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VR Quad Views Dynamic Foveated Rendering visible artifacting - pls could you investigate


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Posted

Now that Quad Views has become official part of Pimax Play and also found its way into the DCS Settings, is there a chance this can be fixed @BIGNEWY?
 

Quad Views has been a game changer for VR performance but this bug is really annoying as it breaks immersion in many cases. Thanks!

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  • 2 weeks later...
  • 3 months later...
Posted (edited)

Bump.  And now just noticed that when touching down on the carrier deck at night the flashing carrier deck lights cause the foveated region to light up so that I can see a highly immersion-breaking bright yellow square.  Sorry can't provide screenshot as it's only visible briefly when the lights flash.

I know this only affects a relatively very small number of users but I really wish someone could look into it.  Please.  Thanks.

Edited by Hippo

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Posted

Good luck on that.

As I understand it, this is a now unsupported mod.

We should (and certainly in my case am) be grateful that we had it at all.

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Posted
56 minutes ago, Mr_sukebe said:

Good luck on that.

Thank you, fingers crossed.

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Posted (edited)
1 hour ago, Mr_sukebe said:

As I understand it, this is a now unsupported mod.

image.png

Edited by Hippo

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  • 7 months later...
Posted

+1

 

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Posted

Still there..
 

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Posted

I just started using DFR and this is a bit of a problem. Im hoping this can be addressed!

this doesn't look too promising though. 😞 

  • 2 months later...
Posted

Hi. I see this topic goes for 2+ years now, and not much has been done. My case is like many mentioned before: left eye shows prominent square due to darker outside lowres region. The right eye has even and seamless edges of foveated borders. It didn't bothered me very much on low resolution headsets with foveated region set to 40-50%, but with Crystal Super and much smaller square it is very anoying. It is time to fix this. Right eye if OK, so why left is neglected for 2+ years.

  • ED Team
Posted
20 minutes ago, Kriz said:

Hi. I see this topic goes for 2+ years now, and not much has been done. My case is like many mentioned before: left eye shows prominent square due to darker outside lowres region. The right eye has even and seamless edges of foveated borders. It didn't bothered me very much on low resolution headsets with foveated region set to 40-50%, but with Crystal Super and much smaller square it is very anoying. It is time to fix this. Right eye if OK, so why left is neglected for 2+ years.

Unfortunately dfr creates some challenges, I dont think it can be truly addressed currently, to have dev time on this would be wasted if we need to change it again for vulkan. I know its not what you want to hear but we will need to wait and see for now. 

thank you 

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Posted

Have you tried turning SSAO off in DCS?

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Posted
1 hour ago, Tshark said:

Have you tried turning SSAO off in DCS?

It’s not just SSAO. Anything screen-space will cause issues with foveated rendering in DCS currently - and DCS currently used a lot of that.

The easiest way to check is with lens effects enabled: look at the sun, keep your head as still as possible but move your eyes around. It will become instantly obvious.

Also an issue is that, and this is the most noticeable in dark cockpits (F-4 *cough*), your eyes cast “light beams” that move around where you look. This also happens in external view.

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