steam with it set to open beta, and for me CH's mods work just fine. do with that as you wish. How'd you get the S350 site to do anything? I have one placed; 1 CP truck, 1 STR truck, 1 SR truck, and 2 9M96D LN trucks. They're within 1600ft of each other. Is that 2 far away or am I missing something? I attached a photo of what they are currently doing, which is nothing...Well, in the pic, I moved them much closer and still nothing. Edited March 29 by H60MTI 1 Former SSG US Army UH-60A/L/M Crewchief "2 To Fly!"
ThunderWT Posted March 29 Posted March 29 1 час назад, H60MTI сказал: How'd you get the S350 site to do anything? I have one placed; 1 CP truck, 1 STR truck, 1 SR truck, and 2 9M96D LN trucks. They're within 1600ft of each other. Is that 2 far away or am I missing something? I attached a photo of what they are currently doing, which is nothing...Well, in the pic, I moved them much closer and still nothing. nullCP, STR, SR, 2 96D - work. Maybe they don't have time to turn around? Make them ready.nullnull
H60MTI Posted March 29 Posted March 29 They're not even turning on. You can hear the trucks running but the 2 radar trucks don't ever raise their radar dishes up. Just sit there. Former SSG US Army UH-60A/L/M Crewchief "2 To Fly!"
AvgeekJoe Posted March 29 Posted March 29 30 minutes ago, H60MTI said: They're not even turning on. You can hear the trucks running but the 2 radar trucks don't ever raise their radar dishes up. Just sit there. Did you check the ALARM State and set it to red?
ChrisFlying Posted March 30 Posted March 30 Hello Everybody, I encounter CTD when using the Sweden and the UK pack. DCS updated and the other packs are working without any problems. Any idea ? Thanks Chris [sIGPIC][/sIGPIC] ChrisFlying Chris "Tiger" Modave EASA ATPL(A) 737 NG TR
lodewijk12 Posted March 30 Posted March 30 (edited) 21 hours ago, H60MTI said: How'd you get the S350 site to do anything? I have one placed; 1 CP truck, 1 STR truck, 1 SR truck, and 2 9M96D LN trucks. They're within 1600ft of each other. Is that 2 far away or am I missing something? I attached a photo of what they are currently doing, which is nothing...Well, in the pic, I moved them much closer and still nothing. Always make sure the search or search and track radar is the leader of the group, not the CP (Blame DCS), then click on the group, and in advanced waypoint options, add ROE=Weapons free as well as ALARM STATE=RED i always add the option Engage air weapons as well. EDIT: i added pictures of how i have the S-350 set up. Edited March 30 by lodewijk12 1
H60MTI Posted March 30 Posted March 30 That was it. For some reason I never even thought about checking any of the advanced stuff. Usually with templates predone from DCS everything just works versus doing it yourself. Now I want to figure out the Patriot site from CH versus the stock DCS one. Pretty sure I can use the stock one as a guide and go from there. Former SSG US Army UH-60A/L/M Crewchief "2 To Fly!"
lodewijk12 Posted March 30 Posted March 30 14 minutes ago, H60MTI said: That was it. For some reason I never even thought about checking any of the advanced stuff. Usually with templates predone from DCS everything just works versus doing it yourself. Now I want to figure out the Patriot site from CH versus the stock DCS one. Pretty sure I can use the stock one as a guide and go from there. i found that generally the composition of SAM sites does not matter, as long as a Search radar is the leader, there is a track radar in the group, and it has launchers, it will work. the CP, or generators or other auxiliary systems are not really modeled, so even if you dont add those, or add them add the end, or place them as a separate group, your sam site will stil work. you can for instance set up the Patriot site just fine without the ECS and EPP trucks. here is how i set up CH's Patriot site, oh yea, im also just quickly putting them down now, normally i would have them further apart, or ontop of revetments from this mod pack 1
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