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Gun reticle not visible in HUD


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Posted

At certain ranges and angles the sight moves out of view in the HUD, even with head tracking it becomes impossible to use.

Screen_231008_124408.jpg

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Posted (edited)

The A-10 HUD is notorious difficult to position properly for without stereoscopic view. I have in no other plane the same difficulties.

I had a little relief when I adjusted not only zoom but y and z-axis of the camera.

Edited by Hiob
  • Like 1

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

I get it that the real HUD apparently isn’t all visible at once and requires you to move your head around. But I’m not sure that this vertical limit could be realistic, it’s like the pilot would need to put their chin in their lap to use the gun. In truth a HUD is actually rather complicated to do right on a 2D screen so it seems some compromise is necessary. 

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Posted
6 minutes ago, razo+r said:

Judging from your pic you have your head rather on the higher side. 

 

My head is in the default position. 

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Posted
25 minutes ago, razo+r said:

Then maybe adjust the default position a bit.

Well the point is you shouldn’t have to. I don’t think the real pilot has to lower the seat to use the gun. 

i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5

Posted
1 hour ago, BIGNEWY said:

Check for snap view issues, otherwise you should adjust seat height to suit. 

It looks good here. 

Screen_231008_145206.jpg

 

this is with the default setting here

SnapViews["A-10C_2"] = {
[1] = {-- player slot 1
    [1] = {--LWin + Num0 : Snap View 0
        viewAngle        = 65.000000,--FOV
        hAngle            = 0.000000,
        vAngle            = -26.000000,
        x_trans            = -0.050000,
        y_trans            = 0.000000,
        z_trans            = 0.000000,
        rollAngle        = 0.000000,
        cockpit_version    = 1,
    },
    [2] = {--LWin + Num1 : Snap View 1
        viewAngle        = 50.000000,--FOV
        hAngle            = 0.000000,
        vAngle            = -90.000000,
        x_trans            = 0.282000,
        y_trans            = -0.100000,
        z_trans            = -0.250000,
        rollAngle        = 0.000000,
        cockpit_version    = 1,
    },
    [3] = {--LWin + Num2 : Snap View 2
        viewAngle        = 31.000000,--FOV
        hAngle            = 0.000000,
        vAngle            = -90.000000,
        x_trans            = 0.494000,
        y_trans            = -0.055000,
        z_trans            = 0.250000,
        rollAngle        = 0.000000,
        cockpit_version    = 1,
    },
    [4] = {--LWin + Num3 : Snap View 3
        viewAngle        = 55.000000,--FOV
        hAngle            = 0.000000,
        vAngle            = -90.000000,
        x_trans            = 0.261000,
        y_trans            = -0.065000,
        z_trans            = 0.250000,
        rollAngle        = 0.000000,
        cockpit_version    = 1,
    },
    [5] = {--LWin + Num4 : Snap View 4
        viewAngle        = 35.000000,--FOV
        hAngle            = 0.000000,
        vAngle            = -10.000000,
        x_trans            = 0.238000,
        y_trans            = -0.281000,
        z_trans            = -0.231000,
        rollAngle        = 0.000000,
        cockpit_version    = 1,
    },
    [6] = {--LWin + Num5 : Snap View 5
        viewAngle        = 52.000000,--FOV
        hAngle            = 0.000000,
        vAngle            = -9.500000,
        x_trans            = 0.323000,
        y_trans            = -0.053000,
        z_trans            = 0.000000,
        rollAngle        = 0.000000,
        cockpit_version    = 1,
    },
    [7] = {--LWin + Num6 : Snap View 6
        viewAngle        = 35.000000,--FOV
        hAngle            = 0.000000,
        vAngle            = -10.000000,
        x_trans            = 0.238000,
        y_trans            = -0.281000,
        z_trans            = 0.231000,
        rollAngle        = 0.000000,
        cockpit_version    = 1,
    },
    [8] = {--LWin + Num7 : Snap View 7
        viewAngle        = 68.628296,--FOV
        hAngle            = 68.292320,
        vAngle            = -11.477349,
        x_trans            = 0.000000,
        y_trans            = 0.000000,
        z_trans            = 0.000000,
        rollAngle        = 0.000000,
        cockpit_version    = 1,
    },
    [9] = {--LWin + Num8 : Snap View 8
        viewAngle        = 68.628296,--FOV
        hAngle            = 0.000000,
        vAngle            = 30.227919,
        x_trans            = 0.000000,
        y_trans            = 0.000000,
        z_trans            = 0.000000,
        rollAngle        = 0.000000,
        cockpit_version    = 1,
    },
    [10] = {--LWin + Num9 : Snap View 9
        viewAngle        = 68.628296,--FOV
        hAngle            = -67.172974,
        vAngle            = -11.477349,
        x_trans            = 0.000000,
        y_trans            = 0.000000,
        z_trans            = 0.000000,
        rollAngle        = 0.000000,
        cockpit_version    = 1,
    },
    [11] = {--look at left  mirror
        viewAngle        = 73.000000,--FOV
        hAngle            = 5.888000,
        vAngle            = -2.468000,
        x_trans            = 0.238000,
        y_trans            = 0.100000,
        z_trans            = -0.114000,
        rollAngle        = -22.000000,
        cockpit_version    = 1,
    },
    [12] = {--look at right mirror
        viewAngle        = 73.000000,--FOV
        hAngle            = -5.888000,
        vAngle            = -2.468000,
        x_trans            = 0.238000,
        y_trans            = 0.100000,
        z_trans            = 0.114000,
        rollAngle        = 22.000000,
        cockpit_version    = 1,
    },
    [13] = {--default view
        viewAngle        = 95.000000,--FOV
        hAngle            = 0.000000,
        vAngle            = -19.000000,
        x_trans            = 0.150000,
        y_trans            = 0.000000,
        z_trans            = 0.000000,
        rollAngle        = 0.000000,
        cockpit_version    = 1,

    },
    [14] = {--default view - VR
        viewAngle        = 73.000000,--FOV
        hAngle            = 0.000000,
        vAngle            = -19.000000,
        x_trans            = 0.150000,
        y_trans            = 0.000000,
        z_trans            = 0.000000,
        rollAngle        = 0.000000,
        cockpit_version    = 1,
    },

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Posted (edited)
On 10/8/2023 at 4:55 PM, BIGNEWY said:

It looks good here. 

This is what I get for the default view with TrackIR turned off. Doesn't seem correct. Yes, this can be fixed by just lowering the head position, but the default HUD looks off.

Although the real pilots eyes are about level with the top of the HUD so at closer range maybe this is correct.  

Screen_231009_183057.jpg

Edited by SharpeXB
  • Like 1

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Posted

But the default camera position is just that - a random default, that may or may not suit you. It is not sacrosanct. you can adjust it how you like it and save it as new default. There won't be a one fits all solution. Apart from that, real pilots would most likely need to adjust the seat when they jump in a new cockpit anyway. If you dont want to mess with the default camera postion, than use the seat like BN suggested.

  • Like 1

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted

The default camera position is a pretty close approximation to the recommended seating hight. There are two bolts on the top right of the HUD. Its recommended you set the seat hight so the top of the front (closest to the pilot) bolt is about halfway up the aft further bolt. So actually in that last screen shot your seating hight is waaay to low. Which is confusing, because if that were the case you should be struggeling to see the bottom of the HUD not the top... Strange. I wonder if its a fore/aft issue and not an up/down issue for you.

Posted

Any aircraft I’m sure has an an ideal seating position. Many such as airliners have actual dots or balls to line up your eye level on. There’s no real reason in a PC sim to adjust for your height, in the game we are all the same size.

On 10/10/2023 at 8:37 AM, Hiob said:

But the default camera position is just that - a random default

The default in the game should replicate the ideal view, not a random one, that would make no sense. There are some specific instances described in the manuals for changing you seat height like for landing or unguided bombing. I don’t recall this on the A-10C especially with regard to using the gun. 

15 hours ago, ASAP said:

The default camera position is a pretty close approximation to the recommended seating hight.

Indeed, it should be. What else?

15 hours ago, ASAP said:

So actually in that last screen shot your seating hight is waaay to low.

That’s the default view with TrackIR disabled. And from that position you’re actually too high up to see the piper. It’s necessary to lower that in the game in order to see it. 

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Posted
2 minutes ago, SharpeXB said:

…,in the game we are all the same size.

that is true, but we necessarily share the same idea about the ideal view. E.g. in many default views the camera is tilted down a couple degrees. Why is that 17 degrees and not zero or 25? Or the FOV, which is also part of the default view. It‘s easy to disagree on something like that. And there is no objective „right“ or „best“ view. That I meant by „random“, not actually randomly generated. 

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
16 minutes ago, Hiob said:

that is true, but we necessarily share the same idea about the ideal view. E.g. in many default views the camera is tilted down a couple degrees. Why is that 17 degrees and not zero or 25? Or the FOV, which is also part of the default view. It‘s easy to disagree on something like that. And there is no objective „right“ or „best“ view. That I meant by „random“, not actually randomly generated. 

There are certainly tricks done to help you see the cockpit. There isn’t really an equivalent to that IRL unless maybe using VR. The old A-10C it seems was set up so the player could squarely see the HUD and MFCDs on a smallish 1080p screen and read them. Without head tracking. So your position in the cockpit was actually way far forward. It was sorta odd but it worked. The A-10CII is a bit more like the other modules now. 

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Posted
15 hours ago, ASAP said:

The default camera position is a pretty close approximation to the recommended seating hight. There are two bolts on the top right of the HUD. Its recommended you set the seat hight so the top of the front (closest to the pilot) bolt is about halfway up the aft further bolt. So actually in that last screen shot your seating hight is waaay to low. Which is confusing, because if that were the case you should be struggeling to see the bottom of the HUD not the top... Strange. I wonder if its a fore/aft issue and not an up/down issue for you.

Doing that puts my head waaaaay up to the point where I can see most of the nose.  Are you sure it's not the other way around? 🙂

Posted
2 hours ago, Hiob said:

And there is no objective „right“ or „best“ view.

The airplane is however designed with an objective "right" and "best" view. The HUD is designed to be viewed from that vantage point. Also all the visual over the rail references that pilots train to use that as a baseline assumption. Obviously pilots have their preferences and can move their seat however they want, but from an aircraft design standpoint there's an intended spot for you eyes to be.

Posted
On 10/11/2023 at 3:17 PM, jaylw314 said:

Doing that puts my head waaaaay up to the point where I can see most of the nose.  Are you sure it's not the other way around? 🙂

I read it straight out of a document that I cant post a link to here. It came complete with a picture to illustrate exactly what I said. That's for real world at least. It works out to your eyes being about level with the top of the HUD. Not sure what you're seeing but it might also be skewed by foreward/aft head position.

Posted
34 minutes ago, ASAP said:

I read it straight out of a document that I cant post a link to here. It came complete with a picture to illustrate exactly what I said. That's for real world at least. It works out to your eyes being about level with the top of the HUD. Not sure what you're seeing but it might also be skewed by foreward/aft head position.

Yeah, I was guessing the goal was to be level with the top of the HUD, but if you put the top of the front bolt halfway up the aft bolt, that puts you higher.  lining up the top of he aft bolt halfway up the front bolt sounds more correct 🤷‍♂️

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