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Posted
On 10/30/2023 at 3:13 AM, IronMike said:

Yes, we are almost finished with it.

Thx and +1 for the idea!

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  • 2 weeks later...
Posted

I hope that it is actually a full PDF manual like the rest of the modules and not an online manual, since I like to take it with me in my tablet. What I like is if you point the updates to the PDF manual with each update...

  • Like 3
Posted
14 hours ago, sniperpr1 said:

I hope that it is actually a full PDF manual like the rest of the modules and not an online manual, since I like to take it with me in my tablet. What I like is if you point the updates to the PDF manual with each update...

They said it will be both a PDF and an online manual

  • Like 2

.

 

Posted
43 minutes ago, talvikko said:

The manual will only be available to users who have pre-purchased the module? (or will be able to read it before purchasing?)

I would assume it will be available to everyone like the F-14 manual.

  • Like 1
Posted

The manual will be made available before release (to anyone).
Like the F-14 Manual, it will come as website primarily. It will also be embedded in the game, as seen in the trailer video.
Regarding PDF version, we have to see. Its unfortunately a bit tricky to export it to a PDF







  • Like 5
Posted

How about just the pages with the cockpit layout?  I'm building new controls for the Multipit and would like to get hud/arm and fuel controls in particular.  If they're not mapped that's a bridge I'll burn later, but it would be nice to get it all laid out.

It's not stopping me (actually my supply of JST-XH 2.5 8 pin connectors in the problem right now) but that should change soon. 

  • Like 1
Posted (edited)

I suppose for some of that you can refer to real cockpit screenshots or even to our cockpit shots we shared on media or even from the trailer.

For reference, this is the pilot pit:

iRqimuz.jpeg

and this the WSO pit:

7sX33cP.png

If you got any question what is what, just ask 🙂

Edited by Zabuzard
  • Like 2
  • Thanks 1
Posted
1 hour ago, Zabuzard said:

I suppose for some of that you can refer to real cockpit screenshots or even to our cockpit shots we shared on media or even from the trailer.

For reference, this is the pilot pit:

iRqimuz.jpeg

and this the WSO pit:

iRqimuz.jpeg

If you got any question what is what, just ask 🙂

 

Corporate wants you to find the differences between these photos.

  • Like 4
Posted (edited)
8 hours ago, Zabuzard said:

I suppose for some of that you can refer to real cockpit screenshots or even to our cockpit shots we shared on media or even from the trailer.

For reference, this is the pilot pit:

iRqimuz.jpeg

and this the WSO pit:

7sX33cP.png

If you got any question what is what, just ask 🙂

 

Thanks, Zabuzard!  One question is the functionality of the switches you can't see in that photo behind the stick.  This is not quite the same as the photo you posted, so maybe they don't exist in the version HB is producing? 

image.png

 

 

Edited by Raisuli
  • Like 1
Posted (edited)
13 minutes ago, Raisuli said:

Thanks, Zabuzard!  One question is the functionality of the switches you can't see in that photo behind the stick.  This is not quite the same as the photo you posted, so maybe they don't exist in the version HB is producing? 

The HB model has behind the stick:

Pilot Pit:

  • Screen Mode (TV, Radar, Off)
  • Gun Rate (High, Low)
  • Gun Clear Mode (Auto Clear, Non Clear)
  • G-Meter
  • Oil Pressure Gauges
  • Hydraulic Pressure Gauges
  • Pneumatic Gauge
  • Gun Round Counter (with Knob to set)
  • Crank to adjust Pedal Position
  • Missile Reject Switch
  • Shrike Band Selection Switch

WSO:

  • Target Designator Panel (Pave Spike)
  • Radar/Screen Panel with Screen Controls (Brightness, Contrast, ...)

You can see one half of that in this shot shared by us at some point somewhere:

nskShqF.png

Edited by Zabuzard
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  • Thanks 1
Posted
4 minutes ago, Zabuzard said:

The HB model has behind the stick:

Pilot Pit:

  • Screen Mode (TV, Radar, Off)
  • Gun Rate (High, Low)
  • Gun Clear Mode (Auto Clear, Non Clear)
  • Oil Pressure Gauges
  • Hydraulic Pressure Gauges
  • Pneumatic Gauge
  • Gun Round Counter (with Knob to set)
  • Crank to adjust Pedal Position
  • Missile Reject Switch
  • Shrike Band Selection Switch

WSO:

  • Target Designator Panel (Pave Spike)
  • Radar/Screen Panel with Screen Controls (Brightness, Contrast, ...)

Thanks!  Love the commonality between aircraft; you'd almost think they're designed to do the same things, more or less.  Makes my task so much simpler!

  • Like 4
Posted

Phantom pit-building right now is really hard.  Until we get the DSCG bird in our hangars (or at least have more detailed in-game footage), there's too many variables for many of the front seat panels to be sure I'm modelling the correct version of each panel.  The AFCS one is pretty safe and doesn't appear to have changed much aside from getting an extra position on the 'engage' switch for 'CMPT STR', and the one with the rudder trim is also relatively consistent.  But everything else seems to have a massive range of variations.

That panel to the left of the throttle in @Zabuzard's screenshot is the first time I've seen that particular variation.  I've seen APU-related switches there instead of the APS-107/APQ-120 switches, and I'm sure on one I've seen the generator master switches there.  The fuel panel seems to have been the most common one, it's identical to the one in the F-4G manual.

And then I'm sure the DMAS one is going to be different again!

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