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Posted
11 hours ago, Robi Hobby said:

I have the Quest 3 and my Pixel Density is 1.3
With 1.3 I see the Black Squares very sharp and large. 
With a Pixel Density of 1.0 they look a bit blurrier and smaller. If I set the Pixel Density to 1.1 they look larger and sharper again. 

Unfortunately still no solution from ED?  😕

 

 

 

What are your settings in meta link? Do you have the resolution slider set to 1 or pushed to the right for max resolution? Any other supersampling via Oculus Tray Tool or oculus debug tool? The reason I ask is that it is difficult to compare between headsets without knowing what the final supper sampled-resolution is. For example, someone running a Q3 with an output of 2700 pixels is going to see bigger dots than someone running at 3500 pixels. I run my Quest Pro at 3500 pixels (centre Res equivalent via QVFR) and the dots don't look too bad.

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Posted
vor 45 Minuten schrieb Qcumber:

What are your settings in meta link? Do you have the resolution slider set to 1 or pushed to the right for max resolution? Any other supersampling via Oculus Tray Tool or oculus debug tool? The reason I ask is that it is difficult to compare between headsets without knowing what the final supper sampled-resolution is. For example, someone running a Q3 with an output of 2700 pixels is going to see bigger dots than someone running at 3500 pixels. I run my Quest Pro at 3500 pixels (centre Res equivalent via QVFR) and the dots don't look too bad.

Yes Resolution slider set to 1 ,  us Oculus debug tool  but not Oculus Tray Tool. 

 

Posted (edited)

ODT doesnt remember all settings, you have to set it up again and again. OTT remembers, its a lot better tool for this. Also you can have different profiles for each your VR games.

Edited by YoYo

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Posted
1 hour ago, Robi Hobby said:

Yes Resolution slider set to 1 ,  us Oculus debug tool  but not Oculus Tray Tool. 

 

By my reckoning this means that your output resolution will be about 2300. I'm not at my computer but I think the resolution at x1 in meta link is about 1750. So 1750 x PD 1.3 = 2275. Ideally you want to aim for the native resolution of the headset x1.5 for a total of 3312 (2208x1.5). This is the "godlike" setting used in Virtual Desktop. It will make the image look a lot sharper and more detailed and spotting dots should look a better size. You can set the resolution in OTT but leave PD at x1 in DCS. If your base resolution is 1750 you will need to dial in x1.9 in OTT to get 3312 pixels. 

Have you tried using QVFR? You can use this to set the centre resolution to x1.9 and leave the periphery at x1. This would give you centre clarity without impacting too much on performance. 

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  • 3 weeks later...
Posted
On 11/6/2024 at 4:57 PM, BIGNEWY said:

I use PD 1.0 in DCS with the PIMAX Crystal and its perfect for me. 

It is going to be very difficult to make everyone happy no matter what we do, there are way to many variables at play. 

How is it perfect for you? Do you see dots? I have the crystal, and I'm on 1, and I have absolutely no dots whatsoever. Like , spotting is turned off, no dots.

Do I have a bug? Should I see something? 

Posted
2 minutes ago, SWAR1 said:

How is it perfect for you? Do you see dots? I have the crystal, and I'm on 1, and I have absolutely no dots whatsoever. Like , spotting is turned off, no dots.

Do I have a bug? Should I see something? 

Yeah, we’d need to know what defines “perfect”, in this case.

  • Like 2
Posted

"Perfect" is the ability to turn OFF these spotting dots in VR.  That would be perfect.

For those that want them on, have fun chasing your zero.

  • Like 3
Posted (edited)
27 minutes ago, Parkour said:

"Perfect" is the ability to turn OFF these spotting dots in VR.  That would be perfect.

For those that want them on, have fun chasing your zero.

We all get that, thanks. But “in this case” obviously referred to Bignewy’s comment. Because him referring to his experience as “perfect” for him is meaningless to us without an understanding of his idea of “perfect”.

Edited by Cab
  • Like 1
Posted
5 hours ago, Bounti30 said:
Has anyone noticed an improvement before I update for nothing?

No any changes, also the problem from now is that you see this black box over the fog (ground units), so it looks quite unnatural.

  • Like 1
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Posted
8 hours ago, YoYo said:

No any changes, also the problem from now is that you see this black box over the fog (ground units), so it looks quite unnatural.

You will need to buy a Pimax headset....

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Posted
1 hour ago, Bounti30 said:
You will need to buy a Pimax headset....

Why? I've tested Pimaxes many times and for me this VR set is overrated. I will never go to Pimax. Besides, the question was whether there are any changes after the last patch, do you think the change would only apply to Pimax? LOL 😅.

  • Like 1

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Posted

🤔

This is probably just an interpretation on my part.
But I still ask myself the question
We will see
 

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Posted
Why? I've tested Pimaxes many times and for me this VR set is overrated. I will never go to Pimax. Besides, the question was whether there are any changes after the last patch, do you think the change would only apply to Pimax? LOL .
He probably suggests that ED and Pimax are in kahoots and DCS is tuned for Pimax. Which we know it isn't as Pimax users have reported the same issues.

Sent from my SM-A536B using Tapatalk

  • Like 1
Posted (edited)
1 hour ago, MAXsenna said:

He probably suggests that ED and Pimax are in kahoots and DCS is tuned for Pimax. Which we know it isn't as Pimax users have reported the same issues. emoji6.png

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ok
I didn't have the information
so I take back what I said
 
Edited by Bounti30

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Posted (edited)
On 12/5/2024 at 12:21 AM, YoYo said:

No any changes, also the problem from now is that you see this black box over the fog (ground units), so it looks quite unnatural.

The same for me
I tried the latest update and it's terrible.
Again, revert to an old version.
But let's be patient, they worked....
Given the route it takes, we're going to end up with unicorns in the sky 

🤪

Edited by Bounti30
  • Like 2

I9 9900k, RTX3090, 64Go, Nvme SDD, X56, pro rudder pedals, Quest2

Posted
It becomes long and tiring.
I'm actually thinking of stopping DCS.
I pray for conquering software.
For me no money for ED 
so much investment in equipment and modules. It’s disgusting.
  • Like 2

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  • ED Team
Posted
1 minute ago, Bounti30 said:
It becomes long and tiring.
I'm actually thinking of stopping DCS.
I pray for conquering software.
For me no money for ED 
so much investment in equipment and modules. It’s disgusting.

Sorry it is taking so long, it isnt a simple matter. But please do not derail this thread. 

If you need to take a break no problem I hope you will return when you are happy again. 

thank you 

  • Like 1

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Posted

An OFF switch is not a simple matter? You can still turn the spotting dots off in 2D, you could turn them off in VR before the infamous "rollback" of spotting mechanics 6 months ago. 6 months we're dealing with this!

And now with the new fog update it's even more broken that it was before.

Seriously ED, this is embarrassing. 

 

 

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Posted
2 hours ago, some1 said:

An OFF switch is not a simple matter? You can still turn the spotting dots off in 2D, you could turn them off in VR before the infamous "rollback" of spotting mechanics 6 months ago. 6 months we're dealing with this!

And now with the new fog update it's even more broken that it was before.

Seriously ED, this is embarrassing. 

 

 

+1

  • Like 2
Posted
7 hours ago, BIGNEWY said:

Sorry it is taking so long, it isnt a simple matter. But please do not derail this thread. 

If you need to take a break no problem I hope you will return when you are happy again. 

thank you 

It's a simple matter to enable VR users to turn OFF the spot dots. 

Not tune it for every headset. Not take into account every possible pixel density out there. Not get it to your "white paper" design spec. Simply put in a if/then statement that doesn't call the spotting dot rendering function if the VR user doesn't want black squares.

It shouldn't take 8,500 hours to figure out. We are just getting frustrated and patience is not running thin, its gone. You wanted our feedback, you asked for it, and you'll keep getting it until you give us back what we used to have.

😞

Here is some sample code to cut down on those man hours..

#include <iostream>

#define DISABLE_FUNCTION 1

#if !DISABLE_FUNCTION
void myFunction() {
    std::cout << "Function is running!" << std::endl;
}
#endif

int main() {
#if !DISABLE_FUNCTION
    myFunction();
#else
    std::cout << "Function is disabled." << std::endl;
#endif
    return 0;
}

  • Like 2
  • ED Team
Posted

Dear all, I thank your for the feedback on this, and I share your frustration with the lack of quality change for this. We are looking at options to allow players to adjust for their own setup. I agree its moved much too slow and I have taken my frustration up the ladder. I hope to see something new on this soon. Until I will close this until we have something new and more viable to test, and once again I apologize for the time its taken. 

Thanks!

 

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