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TeTeT's Vietnam War Vessels


TeTeT

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[Edit: updated 2024-04-23]

Hello,

Vietnam War Vessels 0.4.1 is out: https://github.com/tspindler-cms/tetet-vwv/releases

This maintenance release includes several enhancements to existing assets.

The flagship CVA-31 Bon Homme Richard of our mod now has a companion - generic Essex Class carriers featuring the SCB-125 update, complete with an angled deck and steam catapults. The ship's number is now dynamically applied from a set of textures, instead of being fixed in the model. Additionally, the lower hull now boasts a red coating, accented with a black waterline. Most notably, we've added new runway and taxi configurations for 24 and 36 planes on deck, crafted by Beldin, allowing for more densely packed flight decks. For more details, please refer to the Bon Homme Richard README.

Thanks to the collaborative efforts of Beldin and currenthill, the main armament of the USS Maddox has been upgraded to engage both ship/shore and AA targets effectively.

The MiG-17F now sports a fresh set of liveries provided by seabat, alongside an updated collision shell that should result in fewer errors reported in the dcs.log.

Similarly, the F-8 Crusader has received an updated collision shell, hopefully improving its performance and reducing log errors.

Please download from

https://github.com/tspindler-cms/tetet-vwv/releases

We also have a discord channel dedicated to the Vietnam War Vessels mod at https://discord.gg/P2B63VEZVk

================================

[Original Post:]

this marks a release of TeTeT's Vietnam War Vessels. It is my first attempt at modding for DCS, so take the result with a grain of salt.

VWV Banner

The release contains three boats and an (AI) plane:

  1. P 4 Torpedo Boat, used by the North Vietnamese navy in the Gulf of Tonkin incident
  2. USS Maddox (DD-731), a US destroyer that was attacked by the above type of Torpedo Boat in the Gulf of Tonkin incident
  3. USS Bon Homme Richard (CVA-31), an Essex class aircraft carrier, not participating in the Gulf of Tonkin incident, but being used in the Vietnam War
  4. F-8 Crusader, a supersonic fighter jet, with liveries for Gulf of Tonkin incident, and others

Read more on the history of this fateful event at https://en.wikipedia.org/wiki/Gulf_of_Tonkin_incident 

The download URL is https://github.com/tspindler-cms/tetet-vwv/releases You find the current and past releases there.

I welcome the discussion of the assets, and of course the discussion of the problems you encounter. Please abstain from political discussions in this thread.

You can best reach me on discord, this invite is for my arma 3 and DCS mod discord server, visit the #general-discussion-vwv channel can be used for now: https://discord.gg/VpyuCzDr7c

Cheers,

TeTeT

Overview picture

 

 

[EDIT] Added 0.4.0 release info


Edited by TeTeT
Added 0.4.1 announcement
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Screen-231121-082320.jpg

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Beautiful work!

 

 

 

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"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

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2nd gun is missing argument for up and down too and all AAA guns have missing texture.

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Regards / Grüße

Neo

-- Core i7 2600 @4,5 GHz | ASRock P67 Professional | 16 GB RAM | GeForce RTX 2070 | SB X-Fi | 250 GB SSD + 1 GB SSD + 2 TB HD | WIN 10 Pro | TM Warthog | VPC WarBRD base | VPC MongoosT-50CM2 Grip | WINWING F/A-18 H.O.T.A.S | MFG Crosswind | TIR5 | HELIOS --

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I added the missing texture and made some changes to the config:

2023-11-21
  P 4
    - Increase hitpoints to 200
  Maddox
    - Reduce hitpoints to 1000
    - Reduce turn radius to 300
    - Use KS19_100HE shell to remove dependency on WWII pack
    - Add Oerlikon 20mm texture

https://github.com/tspindler-cms/tetet-vwv/releases/tag/VWV_v0.1.2

 

Confirming the problem with the elevation of turret 2, thanks @Neo47

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On 11/22/2023 at 10:56 AM, Stratos said:

Maybe you built the WW2 version? Looks quite different from 1964 Maddox...

Yes, the model is based on the WWII version. I removed a lot of the smaller AA guns and we're currently adding a tripod mast. Changing the bridge windows should come next.

Check https://github.com/tspindler-cms/tetet-vwv for the references to the models used in the mod.

Contemplating currently how to proceed with CVA-31 Bon Homme Richard. The model is still in development and has not been rigged properly for DCS, but as a teaser a first screenshot. You can follow the development along at https://github.com/tspindler-cms/DCS-Essex - once it's in a more complete state I'll add it to Vietnam War Vessels.

Cheers,
TeTeT

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image.jpeg

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Looks great TeTeT!  I thought it looked like the one from IL-2, but a lot more details.  Hopefully you can set the landing wires properly compared to IL-2, which were way off.  I always have to use the left side markings for the center line, since landing center line causes the wires to throw the plane around since they wires are placed incorrectly.  Probably from taking the wires from the WWII carriers.

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"A plan is a list of things that wont happen"

DCS banner.jpg

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17 hours ago, Geschirre said:

I thought it looked like the one from IL-2, but a lot more details.  

The base model is indeed from karla's Il-2 1946 mod, as specified in the Readme of the github repo. It has been ported first to Arma 3 by NightIntruder and me, modified by Odyseus and will hopefully be in the Vietnam War Vessels mod later this year, albeit in a somewhat incomplete state...

The wire anchors have been placed fresh and first tests seem to indicate that they work ok in DCS, though there are no animated wires yet. Currently fighting the catapult to start working 😉 

Cheers,
TeTeT

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With massive help from @joey45 and @Hawkeye60 one of the two cats of CVA-31 is currently operational. No screens as of now, as the JBDs are not animated and the shuttle is a plain cube that move async to the plane ... but at least a steam cat assisted launch is now possible!

Work on the updated tripod mast of the Maddox continues, and I might be able to get new hull textures for the destroyer.

 

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https://www.navysite.de/cv/cv31.htm

 

https://www.navsource.org/archives/02/31.htm

 

NavSource Online: Aircraft Carrier Photo Archive

 


Edited by Hawkeye60
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"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

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Work on the CVA-31 continues. Lately we've added landing lights and discovered that the OmniLight is the way to go. Also the ramp/parking hot positions were expanded to 8 from 4 positions. Unfortunately there seems to be some priority problem with multiple groups. Somehow the second group's first plane wants to take-off after the first group's first plane. But its in position 4... wonder what can be done about this.

Some screens. First take at lights on the carrier:

image.png?ex=657d565a&is=656ae15a&hm=5a6

Current light status:

image.png?ex=657d53c5&is=656adec5&hm=d73

A crowded deck testing the spacing with the largest carrier capable plane I'm aware of for DCS:

image.png?ex=657d61ec&is=656aecec&hm=e57

Cheers,

TeTeT

 

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