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Posted

OK, had some more time with MT, this time in 2D. My exported screens are a little FUBAR'd,  and the mirrors? I have no pilot head showing at all and the range of adjustment is so small, it is really, next to useless...here is a screeny of what i see: 

Screen_230311_133836.png

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Posted
28 minutes ago, markturner1960 said:

OK, had some more time with MT, this time in 2D. My exported screens are a little FUBAR'd,  and the mirrors? I have no pilot head showing at all and the range of adjustment is so small, it is really, next to useless...here is a screeny of what i see: 

Screen_230311_133836.png

The mirrors are because you're likely using custom cockpit textures. You have to edit those or remove them.

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Posted

OK, thanks, I am using a cockpit mod. This one: 

What would I need to do to get the normal mirrors back? Disable the whole mod? I presume this is something for the mod author to look into? Also, regarding adjustment, its LMB and mouse wheel, yes? How much should they move? 

thank you for the prompt reply! 

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Posted (edited)
3 minutes ago, markturner1960 said:

OK, thanks, I am using a cockpit mod. This one: 

What would I need to do to get the normal mirrors back? Disable the whole mod? I presume this is something for the mod author to look into? Also, regarding adjustment, its LMB and mouse wheel, yes? How much should they move? 

thank you for the prompt reply! 

I'm not sure about how the mirror movement was designed but as to the mod the only way I know how to do it is to remove it for now. I've seen people mention how to modify them so they work but I don't use them myself so can't really say.

Edited by Naquaii
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Posted
20 hours ago, IronMike said:

How is the performance for everyone? I hope you see some significant improvements there.

Oh, yes, definitely significant, even for my 4-cores/8-threads. Thank you for your great work :thumbup:

I confirm TCS blackout on MT.

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Posted
17 hours ago, Naquaii said:

I'm not sure about how the mirror movement was designed but as to the mod the only way I know how to do it is to remove it for now. I've seen people mention how to modify them so they work but I don't use them myself so can't really say.

 

Thanks, I have unapplied the mod using OVGME, however, my mirrors are still as per the screenshot……

System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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Posted
49 minutes ago, markturner1960 said:

Thanks, I have unapplied the mod using OVGME, however, my mirrors are still as per the screenshot……

Remove /saved games/dcs/mods and run DCS repair and clean.

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Posted
3 hours ago, Raviar said:

is there any way to disable "dynamic cockpit (FORGE) elements." and get clean cockpit without weird stuff ?

No, not until we are done with forge. And it is not "weird stuff", it is a part of the Tomcat's operational reality. Once we are done, you will be able to put together "your jet", according to your own preferences. 🙂

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Posted (edited)
29 minutes ago, Бойовий Сокіл said:

What if some people don't like it? It should be a tickbox in the special options. No one loses anything that way. 

It really shouldn't, because it was a reality of the Tomcat. We will do it in the end as a service to you guys and out of good will.

What if someone doesn't like where the RWR is placed, or how it looks, or whatever example you want to think of. Could make that a special option, too, and "no one loses anything in that way"...

This is not something arbitrary, but part of the jet's history, whether you like it or not. Please be patient until we finalized forge, and then you will be able to put together your very own jet, to your very own preferences, unlike a real Tomcat pilot, who could not do that.

For four years we got asked "Forge when?" - now that it is finally here with its first elements, some already want it turned off... What was and what wasn't in the jet, generally is not part of a personal wishlist, or something we make up out of thin air. 🙂 

Grumman did not design the jet, the placement of buttons and the workarounds needed for parts of the jet, with the personal preferences of simmers 50 years later in mind... It's not something any of us have a choice in. It is how the jet was, and that is what we are depicting as accurately as we can, whether one likes it or not. 

Edited by IronMike
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Posted (edited)

How it is implemented right now, it doesn't work well with "Speed and Angels", and I imagine other missions that, for example, use multiple maps. Due to the structure of this campaign, every set is being loaded individually, which coupled with the randomness of FORGE, the player finds himself in a different cockpit despite being in the same jet (for example, "203"), every time a new set loads. Which is weird and does not really help with immersion. 🥴

I hope in the future there will be the possibility to "assign" certain FORGE elements to a specific airframe for the duration of, say, a campaign.

Otherwise, it's a great idea to have the ability to reflect the reality of such patch jobs and the fact that no two Tomcats were ever quite the same. 

Edited by Jayhawk1971
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Posted

Very nice progress and attention to details is awesome. Keep up the good work! Once released out of EA I will finally buy it! 

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Posted
17 minutes ago, Jayhawk1971 said:

How it is implemented right now, it doesn't work well with "Speed and Angels", and I imagine other missions that, for example, use multiple maps. Due to the structure of this campaign, every set is being loaded individually, which coupled with the randomness of FORGE, the player finds himself in a different cockpit despite being in the same jet (for example, "203"), every time a new set loads. Which is weird and does not really help with immersion. 🥴

I hope in the future there will be the possibility to "assign" certain FORGE elements to a specific airframe for the duration of, say, a campaign.

Otherwise, it's a great idea to have the ability to reflect the reality of such patch jobs and the fact that no two Tomcats were ever quite the same. 

 

Even more so, you will be abel to tie it to a livery even for as long as you wish. However in service these things would change in the same jet, too. Wire might have gotten lose over a mission, replaced with the metal plate, or tape, etc... It was not really like "this jet will only get wire for the duration of red flag" or similar.

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Posted
vor 12 Minuten schrieb IronMike:

Wire might have gotten lose over a mission, replaced with the metal plate, or tape, etc... It was not really like "this jet will only get wire for the duration of red flag" or similar.

That's fine too (or, even better actually), as long as it doesn't happen "in the air".....

....unless: you include one set where the pilot has put some chewing gum over those covers. 😄 

With more and more maps coming out, I foresee that some campaigns will feature missions that span over two maps (Syria and Sinai, for example). I suppose that's where a consistent transition would be necessary.

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Posted
1 minute ago, Jayhawk1971 said:

That's fine too (or, even better actually), as long as it doesn't happen "in the air".....

....unless: you include one set where the pilot has put some chewing gum over those covers. 😄 

With more and more maps coming out, I foresee that some campaigns will feature missions that span over two maps (Syria and Sinai, for example). I suppose that's where a consistent transition would be necessary.

Yes, this is unfortunately a limitation for the time being due to missions, as the new set is treated like a new spawn.

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Posted
3 hours ago, IronMike said:

This is not something arbitrary, but part of the jet's history, whether you like it or not. Please be patient until we finalized forge, and then you will be able to put together your very own jet, to your very own preferences, unlike a real Tomcat pilot, who could not do that.
 

So were issues like the radar failing after take-off, but I wonder how many people would want that in a sim? Me, no thanks. Please can we have a way of disabling it, I think its horrible.
Oh, and tilting the mirrors is lovely, but can we please have a simple click to enable/disable them too?

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Posted
21 minutes ago, Kula66 said:

So were issues like the radar failing after take-off, but I wonder how many people would want that in a sim? Me, no thanks. Please can we have a way of disabling it, I think its horrible.
Oh, and tilting the mirrors is lovely, but can we please have a simple click to enable/disable them too?

It sounds like we will be able to once FORGE is done based on what IronMike has said. Personally, I like the cockpit with and without the FORGE additions, I also wouldn't be unhappy if there was a chance my radar would fail on the cat shot. I'd really like to see random failures and triggering failures be possible in multiplayer but that is an ED thing.

Posted
24 minutes ago, Kula66 said:

So were issues like the radar failing after take-off, but I wonder how many people would want that in a sim? Me, no thanks. Please can we have a way of disabling it, I think its horrible.
Oh, and tilting the mirrors is lovely, but can we please have a simple click to enable/disable them too?

There's a distinct difference between a gameplay breaking "feature", and one that is a visual representation of how the jet was, whether you think it is horrible or not. We already said that once we are done, you will be able to put together "your own jet".

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Posted

Can I suggest that when you add such a 'feature' (like battered cockpits or pilot body), the first thing to implement is a method of disabling it, rather than leaving this until last 😉  Then those that don't like it, don't have to suffer and have the inevitable extended wait for the enable/disable implementation.

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Posted (edited)
23 minutes ago, Kula66 said:

Can I suggest that when you add such a 'feature' (like battered cockpits or pilot body), the first thing to implement is a method of disabling it, rather than leaving this until last 😉  Then those that don't like it, don't have to suffer and have the inevitable extended wait for the enable/disable implementation.

The decision of what we model, or not, is not up to whether you like it or not. We could just as easily decide not to make it selectable. It's a bonus courtesy that we do so, in light of a bigger picture at the end of FORGE, and we will not waste time on stop-gap measures in the meantime, just because you disapprove of something, which simply was as is depicted. Same goes for the weathered cockpit, etc. This is how it was, and, sorry if you disapprove, but you will have to live with it.

I heard you the first time, you do not like it, and some others don't either. But again, the Tomcat's history and its accurate depiction is not part of a personal wishlist of any of us and does not care about our personal preferences. You may dislike it, you may tell us so repeatedly, but that does not change that it in fact was like that in the jet and that we decided to depict it as such. Thank you for your kind understanding.

 

Edited by IronMike
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Posted (edited)

What I would like to know on the topic of the new forge elements: Were falling off buttons a thing from the very beginning when the Tomcats went into service or did that start to happen when the jets started to age and got rattled apart more and more?

My wife is great fan of the Top Gun movie. When I once showed her the DCS Tomcat cockpit in VR, she said it would look like a scrap heap and said it would totally destroy the whole Top Gun legacy and she refused to believe Tom Cruise sat in such a cockpit. She was especially disgusted by the ‘shabby textile stuff' strapped over the instrument panels and said ‘I don’t want to know whats living underneath of it’.

And now when ever I fly the Tomcat and my wife is around she asks ‘Are you flying with that scrap heap again?’. 😁

Edited by Rifter
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Posted
8 minutes ago, IronMike said:

The decision of what we model, or not, is not up to whether you like it or not. 

I never said it was ... just giving you my feedback as a long standing, and probable future customer 😉

Posted
41 minutes ago, Wingmate said:

 I'd really like to see random failures and triggering failures be possible in multiplayer but that is an ED thing.

Does that option only work in single player?

I'm not updating this anymore. It's safe to assume I have all the stuff, and the stuff for the stuff too. 🙂

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