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Posted
2 hours ago, BIGNEWY said:

Hi,

CBU-87 have a fixed open height of 1500, it looks like you were below that. 

thanks

 

with nose fuze the BA doesnt matter, she just opens as soon as it gets clear of the jet..

Posted
9 hours ago, skywalker22 said:

Sorry to ask, but what does "fixed open height" mean?

From wiki:

image.png

In the DCS F-16C we still cannot set burst altitude nor spin RPM for the CBU-87, unlike in real life where they are adjustable. "Fixed open height" is simply the altitude ED has chosen for the CBU-87 to burst at in DCS.

3 hours ago, NineLine said:

Please supply a track where you release above 1500 feet and it opens right away. Working fine here.

The point is that the CBU-87 does not use the burst altitude settings with NOSE fuze set, it should dispense the bomblets immediately after release irregardless of burst altitude setting. It even says so in the DCS F-16 manual, so I don't know why this is marked as "correct-as-is"?

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-Col. Russ Everts opinion on surface-to-air missiles: "It makes you feel a little better if it's coming for one of your buddies. However, if it's coming for you, it doesn't make you feel too good, but it does rearrange your priorities."

 

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Posted (edited)
1 hour ago, WHOGX5 said:

The point is that the CBU-87 does not use the burst altitude settings with NOSE fuze set, it should dispense the bomblets immediately after release irregardless of burst altitude setting. It even says so in the DCS F-16 manual, so I don't know why this is marked as "correct-as-is"?

Exactly. Hence the title is specifically chosen that way…

just „fly higher than 1500ft“ will surely solve the problem, however Nose fuze option was made for exactly when the situation requires lower ingress altitudes than the preset burst altitude… oh well…

from the manual, page 348;

IMG_2455.jpeg

Edited by Moonshine
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Posted

im not sure if i understand this correctly, are you changing the manual so it reflects the ingame state or are you changing the ingame state to reflect what is correctly stated in the manual?

Posted
19 minutes ago, BIGNEWY said:

At this time it will auto open at 1500 feet. We'll update manual to reflect this. 

thank you

So no more nose fuze to deploy the submunitions instantly to use the weapon below 1500 ft?

  • ED Team
Posted
48 minutes ago, Raven (Elysian Angel) said:

You can set burst height and spin correctly in Razbam's F-15E at least. It would be nice if weapon behaviour was correct across modules 🙂 

More settings will be fleshed out in the Viper down the road. I believe you can set this in the A-10C as well. 

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Posted (edited)

Then i don’t understand why its „correct as is“ since clearly it isnt.

the thing i am reporting is the fact that the bomblets impact long of the CCIP pipper, which in the past wasnt happening and the bomb was on target even when using Nose fuze only for a low level release so the canister instantly opens after clearing the jet

Edited by Moonshine
  • ED Team
Posted
8 minutes ago, Moonshine said:

Then i don’t understand why its „correct as is“ since clearly it isnt.

the thing i am reporting is the fact that the bomblets impact long of the CCIP pipper, which in the past wasnt happening and the bomb was on target even when using Nose fuze only for a low level release so the canister instantly opens after clearing the jet

 

The correct as-is tag came from your OP which you dropped out of parameters, when dropped correctly we are not seeing the bomblets going long. We do not have all the settings available for the CBUs right now so you need to drop within those parameters for now or you will have issues. 

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Posted (edited)

im looking forward to see the implementation down the road. of course i am dropping "outside of parameters" for a normal CCIP release but that is clearly not what i am trying to do. while yes the bombs missing is correct if the intention and bomb settings were used as you would for a normal CCIP release, it is not correct for what i tried to do and what i am reporting. but its splitting hairs at this point. fact is currently using Nose fuze for CBU-87 during a low level drop will result in a miss due to missing implementation of fuzing options. the reason i reported a bug is because it did work in the past and now suddenly it doesnt anymore.

Edited by Moonshine
Posted
3 hours ago, NineLine said:

The correct as-is tag came from your OP which you dropped out of parameters, when dropped correctly we are not seeing the bomblets going long. We do not have all the settings available for the CBUs right now so you need to drop within those parameters for now or you will have issues. 

But the issue is that the NOSE fuze setting shouldn't care about any of the parameters, hence there shouldn't be a "out of parameters" drop. It just releases and activates, disregarding any burst altitude setting. Even if we get the ability to set burst altitude in the future, it will still constitute bugged behaviour if you need to drop it above the burst altitude with NOSE fuzing selected.

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-Col. Russ Everts opinion on surface-to-air missiles: "It makes you feel a little better if it's coming for one of your buddies. However, if it's coming for you, it doesn't make you feel too good, but it does rearrange your priorities."

 

DCS Wishlist:

MC-130E Combat Talon   |   F/A-18F Lot 26   |   HH-60G Pave Hawk   |   E-2 Hawkeye/C-2 Greyhound   |   EA-6A/B Prowler   |   J-35F2/J Draken   |   RA-5C Vigilante

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