gollum Posted June 22, 2023 Posted June 22, 2023 DCS crashes if pressing F1 after looking F10-Map in Multiplayer. Happened me twice at server 4YA. Other member of our clan had same conditions for crash. Chrashes happened after update this evening.
ED Team NineLine Posted July 12, 2023 ED Team Posted July 12, 2023 I am not seeing an issue, are you still seeing this issue? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Predator-78 Posted July 13, 2023 Posted July 13, 2023 Same problem...Inviato dal mio SM-G998B utilizzando Tapatalk CPU: 12th Gen Intel(R) Core(TM) i7-12700K 3.60 GHz - DDR4 64,0 GB - MSI RTX3080ti - Win 11 64bit
Nealius Posted August 10, 2023 Posted August 10, 2023 I haven't had a crash but I have had significant 3~4 second freezes. VR, MP, on MT build.
Proper Charlie Posted August 16, 2023 Posted August 16, 2023 Not sure why this thread is in the Bf-109 space, but... I've also had crashes recently while spectating in multiplayer, going from the F10 map to F2 external view.
ED Team BIGNEWY Posted August 16, 2023 ED Team Posted August 16, 2023 moved to game crashes. please attach your dcs log it will have some clues How to find your DCS log Go to C:\Users\Username\Saved Games\DCS\logs You will see a zipped file for a crash. If you just need the log there is a single file called dcs which is a text file. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
=GR= Coyote Posted August 16, 2023 Posted August 16, 2023 @BIGNEWY I have the same exact issue. 2023-08-15 20:36:10.538 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "COCKPIT" is linked to self. 2023-08-15 20:36:10.538 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" link to cell "COCKPIT" produces a link loop. 2023-08-15 20:36:10.538 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" is linked to self. 2023-08-15 20:36:10.538 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_LEFT_SIDE" is linked to self. 2023-08-15 20:36:10.538 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" link to cell "CABIN_LEFT_SIDE" produces a link loop. 2023-08-15 20:36:10.538 ERROR WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" is linked to self. 2023-08-15 20:36:14.508 INFO EDCORE (Main): (dDispatcher)enterToState_:2 2023-08-15 20:36:14.608 INFO EDCORE (Main): (dDispatcher)enterToState_:3 2023-08-15 20:36:14.608 INFO LUA (Main): Lua CPU usage: metric: average game loading: 23.9531 % 2023-08-15 20:37:12.421 INFO EDCORE (Main): (dDispatcher)enterToState_:5 2023-08-15 20:37:12.429 INFO APP (Main): application shutdown 2023-08-15 20:37:12.629 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 0 2023-08-15 20:37:12.631 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 1 2023-08-15 20:37:12.631 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 2 2023-08-15 20:37:12.724 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 3 2023-08-15 20:37:12.799 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 4 2023-08-15 20:37:12.811 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 5 2023-08-15 20:37:12.812 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 6 2023-08-15 20:37:12.813 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 7 2023-08-15 20:37:12.814 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 8 2023-08-15 20:37:12.814 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 9 2023-08-15 20:37:12.814 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 10 2023-08-15 20:37:12.815 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 11 2023-08-15 20:37:12.815 INFO EDOBJECTS (Main): lTypeObjectManagerImpl::clear 12 2023-08-15 20:37:13.757 INFO TERRAIN (Main): lSystem::exit() 2023-08-15 20:37:13.768 INFO TERRAIN (Main): lSystem::CleanScenes() 2023-08-15 20:37:13.785 WARNING SCENE (22832): Scene was removed with 4 alive objects 2023-08-15 20:37:13.857 INFO DX11BACKEND (22832): DX11Renderer::shutdown() 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): NVIDIA API exit OK 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): textures_count: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): textures_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): buffers_count: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): buffers_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): CB_count: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): CB_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): SB_count: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): SB_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): IB_count: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): IB_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): VB_count: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): VB_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): total_buffers_size: 0 2023-08-15 20:37:14.064 INFO DX11BACKEND (22832): total_size: 0 2023-08-15 20:37:14.071 INFO VISUALIZER (22832): render thread has stopped
Kallio Posted August 19, 2023 Posted August 19, 2023 (edited) After latest update my game started crashing. Long loading times after pressing F1 in F10 map screen. Random freezes after exiting F10 map and then crash. Also crashed after changing F2 view few times. That time terrain loaded for a long time each time I changed to next unit. Occurs in MP servers. Repairs and all other magic stuff won't help. Using MT. dcs.log-20230819-161222.zip dcs.log-20230819-134600.zip Edited August 20, 2023 by Kallio Ryzen 7 9800X3D /w Fractal Design Celsius S36 AIO - MSI X670E Carbon Wifi - MSI RTX 4090 Supreme X - G.Skill Trident Z5 64gb 6000mhz CL32 DDR5 - Valve Index VR - Acer Predator XB271HU - WW Orion 2 throttle /w F-15EX handles - WW Phoenix MIP - VPC Mongoost CM2 base /w TM WH stick - MFG Crosswind
ACME_WIdgets Posted August 20, 2023 Posted August 20, 2023 I'm also getting crashes on 4YA MPT, about every 30 min. Note they have the rain on and heavy, low cloud cover and fog. Log is attached dcs.20230820-004516_.crash 5600x, EVGA 3070 FTW, B550 Tomahawk, M.2 Samsung, 32GB CL16, AIO 240mm VKB Gladiator Pro, Freetracker IR 3d printed, TM MkII HOTAS circa 1985 w/USB Asus 27" 2560x1440 60fps (so constrain DCS to 60fps) F-16, F-18 2021 = First year on DCS:
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