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Posted
2 hours ago, CageyLobster said:

A small thing I noticed was Wadi al Jandali uses 96x and Hatzerim also uses 96x.  

Thanks in advance!  I am enjoying the map a lot so far.

 

fill be fixed, thank you

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Posted
On 6/9/2023 at 12:05 PM, OnReTech said:

fill be fixed, thank you

To OnReTech:

What authoritative source was used to determine Navaid placement and frequencies for Egyptian and Israeli airfields? The Sinai Beacons.lua has many errors or omissions that could be easily updated. Please contact me for additional details.

 

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I don't need no stinkin' GPS! (except for PGMs :D) :pilotfly:

[sIGPIC][/sIGPIC]

 

Posted
14 hours ago, Backy 51 said:

To OnReTech:

What authoritative source was used to determine Navaid placement and frequencies for Egyptian and Israeli airfields? The Sinai Beacons.lua has many errors or omissions that could be easily updated. Please contact me for additional details.

 

 

We used OSM and took some information from here:

https://ourairports.com/data/

 

Posted (edited)
5 hours ago, OnReTech said:

 

We used OSM and took some information from here:

https://ourairports.com/data/

 

Take a look at SkyVector to source some data for Navaids at several of the joint use airfields. Cairo West and Sphinx Intl is one particular example.  

 

Sample.jpg

Edited by Backy 51
add jpg
  • Thanks 1

I don't need no stinkin' GPS! (except for PGMs :D) :pilotfly:

[sIGPIC][/sIGPIC]

 

  • 10 months later...
Posted (edited)

Looking at the various references Egyptian AIP/DAFIFF data it would appear that Wadi al Jandali/Capital Intl HECP does not have any TACAN so the ch96 unit there should be deleted from the beacons.Lua and the 3D visual model should go as well.

I did an edit of the Sinai Beacons.LUA to set the  Wadi alJandali/Capital Intl HECP TACAN Ch to 120 to test if this solved any co channel interference problems with Hatzerim. It Did. Totally Smooth Azimuth indications on Ch 120 Wadi al Jandali/Capital Intl HECP and Ch 96 Hatzerim.

Next Edit I deleted the fictional (Wadi al Jandali/Capital Intl HECP) TACAN entry in Sinai Beacons.LUA. This resolved the Co Channel interference issue.

 

 

Edited by IvanK
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  • 3 weeks later...
  • 1 month later...
Posted (edited)

@OnReTech,

When will the issue with Tacan (TCN) channels be addressed in the Sinai map? I've seen several threads that discuss broken TCN channels. Specifically Cairo West has incorrect or nullified TCN and VOR info.

In the screenshot, one can clearly see the Airfield info screen shows SPX Tacan Channel 0X and SPX VOR Frequency 0.00 MHz. There is an additional TCN icon that shows 114X with Station ID BLA.

DCS Log file submitted. My track file is too large to attach.

Here is one of many threads that also address this specific error at Cairo West.
https://forum.dcs.world/topic/328094-cairo-west-vortac-is-broken/#comment-5239541

 

Screen_240713_134507a.png

dcs 2024-07-13 Cairo West TCN.log

Edited by GeoS72
Cannot attach Track File/Add link.
Posted
On 7/13/2024 at 10:12 PM, GeoS72 said:

Cairo West has incorrect or nullified TCN and VOR

Regarding Cairo West, the only navaid available there should be ILS on rwy 34L "IPSX" on 111.50 MHz.
There is neither a real world VOR nor TACAN at this airfield, so its likely they just have to remove the symbol from the map and VOR and TACAN info will correctly switch to empty.

 

Posted

Rongor,

Thanks for the additional info on Cairo West. That is just one example to a larger problem with TACAN and/or other NAVAIDs on the Sinai map. I'd really like to see some form of acknowledgement from the Dev or ED.

Based on the number of reports of TACAN not working and the silent treatment from the Dev, I doubt this issue will be corrected in the future. But hey, a man can dream, right?

Posted (edited)
57 minutes ago, GeoS72 said:

Rongor,

Thanks for the additional info on Cairo West. That is just one example to a larger problem with TACAN and/or other NAVAIDs on the Sinai map. I'd really like to see some form of acknowledgement from the Dev or ED.

Based on the number of reports of TACAN not working and the silent treatment from the Dev, I doubt this issue will be corrected in the future. But hey, a man can dream, right?

Oh I am totally with you on this. I also wouldn't mind to have fictional TACANs erected for the sake of blufor gameplay.
My comment was only meant to clarify the actual situation at HESX. I'd suggest they remove the erroneous VOR/TACAN and maybe instead keep a fictional TACAN in place, while maybe adding the ILS and featuring both in this airfield's info box.

In real world the nearest TACAN is MXR at HEAZ (adjacent SW of HECA), which is correctly implemented at channel 110, only the airfield is missing 🤷‍♂️🙄

Edited by Rongor
Posted (edited)

Rongor,

Much appreciate the backup and additional feedback on NAVAIDs. I also noted that Sinai has several TCN stations that do not have airfields. They are stations that will lead you into open desert. Maybe that was meant for future airfield expansion? Who knows.

If I may offer a semi-elegant solution for all airfields without a fixed TCN station: drop a mobile TCN unit on the applicable airfield(s). This is great for multiplayer environments. I use this on most of my base capture maps. Basically, my setup is as follows:

1. Create a Neutral mobile TACAN unit (from Ground Unit icon, Fortification, select Beacon TACAN Portable TTS 3030)
2. Press the "Combat" button next to "COUNTRY" to select "ALL"
3. Select a neutral country. I hear that Switzerland is a fine exporter of mobile TCN units! lol
4. Give it a unique Group & Unit name like N.Base Name.TCN.70X
5. In the Advanced (Waypoint Actions) do the following:
5.a. Press "Add"
5.b. Select "Perform Command"
5.c. Select "Activate TACAN"
5.d. Verify "BEARING" is checked.
5.e. Always use "X" for CHANNEL MODE. Y mode is often broken based on my experience.
5.f. Set Channel from 1 to 126. From the Group Name example, 70 in this instance.
5.g. Enter Callsign. I use the ICAO or IATA code for the airfield. It can display up to 4 alphanumeric characters.
5.h. Select the unit's name from the UNIT pull-down menu.
6. Make the asset immortal and invisible in the Advanced (Waypoint Actions):
6.a. Press "Add".
6.b. Select "Perform Command"
6.c. Select "Invisible"
6.d. Repeat process for the "Immortal" function.

This neutral TCN station will work regardless which coalition controls the airfield. Using the Invisible & Immortal commands will prevent the asset from being targeted/destroyed by Red or Blue forces (AI or human).

It should go without saying that one should pick a TCN channel that is not being used. Otherwise, the TCN receiver in the aircraft will get confused.

Would that help in your mission design?

Edited by GeoS72
  • 2 weeks later...
Posted (edited)
On 6/9/2023 at 5:05 PM, OnReTech said:

fill be fixed, thank you

Fixed is one thing but a year later since release i do hope that this next update sorts out the mess that his tacan and vor nav on this map.

There is SO MANY missing, i have literally added more in a training map that i use that you have included on release.

Whilst this is a game, and making pretty scenery is important - remember it is meant to be a flight simulator and radio beacons are a huge part of that especially for the growing number of gen 3 aircraft in the game.

If the next update does not include a thorough overall and make real world frequencies available then as far as im concerned it will be a failure.  There is literally zero reason why this cannot be included, it is not some overly long process.  If you dont know what they are, even a one month of navigraph will give them to you!!

As far as im concerned, this and the poor communication over the last 12 months on this when requested historically has not been good enough.

On 7/20/2024 at 7:30 PM, GeoS72 said:

Rongor,

Much appreciate the backup and additional feedback on NAVAIDs. I also noted that Sinai has several TCN stations that do not have airfields. They are stations that will lead you into open desert. Maybe that was meant for future airfield expansion? Who knows.

If I may offer a semi-elegant solution for all airfields without a fixed TCN station: drop a mobile TCN unit on the applicable airfield(s). This is great for multiplayer environments. I use this on most of my base capture maps. Basically, my setup is as follows:

1. Create a Neutral mobile TACAN unit (from Ground Unit icon, Fortification, select Beacon TACAN Portable TTS 3030)
2. Press the "Combat" button next to "COUNTRY" to select "ALL"
3. Select a neutral country. I hear that Switzerland is a fine exporter of mobile TCN units! lol
4. Give it a unique Group & Unit name like N.Base Name.TCN.70X
5. In the Advanced (Waypoint Actions) do the following:
5.a. Press "Add"
5.b. Select "Perform Command"
5.c. Select "Activate TACAN"
5.d. Verify "BEARING" is checked.
5.e. Always use "X" for CHANNEL MODE. Y mode is often broken based on my experience.
5.f. Set Channel from 1 to 126. From the Group Name example, 70 in this instance.
5.g. Enter Callsign. I use the ICAO or IATA code for the airfield. It can display up to 4 alphanumeric characters.
5.h. Select the unit's name from the UNIT pull-down menu.
6. Make the asset immortal and invisible in the Advanced (Waypoint Actions):
6.a. Press "Add".
6.b. Select "Perform Command"
6.c. Select "Invisible"
6.d. Repeat process for the "Immortal" function.

This neutral TCN station will work regardless which coalition controls the airfield. Using the Invisible & Immortal commands will prevent the asset from being targeted/destroyed by Red or Blue forces (AI or human).

It should go without saying that one should pick a TCN channel that is not being used. Otherwise, the TCN receiver in the aircraft will get confused.

Would that help in your mission design?

 

Yes i did this last year, it is insane though i literally added 5 times or more than what onRetech included in release - was very very poor and for me ED should have a standard that all maps when released at least have a nav template in (given its the most straight forward part of the map).  As far as im concenred i wouldnt allow a map for a flight sim to be released until these had been added - QA and all that.....

Edited by Hawkeye_UK
  • Like 2

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