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Posted

DCS crashes if pressing F1 after looking F10-Map in Multiplayer. Happened me twice at server 4YA. Other member of our clan had same conditions for crash. Chrashes happened after update this evening.

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Posted

moved to game crashes. 

please attach your dcs log it will have some clues 

How to find your DCS log
Go to C:\Users\Username\Saved Games\DCS\logs

You will see a zipped file for a crash.

If you just need the log there is a single file called dcs which is a text file.

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted

@BIGNEWY I have the same exact issue.

2023-08-15 20:36:10.538 ERROR   WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "COCKPIT" is linked to self.
2023-08-15 20:36:10.538 ERROR   WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" link to cell "COCKPIT" produces a link loop.
2023-08-15 20:36:10.538 ERROR   WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_BOTTOM" is linked to self.
2023-08-15 20:36:10.538 ERROR   WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_LEFT_SIDE" is linked to self.
2023-08-15 20:36:10.538 ERROR   WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" link to cell "CABIN_LEFT_SIDE" produces a link loop.
2023-08-15 20:36:10.538 ERROR   WORLDGENERAL (Main): Error: Unit [Hawk]: Cell "CABIN_RIGHT_SIDE" is linked to self.

2023-08-15 20:36:14.508 INFO    EDCORE (Main): (dDispatcher)enterToState_:2
2023-08-15 20:36:14.608 INFO    EDCORE (Main): (dDispatcher)enterToState_:3
2023-08-15 20:36:14.608 INFO    LUA (Main): Lua CPU usage: metric: average game loading: 23.9531 %
2023-08-15 20:37:12.421 INFO    EDCORE (Main): (dDispatcher)enterToState_:5
2023-08-15 20:37:12.429 INFO    APP (Main): application shutdown
2023-08-15 20:37:12.629 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 0
2023-08-15 20:37:12.631 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 1
2023-08-15 20:37:12.631 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 2
2023-08-15 20:37:12.724 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 3
2023-08-15 20:37:12.799 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 4
2023-08-15 20:37:12.811 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 5
2023-08-15 20:37:12.812 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 6
2023-08-15 20:37:12.813 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 7
2023-08-15 20:37:12.814 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 8
2023-08-15 20:37:12.814 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 9
2023-08-15 20:37:12.814 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 10
2023-08-15 20:37:12.815 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 11
2023-08-15 20:37:12.815 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 12
2023-08-15 20:37:13.757 INFO    TERRAIN (Main): lSystem::exit()
2023-08-15 20:37:13.768 INFO    TERRAIN (Main): lSystem::CleanScenes()
2023-08-15 20:37:13.785 WARNING SCENE (22832): Scene was removed with 4 alive objects
2023-08-15 20:37:13.857 INFO    DX11BACKEND (22832): DX11Renderer::shutdown()
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): NVIDIA API exit OK
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): textures_count: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): textures_size: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): buffers_count: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): buffers_size: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): CB_count: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): CB_size: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): SB_count: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): SB_size: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): IB_count: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): IB_size: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): VB_count: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): VB_size: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): total_buffers_size: 0
2023-08-15 20:37:14.064 INFO    DX11BACKEND (22832): total_size: 0
2023-08-15 20:37:14.071 INFO    VISUALIZER (22832): render thread has stopped

Posted (edited)

After latest update my game started crashing. Long loading times after pressing F1 in F10 map screen. Random freezes after exiting F10 map and then crash. Also crashed after changing F2 view few times. That time terrain loaded for a long time each time I changed to next unit. Occurs in MP servers. Repairs and all other magic stuff won't help. Using MT.

 

 

dcs.log-20230819-161222.zip dcs.log-20230819-134600.zip

Edited by Kallio

Ryzen 7 9800X3D /w Fractal Design Celsius S36 AIO - MSI X670E Carbon Wifi - MSI RTX 4090 Supreme X - G.Skill Trident Z5 64gb 6000mhz CL32 DDR5 - Valve Index VR - Acer Predator XB271HU - WW Orion 2 throttle /w F-15EX handles - WW Phoenix MIP - VPC Mongoost CM2 base /w TM WH stick - MFG Crosswind

Posted

I'm also getting crashes on 4YA MPT, about every 30 min. 

Note they have the rain on and heavy, low cloud cover and fog.
Log is attached

dcs.20230820-004516_.crash

5600x, EVGA 3070 FTW, B550 Tomahawk, M.2 Samsung, 32GB CL16, AIO 240mm
VKB Gladiator Pro, Freetracker IR 3d printed, TM MkII HOTAS circa 1985 w/USB
Asus 27" 2560x1440 60fps (so constrain DCS to 60fps)    F-16, F-18
       2021 = First year on DCS:
 

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