horus-DCS Posted September 24, 2023 Share Posted September 24, 2023 They can see me behind the trees without any problem. Please check the replay. This is a critical issue for the helicopters performing popup attacks over the trees. And it doesn't look like AI related issue, but the tree objects have another issue as well. Projectiles penetrate the woods. Also seen in the replay. I've never seen these issues before. Some sneak attack tactics using trees as covers are completely useless for now. seethrough.trk 1 Link to comment Share on other sites More sharing options...
Flappie Posted October 1, 2023 Share Posted October 1, 2023 This issue is reported internally. 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
horus-DCS Posted October 19, 2023 Author Share Posted October 19, 2023 (edited) 2.9 updated but not fixed yet Edited October 19, 2023 by horus-DCS 1 Link to comment Share on other sites More sharing options...
Livers Posted October 20, 2023 Share Posted October 20, 2023 (edited) I just ran a 2.9 mission, and this is the first I've seen this "seeing through trees" in a long while. It's nuts, both sides firing endlessly at each other and starting forest fires. wildFire.trk Edited October 20, 2023 by Livers Added a track. 1 Link to comment Share on other sites More sharing options...
Dogmanbird Posted November 1, 2023 Share Posted November 1, 2023 Although I experienced the occasional AI shooting guns through the very tops of trees in 2.8, it has become a regular thing since 2.9 in the Caucasus map and it's now occurring at tree trunk height. I have also seen a sam pass through the trees and I'm fairly sure the perimeter wall around the airbase, travelling a few feet from the ground to hit it's target, which I've never seen in 2.8. I'm sorry I don't have a track to share for this but will try and upload when it happens again. Link to comment Share on other sites More sharing options...
horus-DCS Posted November 17, 2023 Author Share Posted November 17, 2023 2.9.1.48111 update still broken... 1 Link to comment Share on other sites More sharing options...
Mavkruger Posted December 20, 2023 Share Posted December 20, 2023 (edited) I test today with C-ram, it's impossible to play ambush helicopter like gazelle, the first picture is when i am spotted by the c-ram, the second is when he fire upon me. I post the track too. tree cram.trk Edited December 20, 2023 by Mavkruger 1 Link to comment Share on other sites More sharing options...
ShuRugal Posted December 23, 2023 Share Posted December 23, 2023 Here comes a track, same issue. I'm having problems with some vehicles on the move seeing targets through trees and buildings and stopping to engage because of it.... In the attached track, there are two groups of blue armor. One moves up the road to attack the beach which is defended by some BTRs and a Neustrashimy. The blue ground forces start shooting at the ship as soon as they are in max weapon range, completely ignoring the intervening forest. The ship shoots back, completely ignoring (and knocking down) the intervening buildings. The second group is moving on an airport defended by a mix of BTRs and BMPs. I have set the BTRs and BMPs in ambush positions, except they keep getting ambushed buy the blue forces, who see them through the trees as soon as they are in range and commence firing. This is making it very hard for me to "tune" the ambush enough to force the players to actually destroy the BTRs so that blue can capture the airfield. I originally set this up with only BTR-RDs, expecting that an overwhelming fusillade of ATGMs would be enough to knock the blue forces out.... except that everyone starts shooting through the trees at max range and makes it impossible for me to get the desired concentrated surprise fire. Unrelated: AI "on road" pathing logic seems incredibly bad. I notice units randomly swerving off the road to drive through buildings, blowing past corners and making circles forever, weird <profanity> like that. AI-SHOOTS-THROUGH-TREES-BLDGS.trk 1 Link to comment Share on other sites More sharing options...
Livers Posted February 23 Share Posted February 23 @Flappie, this appears fixed, yes? Link to comment Share on other sites More sharing options...
Flappie Posted February 23 Share Posted February 23 Let me check. Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
Flappie Posted February 23 Share Posted February 23 It seems like some things improved, but I would not call it fixed, no. See the OP track, for instance. 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
horus-DCS Posted February 24 Author Share Posted February 24 It seems like some things improved, but I would not call it fixed, no. See the OP track, for instance. Yes DCS 2.9.3.51704 Still broken.Sent from my iPad using Tapatalk 1 Link to comment Share on other sites More sharing options...
71st_Mastiff Posted March 18 Share Posted March 18 (edited) So the AI still wall hacks; see through buildings and trees & brush and smoke, when is this going to be fixed? its ridicules' to approach a target stealthily and still get AI snipe because they see you coming through the smoke and trees and tall buildings. Edited March 18 by 71st_Mastiff 3 " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690 MPG DDR4 || i9-14900k|| ddr4-64gb PC3200 || MSI RTX 4080S|Game1300w|Win11| |turtle beach elite pro 5.1|| ViRpiL,T50cm2||MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Asus|| Link to comment Share on other sites More sharing options...
RaisedByWolves Posted March 18 Share Posted March 18 We are told frequently that software development take a long time, etc. so I give it about two weeks. 1 Link to comment Share on other sites More sharing options...
Apocalypse31 Posted March 23 Share Posted March 23 I just can't touch Combined Arms in its current state. It's such a shame - it could be a great module but keeps falling short and being hamstrung with such game-breaking bugs. TankSim Discord Link to comment Share on other sites More sharing options...
Hotel Tango Posted April 30 Share Posted April 30 This is a very serious issue. Hopefully the devs take a look at it. As Apocalypse said, this module could be great! The perspective of playing as a ground unit while your friends operate their helis and planes are one of the most fun experiences one can have. But, the bugs that remains have to be taken care of. On 3/23/2024 at 12:06 PM, Apocalypse31 said: I just can't touch Combined Arms in its current state. It's such a shame - it could be a great module but keeps falling short and being hamstrung with such game-breaking bugs. 1 HRP | Derby "Wardog, launch!" Link to comment Share on other sites More sharing options...
sorcer3r Posted June 10 Share Posted June 10 any news about this? pretty frustrating especially in the kiowa [sIGPIC]http://i1293.photobucket.com/albums/b582/sorcerer17/sorcf16-b_zpsycmnwuay.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Gracey Posted June 28 Share Posted June 28 They are working on it @sorcer3r in fact the latest news give us a little insight into the changes that the Ground AI will get soon. I am very happy about it. Gracey's Village Always be yourself ~ Unless your can be a Unicorn, then be a Unicorn Link to comment Share on other sites More sharing options...
horus-DCS Posted July 12 Author Share Posted July 12 2.9.6.57650 Looks like it's finally fixed. I'm gonna test more actual combat situations. 1 Link to comment Share on other sites More sharing options...
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