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Posted

btw. according me groups of AI behavior (non CA) is broken after 2.9

 

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  • NineLine locked and unlocked this topic
  • 8 months later...
Posted

Hey all.

I was fighting with the mission editor trying to achieve some (appearingly easy but in fact) absurdly difficult things like embarking some troops in some vehicles, and I came here. I would like to add a few more points to what is already said, based on my experience:
 

1.- You cannot embark troops in a group where at least one of the vehicles doesn't let you embark. Even when they "supposedly" can. I have a convoy of 9 vehicles (3 hmmwvs),5 APC MRAPS and one ATGM Stryker. All of those vehicles in name can embark troops, but when together in a group the task never appears. When trying, I created a mixed group of one truck M939 and one MRAP and it worked, so I (believe) it's the ATGM stryker. Allegedly it is created for that and it gives you the option, but it's the only type of vehicle of the ones mentioned above in which I never succeded embarking.

2.- As mentioned, you cannot embark a single group of troops, (let's say 20) in a hundred vehicles if none of the vehicles have singledly the capacity of accomodating 20 troops. It's not going to put, let's say, 4 in 5 HMMWVs. If you have a M939 where 30 enter, then they will embark only in that one. And since you can't divide groups, it's a huge pain in the can't remember the name of the part of the body.

3.- What you CAN do is, embark 3 different groups in 3 different vehicles as long as the following requirements are fulfilled: three different waypoints, each one with the AWP task of embarking a different group and the option "distribution" on each one of them, each marking a different vehicle.

4.- Why do the arrows even exist? If you touch them problems start to appear. And they can completely screw the embarking action.

5.- No matter if the vehicle group has further waypoints, once embarked, about 50% of the iterations, somehow decide to go back to waypoint one once they are full of the troops... :S

 

My problem is I am creating the typical rescue mission in which is important how many of the troops survive. Hence, I cannot make them dissappear and put another group because I don't know how many will be (and that changes A LOT in different iterations), and one of the groups are 15, so the only vehicle that can carry them is a truck, but since the group doesn't let me creat the embarking task, I have to make a different truck that appears as a trigget, but then again, in ground vehicles I cannot put the "follow" AWP, so it's a nightmare to coordinate.

And yet, I know the topic is about live embarking and so, but I had some fumes to get rid of... 😛

  • Like 1
  • 3 weeks later...
Posted

How does the "F10 Embark Troops" option work? I have a Mi-24P, player controlled from cold start in a single player mission. I have six troops standing by, assigned to embark to the Mi-24P. The Mi-24P is set to embark the troops - the group is named. I assumed that if I used the "F10 Embark Troops" options, the troops would embark without any other triggers.

I can get troops to embark to an AI controlled vehicle, disembark etc. But I have yet to master getting troops to embark to a player controlled vehicle.

Any advice?

Thanks

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  • 1 year later...
Posted
On 11/1/2023 at 4:31 AM, Abburo said:

To resume a bit based on previous comments, I think the way this feature would become useful should be like following:

As a CA vehicle commander 

I want to be able to load any infantry troops (without any ME special settings) from anywhere on the map,

So that I can transport and unload them anywhere else.

 

 

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Posted
On 8/20/2024 at 2:26 AM, Nialfb said:

How does the "F10 Embark Troops" option work? I have a Mi-24P, player controlled from cold start in a single player mission. I have six troops standing by, assigned to embark to the Mi-24P. The Mi-24P is set to embark the troops - the group is named. I assumed that if I used the "F10 Embark Troops" options, the troops would embark without any other triggers.

Player/client helo doesn't need any advanced waypoint/trigger settings. Only the ground troops need "embark to transport," set to desired vehicle type; I find that "any" doesn't work particularly well. Land within the set radius of the troops, in the comms menu you should see F7 "airborne troops." Inside that will be the group name of those troops.

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