YoYo Posted November 10, 2023 Posted November 10, 2023 btw. according me groups of AI behavior (non CA) is broken after 2.9 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Aoi Kaze Posted July 29, 2024 Posted July 29, 2024 Hey all. I was fighting with the mission editor trying to achieve some (appearingly easy but in fact) absurdly difficult things like embarking some troops in some vehicles, and I came here. I would like to add a few more points to what is already said, based on my experience: 1.- You cannot embark troops in a group where at least one of the vehicles doesn't let you embark. Even when they "supposedly" can. I have a convoy of 9 vehicles (3 hmmwvs),5 APC MRAPS and one ATGM Stryker. All of those vehicles in name can embark troops, but when together in a group the task never appears. When trying, I created a mixed group of one truck M939 and one MRAP and it worked, so I (believe) it's the ATGM stryker. Allegedly it is created for that and it gives you the option, but it's the only type of vehicle of the ones mentioned above in which I never succeded embarking. 2.- As mentioned, you cannot embark a single group of troops, (let's say 20) in a hundred vehicles if none of the vehicles have singledly the capacity of accomodating 20 troops. It's not going to put, let's say, 4 in 5 HMMWVs. If you have a M939 where 30 enter, then they will embark only in that one. And since you can't divide groups, it's a huge pain in the can't remember the name of the part of the body. 3.- What you CAN do is, embark 3 different groups in 3 different vehicles as long as the following requirements are fulfilled: three different waypoints, each one with the AWP task of embarking a different group and the option "distribution" on each one of them, each marking a different vehicle. 4.- Why do the arrows even exist? If you touch them problems start to appear. And they can completely screw the embarking action. 5.- No matter if the vehicle group has further waypoints, once embarked, about 50% of the iterations, somehow decide to go back to waypoint one once they are full of the troops... :S My problem is I am creating the typical rescue mission in which is important how many of the troops survive. Hence, I cannot make them dissappear and put another group because I don't know how many will be (and that changes A LOT in different iterations), and one of the groups are 15, so the only vehicle that can carry them is a truck, but since the group doesn't let me creat the embarking task, I have to make a different truck that appears as a trigget, but then again, in ground vehicles I cannot put the "follow" AWP, so it's a nightmare to coordinate. And yet, I know the topic is about live embarking and so, but I had some fumes to get rid of... 1
Nialfb Posted August 19, 2024 Posted August 19, 2024 How does the "F10 Embark Troops" option work? I have a Mi-24P, player controlled from cold start in a single player mission. I have six troops standing by, assigned to embark to the Mi-24P. The Mi-24P is set to embark the troops - the group is named. I assumed that if I used the "F10 Embark Troops" options, the troops would embark without any other triggers. I can get troops to embark to an AI controlled vehicle, disembark etc. But I have yet to master getting troops to embark to a player controlled vehicle. Any advice? Thanks Game setup - I9-13900K, 3000 MHz 24 Core 32 Logical Processors, NVIDIA RTX 4090, 42” ASUS 4K OLED monitor, TM HOTAS Warthog, TM TPR Rudder pedals, Bigscreen Beyond VR.
Ripcord Posted yesterday at 07:56 PM Posted yesterday at 07:56 PM On 11/1/2023 at 4:31 AM, Abburo said: To resume a bit based on previous comments, I think the way this feature would become useful should be like following: As a CA vehicle commander I want to be able to load any infantry troops (without any ME special settings) from anywhere on the map, So that I can transport and unload them anywhere else. You wrote a User Story. Are you in software development? [sIGPIC][/sIGPIC]
Nealius Posted 19 hours ago Posted 19 hours ago On 8/20/2024 at 2:26 AM, Nialfb said: How does the "F10 Embark Troops" option work? I have a Mi-24P, player controlled from cold start in a single player mission. I have six troops standing by, assigned to embark to the Mi-24P. The Mi-24P is set to embark the troops - the group is named. I assumed that if I used the "F10 Embark Troops" options, the troops would embark without any other triggers. Player/client helo doesn't need any advanced waypoint/trigger settings. Only the ground troops need "embark to transport," set to desired vehicle type; I find that "any" doesn't work particularly well. Land within the set radius of the troops, in the comms menu you should see F7 "airborne troops." Inside that will be the group name of those troops.
Ripcord Posted 6 hours ago Posted 6 hours ago (edited) On 7/29/2024 at 4:45 AM, Aoi Kaze said: 2.- As mentioned, you cannot embark a single group of troops, (let's say 20) in a hundred vehicles if none of the vehicles have singledly the capacity of accomodating 20 troops. It's not going to put, let's say, 4 in 5 HMMWVs. If you have a M939 where 30 enter, then they will embark only in that one. And since you can't divide groups, it's a huge pain in the can't remember the name of the part of the body. 3.- What you CAN do is, embark 3 different groups in 3 different vehicles as long as the following requirements are fulfilled: three different waypoints, each one with the AWP task of embarking a different group and the option "distribution" on each one of them, each marking a different vehicle. I was experimenting a bit with this. I learned the LAV-25 only carries 6 troops. So if you have a group of 3 LAV vehicles, for example, then you can still take up to 6 ground pounders per vehicle, but as stated, the ground pounders have to be placed in groups of 6 or less. Also I see that the AAV-7 does embark up to 21 ground troops. Edited 6 hours ago by Ripcord [sIGPIC][/sIGPIC]
Ripcord Posted 6 hours ago Posted 6 hours ago (edited) On 11/4/2023 at 12:33 PM, Kang said: I think it is a step in the right decision, but for as long as every single transfer needs to be specifically set up in the ME there is little to gain from adding more details to it, as it - to the pilot - functionally makes no difference to just activating a new unit at the target location. I disagree, to some extent. Sure as mission builder, you have to have specify where the embarkation takes place, but you can still offload them wherever. And that destination could be dynamic. Not that ground troops are super effective or anything in terms of firepower, but they can serve as a package to be defended, delivered or recovered in a mission. And, maybe the mission involves getting your vehicles across town to pick them up... so there is the potential of additional challenge there, particularly when the player has to pick the route to get to them, and deal with random threats along the way. The challenge is getting from point A to point B, and how to do that is still left to the player or tactical commander, and whatever pilots are in the mission. Of course, it would be far better if we could just embark troops on the fly, in game, without pre-programming anything. Edited 5 hours ago by Ripcord [sIGPIC][/sIGPIC]
Ripcord Posted 5 hours ago Posted 5 hours ago (edited) I would like to add 3 observations/gripes.. 1. So, do JTAC infantry objects not move? What's up with that? I guess that means no way to embark/disembark a JTAC group? 2. We have RPG-toting insurgents... Can we not get this as regular infantry ground guy? I mean, it's just a different model, really, same in-game logic. 3. Is there no way to allow for 'embarking' a downed pilot? This seems like such an obvious feature to have, after all these years... You need a lift? Nah, I'm good... Edited 5 hours ago by Ripcord 1 [sIGPIC][/sIGPIC]
Ripcord Posted 4 hours ago Posted 4 hours ago (edited) Ah hold on, a UH-1 will pick up that stationary JTAC infantry troop - you gotta land right on him almost, but he just disappears and the Huey flies off. EDIT: actually the UH-1 will land right on them and kill them. So that's an interesting twist. Edited 4 hours ago by Ripcord 1 [sIGPIC][/sIGPIC]
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