draconus Posted November 18, 2023 Posted November 18, 2023 On 11/16/2023 at 11:25 PM, Davee said: Exactly, can't find a toggle anywhere. Looks the same to me. This is in options/gameplay tab as toggle but I don't see a difference either - stuck with new fat dots. Thanks ED for the option but please make it work. @St4rgun There are two masks for VR: one for MSAA - setting for how big area of the center screen gets AA treatment - I don't use MSAA one for HMD - it cuts off the area of the screen that can't be physically seen in your HMD, so you get more performance - this works for me Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Ninjaviper Posted November 18, 2023 Posted November 18, 2023 1 hour ago, draconus said: This is in options/gameplay tab as toggle but I don't see a difference either - stuck with new fat dots. Thanks ED for the option but please make it work. @St4rgun There are two masks for VR: one for MSAA - setting for how big area of the center screen gets AA treatment - I don't use MSAA one for HMD - it cuts off the area of the screen that can't be physically seen in your HMD, so you get more performance - this works for me How do you set the HMD screen cut off? i5 7600K OC 4.4, MSI Z270 Sli plus GTX 1080 OC, 2x16 GB Memory 3000 MHz, Windows 10 Thrustmaster Warthog, VKB pedals TrackIR 5.
St4rgun Posted November 18, 2023 Posted November 18, 2023 (edited) 2 hours ago, draconus said: This is in options/gameplay tab as toggle but I don't see a difference either - stuck with new fat dots. Thanks ED for the option but please make it work. @St4rgun There are two masks for VR: one for MSAA - setting for how big area of the center screen gets AA treatment - I don't use MSAA one for HMD - it cuts off the area of the screen that can't be physically seen in your HMD, so you get more performance - this works for me All right then, for everyone using VR and knowing what I'm talking about: I described the missing black VR mask which cuts off the non visible parts of the HMD, and indeed is missing. Try looking straight or up and check it out only with peripheral vision. Or just take off the HMD and look at the monitor screen: the black cutting mask is missing. I's a well known, REPORTED bug for YEARS. This mask only shows when MSAA turned on. In other cases it's transparent, that's why the sky showing through. When with 2.9 the new AA method arrived (DLAA) I switched off MSAA to use DLAA instead, and this caused losing the mask. Simple as that. @BIGNEWY, any thoughts? Edited November 18, 2023 by St4rgun PC: 14700K | Gigabyte Z790 | Palit 3090 GamingPro | 32GB | Win10 Pro HMD: HP Reverb G2 | OpenXR @ 150% | DCS 2.9: PD: 1.0, DLSS 4 Profile "K" / "Performance" with Sharpening 1 Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP
draconus Posted November 18, 2023 Posted November 18, 2023 1 hour ago, St4rgun said: the black cutting mask is missing It's not really missing - your only complaint is that the mask is not black - bacuase it has a background? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
St4rgun Posted November 18, 2023 Posted November 18, 2023 12 minutes ago, draconus said: It's not really missing - your only complaint is that the mask is not black - bacuase it has a background? Exactly, as described a dozen times. This is not "only" complaint, it's massively ruining immersion having the blue sky shining through the bottom of my view in an otherwise dark cockpit. As the "mask" is already there I simply don't understand what takes months (ok, let's be honest: YEARS) for the team to switch it to black regardless of applied AA type. Before 2.9 it was not a problem, because I always used MSAA which shows it properly black, but now after a month and two more patches later I'm getting really frustrated with it. I really hope this bug patch only missing because some miscommunication and will be corrected in the next OB at last. PC: 14700K | Gigabyte Z790 | Palit 3090 GamingPro | 32GB | Win10 Pro HMD: HP Reverb G2 | OpenXR @ 150% | DCS 2.9: PD: 1.0, DLSS 4 Profile "K" / "Performance" with Sharpening 1 Controllers: VKB Gunfighter MkIII base & 200 mm curved extension center mounted + TM F16 Grip / MCG Pro Grip | TM TFRP
draconus Posted November 18, 2023 Posted November 18, 2023 (edited) 11 minutes ago, St4rgun said: This is not "only" complaint, it's massively ruining immersion having the blue sky shining through the bottom of my view in an otherwise dark cockpit This means the mask is wrong (too big) for your HMD in the first place. You're not supposed to see it, whatever the background is applied. It does not do its job in your case, so I suggest to turn it off until it's fixed. No problem with that in Rift S. @Ninjaviper It's the toggle in DCS options > VR page. Edited November 18, 2023 by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
ED Team BIGNEWY Posted November 18, 2023 Author ED Team Posted November 18, 2023 Hi all, if you are having issues its best to post in a thread on your own with your DCS logs and track replays if required, in here it will get lost. Please keep this thread for patch note discussion. thank you 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Davee Posted November 18, 2023 Posted November 18, 2023 7 hours ago, draconus said: This is in options/gameplay tab as toggle but I don't see a difference either - stuck with new fat dots. Thanks ED for the option but please make it work. Thanks. Overlooked that one.
Apache 64 Posted November 18, 2023 Posted November 18, 2023 Am 16.11.2023 um 08:57 schrieb BIGNEWY: DCS: F/A-18C Hornet by Eagle Dynamics Fixed: Distance to head is tuned at which head is visible Am 16.11.2023 um 08:57 schrieb BIGNEWY: DCS: Mi-24P Hind by Eagle Dynamics Added: New pilots models inside and outside of cockpit, new pilots animations Many thanks for these fixes / improvements and the pilot boddies for the Hind. Hopefully you could implement the same for the Apache soon. Would be really great. Thanks and best regards 1
draconus Posted November 20, 2023 Posted November 20, 2023 We had a nice NVG circle in VR since 2.9. What happened in 2.9.1? Why it's back to full screen NVG? 3 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Dunska Posted November 20, 2023 Posted November 20, 2023 I like the Max FPS option in the GUI now, however it does not allow setting 72 FPS for VR usage. I used to do this in autoexec.cfg, but that is now not taking effect. I can set 72 FPS in the options.lua, but as soon as I open the options GUI in game it drops it to 70. I would be great if the Max FPS slider would allow changing in 1 FPS increments.
Buzz313th Posted November 20, 2023 Posted November 20, 2023 8 hours ago, Dunska said: I like the Max FPS option in the GUI now, however it does not allow setting 72 FPS for VR usage. I used to do this in autoexec.cfg, but that is now not taking effect. I can set 72 FPS in the options.lua, but as soon as I open the options GUI in game it drops it to 70. I would be great if the Max FPS slider would allow changing in 1 FPS increments. Question on this topic. Can the core simulation of DCS be running at a higher frame rate than the locked rendered frame rate going to display devices? If so, would this new setting reduce system load if core sim frame rate was substantially higher than rendering display frame rate? Rig Specs: Win11, 12900k@3.9-5.2, RTX4080, 64G DDR5@4800, Quest3@4800x2600 (Oculus Link Cable On Link, no VR tweaks) DCS World: MT 2.9 with CPU Core #8 Disabled Module Proficiency: F-15C, A-10CII, F-16C, Modules Owned NOT Proficient: The rest of FC3, F-18C Terrain Owned: NTTR, DCS World Included Maps
Hiob Posted November 20, 2023 Posted November 20, 2023 (edited) 56 minutes ago, Buzz313th said: Question on this topic. Can the core simulation of DCS be running at a higher frame rate than the locked rendered frame rate going to display devices? If so, would this new setting reduce system load if core sim frame rate was substantially higher than rendering display frame rate? Whatever the limiting factor to your (unlimited) fps is (show the in-game telemetry with rctrl-pause), it will be relieved from load when you limit the fps below that. However, once you enable the fps-limiter, it will always show cpu-bound. (because it‘s the main thread that enforces the limit) Edited November 20, 2023 by Hiob "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Buzz313th Posted November 20, 2023 Posted November 20, 2023 8 minutes ago, Hiob said: However, once you enable the fps-limiter, it will always show cpu-bound. (because it‘s the main thread that enforces the limit) That makes complete sense. So is the entire simulator running at the rendering limiter if set? Or could other parts of the sim be running faster? I am assuming the rcntrl+pause FPS indicator is only showing rendering frames. Rig Specs: Win11, 12900k@3.9-5.2, RTX4080, 64G DDR5@4800, Quest3@4800x2600 (Oculus Link Cable On Link, no VR tweaks) DCS World: MT 2.9 with CPU Core #8 Disabled Module Proficiency: F-15C, A-10CII, F-16C, Modules Owned NOT Proficient: The rest of FC3, F-18C Terrain Owned: NTTR, DCS World Included Maps
Hiob Posted November 20, 2023 Posted November 20, 2023 1 minute ago, Buzz313th said: That makes complete sense. So is the entire simulator running at the rendering limiter if set? Or could other parts of the sim be running faster? I am assuming the rcntrl+pause FPS indicator is only showing rendering frames. I‘m not 100% sure what you mean with „other parts“. Do you mean things like AI-calculations, physics model and such? I don’t think that those are bound to the picture refresh rate in the first place. Do you mean that limiting the fps does free „cpu capacity“ for other tasks….? Probably/Maybe…. to a certain extent. However, in the MT-version of the game it is probably irrelevant, since the main render thread is probably exclusive to rendering the picture (I assume) 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
draconus Posted November 20, 2023 Posted November 20, 2023 57 minutes ago, Hiob said: However, once you enable the fps-limiter, it will always show cpu-bound. (because it‘s the main thread that enforces the limit) If you kill the GPU with some VR 8k MSAAx4 I'm pretty sure it will be GPU bound and won't reach your limit. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Hiob Posted November 20, 2023 Posted November 20, 2023 (edited) 15 minutes ago, draconus said: If you kill the GPU with some VR 8k MSAAx4 I'm pretty sure it will be GPU bound and won't reach your limit. Obviously. As I said, when you fps-limit below what your system can achieve unlimited. When you don’t reach your set fps-limit, it simply doesn’t apply. To put in other words. You‘re basically setting a hard cpu-limit. When your GPU can‘t reach the set limited in the first place, you‘re back to square one. Edited November 20, 2023 by Hiob "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
YoYo Posted November 22, 2023 Posted November 22, 2023 Hot fix Today! I hope NVG and some radio menu issues will be solved :). Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
DAZnBLAST Posted November 22, 2023 Posted November 22, 2023 Hoping for black and white flickering fixed. 1 My Hangar: F16C | FA18C | AH64D | F14A/B | M2000C | AV8B | A10C/ii | KA50/iii | Chinook | UH1H | Gazelle | FC3 | CA | Supercarrier My Spec: Obsidian750D Airflow | Z690 Tomahawk | 12700K | 32GB DDR4 Vengeance @3600 | RTX3080 12GB OC | ZXR PCIe | WD Black 2TB SSD | Log X56 | Log G502 | TrackIR | 1 badass mutha
ED Team BIGNEWY Posted November 22, 2023 Author ED Team Posted November 22, 2023 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.1.48335/ DCS World IR-pointer visible without NVG, even in broad daylight (changed nvd turned on logic for laser ray) - fixed MP. Net protocol up - old MP version wont see new Crash when destroying vehicle with Insurgent AK-74 - fixed. Fixed crash on Lua states created outside of the ED_lua_open() wrapper Crash GetGeoInfoW DCS_server.dll creating aircraft without 3d model. Added protection against creating aircraft without 3d model. AI aircraft. B-52 wheel chock_NM texture AI aircraft. B-52 corrected textures name in LOD_0. Now not use pilots textures from bazar VR. NVG mask in VR covers entire FOV DCS: F-16C Viper by Eagle Dynamics Updated German Flight manual DCS: F/A-18C Hornet by Eagle Dynamics Fixed crash if two tankers added as member Campaigns DCS: MAD Campaign by Stone Sky In all missions, the bug with automatic installation of UHF in the Gazelle has been fixed. Fixed compatibility issues in some missions. DCS: MAD AH-64D Campaign by Stone Sky Added DATALINK function to all missions Information about setting up DATALINK has been added to the briefing and the document. DCS: MAD Black Shark Campaign by Stone Sky Missions 3 and 11, have been adjusted for players without the Supercarrier module. Mission 7, the attack scene at the start of the mission has been adjusted. 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
DAZnBLAST Posted November 22, 2023 Posted November 22, 2023 (edited) Unfortunately, no flickering fix in this build When will this be fixed?? IMO destroys immersion! Edited November 22, 2023 by DAZnBLAST 2 My Hangar: F16C | FA18C | AH64D | F14A/B | M2000C | AV8B | A10C/ii | KA50/iii | Chinook | UH1H | Gazelle | FC3 | CA | Supercarrier My Spec: Obsidian750D Airflow | Z690 Tomahawk | 12700K | 32GB DDR4 Vengeance @3600 | RTX3080 12GB OC | ZXR PCIe | WD Black 2TB SSD | Log X56 | Log G502 | TrackIR | 1 badass mutha
ED Team BIGNEWY Posted November 22, 2023 Author ED Team Posted November 22, 2023 17 minutes ago, Razorback said: MP. Net protocol up means ?? MP. Net protocol up, old MP version wont see new edited 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted November 22, 2023 Author ED Team Posted November 22, 2023 39 minutes ago, DAZnBLAST said: Unfortunately, no flickering fix in this build When will this be fixed?? IMO destroys immersion! no fix yet, team still working on it sadly. Hopefully soon 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
DAZnBLAST Posted November 22, 2023 Posted November 22, 2023 Thanks for the update BN 1 My Hangar: F16C | FA18C | AH64D | F14A/B | M2000C | AV8B | A10C/ii | KA50/iii | Chinook | UH1H | Gazelle | FC3 | CA | Supercarrier My Spec: Obsidian750D Airflow | Z690 Tomahawk | 12700K | 32GB DDR4 Vengeance @3600 | RTX3080 12GB OC | ZXR PCIe | WD Black 2TB SSD | Log X56 | Log G502 | TrackIR | 1 badass mutha
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