TeTeT Posted November 21, 2023 Posted November 21, 2023 (edited) [Edit: updated 2025-04-01] Vietnam War Vessels Update 1.0.0: New Ships & Key Improvements We've designated this release as 1.0.0 due to a breaking change in the CVA-31/Generic Essex class Lua structure. The GT.Name attribute was renamed to accommodate AA gun sounds, meaning missions using older versions (0.x.y) won't be compatible out of the box. However, AA guns are now functional, and both the catapult and island have been overhauled. New Additions - BB-62 New Jersey joins the fleet as a new capital ship. - USS Bigelow & USS Forrest Sherman arrive as new destroyers. - Several existing destroyers (Sumner, Laffey, Maddox, The Sullivans) now feature an improved bow wake for greater realism. Fixes & Enhancements - MiG-21MF landing gear now fully retracts, and the nose gear suspension has been partially animated. - HH-2 Seasprite & MiG-17MF "Fresco-C" liveries were reorganized to optimize disk space. - Static HH-2 Seasprite with folded rotors is available in Cargos. - RA-5C distance LODs are now properly utilized. - A-1 Skyraider landing speed increased for more realistic approach patterns. This update brings significant refinements while introducing exciting new content—enjoy! Due to size the download is split into two parts. The base, which contains the assets themselves, and the liveries, with additional skins for the assets. TeTeT.VietnamWarVessels.base.1.0.0.zip - only contains the basic livery, much smaller install size TeTeT.VietnamWarVessels.liveries.1.0.0.zip - contains the extra liveries and has a huge disk foot print Please download from https://github.com/tspindler-cms/tetet-vwv/releases We also have a discord channel dedicated to the Vietnam War Vessels mod at https://discord.gg/P2B63VEZVk ================================ [Original Post:] this marks a release of TeTeT's Vietnam War Vessels. It is my first attempt at modding for DCS, so take the result with a grain of salt. The release contains three boats and an (AI) plane: P 4 Torpedo Boat, used by the North Vietnamese navy in the Gulf of Tonkin incident USS Maddox (DD-731), a US destroyer that was attacked by the above type of Torpedo Boat in the Gulf of Tonkin incident USS Bon Homme Richard (CVA-31), an Essex class aircraft carrier, not participating in the Gulf of Tonkin incident, but being used in the Vietnam War F-8 Crusader, a supersonic fighter jet, with liveries for Gulf of Tonkin incident, and others Read more on the history of this fateful event at https://en.wikipedia.org/wiki/Gulf_of_Tonkin_incident The download URL is https://github.com/tspindler-cms/tetet-vwv/releases You find the current and past releases there. I welcome the discussion of the assets, and of course the discussion of the problems you encounter. Please abstain from political discussions in this thread. You can best reach me on discord, this invite is for my arma 3 and DCS mod discord server, visit the #general-discussion-vwv channel can be used for now: https://discord.gg/VpyuCzDr7c Cheers, TeTeT [EDIT] Added 1.0.0 release info Edited April 1 by TeTeT Added 1.0.0 announcement 24 5
Glen36 Posted November 21, 2023 Posted November 21, 2023 Hello, TeTeT. Glad to see you here! I'm using your fantastics mods in Arma 3 for a long time, thank you vey much for your efforts, it's a great pleasure for DCS community to see you here. 2 1
crazyeddie Posted November 21, 2023 Posted November 21, 2023 Excellent addition - The Sumner Class were used by Argentina up to and during The Falklands War, all three scrapped soon afterwards. Nice addition for that map. 5
Stratos Posted November 21, 2023 Posted November 21, 2023 Nice to see you suceed! 1 1 I don't understand anything in russian except Davai Davai!
tripod3 Posted November 21, 2023 Posted November 21, 2023 (edited) Please post screenshots Edited November 21, 2023 by tripod3 1 Mr. Croco
Hawkeye60 Posted November 21, 2023 Posted November 21, 2023 Beautiful work! 1 1 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
UN9249 Posted November 21, 2023 Posted November 21, 2023 It seems rear AAA texture is missingnull 1 1 [sIGPIC][/sIGPIC]
TeTeT Posted November 21, 2023 Author Posted November 21, 2023 23 minutes ago, UN9249 said: It seems rear AAA texture is missingnull Thanks for the report, seems I forgot to update the texture zip... 2
Neo47 Posted November 21, 2023 Posted November 21, 2023 2nd gun is missing argument for up and down too and all AAA guns have missing texture. 1 Regards / Grüße Neo -- AMD RYZEN 7800X3D | ASUS ROG STRIX B650E-E | 64 GB RAM | GeForce RTX 4080 | WIN 11 Pro | VPC WarBRD base | VPC MongoosT-50CM2 Grip | WINWING F/A-18 H.O.T.A.S | MFG Crosswind | TIR5 | HELIOS --
TeTeT Posted November 21, 2023 Author Posted November 21, 2023 I added the missing texture and made some changes to the config: 2023-11-21 P 4 - Increase hitpoints to 200 Maddox - Reduce hitpoints to 1000 - Reduce turn radius to 300 - Use KS19_100HE shell to remove dependency on WWII pack - Add Oerlikon 20mm texture https://github.com/tspindler-cms/tetet-vwv/releases/tag/VWV_v0.1.2 Confirming the problem with the elevation of turret 2, thanks @Neo47 3
Stratos Posted November 22, 2023 Posted November 22, 2023 Maybe you built the WW2 version? Looks quite different from 1964 Maddox... 4 I don't understand anything in russian except Davai Davai!
TeTeT Posted November 24, 2023 Author Posted November 24, 2023 On 11/22/2023 at 10:56 AM, Stratos said: Maybe you built the WW2 version? Looks quite different from 1964 Maddox... Yes, the model is based on the WWII version. I removed a lot of the smaller AA guns and we're currently adding a tripod mast. Changing the bridge windows should come next. Check https://github.com/tspindler-cms/tetet-vwv for the references to the models used in the mod. Contemplating currently how to proceed with CVA-31 Bon Homme Richard. The model is still in development and has not been rigged properly for DCS, but as a teaser a first screenshot. You can follow the development along at https://github.com/tspindler-cms/DCS-Essex - once it's in a more complete state I'll add it to Vietnam War Vessels. Cheers, TeTeT null 11 1
Geschirre Posted November 26, 2023 Posted November 26, 2023 Looks great TeTeT! I thought it looked like the one from IL-2, but a lot more details. Hopefully you can set the landing wires properly compared to IL-2, which were way off. I always have to use the left side markings for the center line, since landing center line causes the wires to throw the plane around since they wires are placed incorrectly. Probably from taking the wires from the WWII carriers. 1 "A plan is a list of things that wont happen"
TeTeT Posted November 26, 2023 Author Posted November 26, 2023 17 hours ago, Geschirre said: I thought it looked like the one from IL-2, but a lot more details. The base model is indeed from karla's Il-2 1946 mod, as specified in the Readme of the github repo. It has been ported first to Arma 3 by NightIntruder and me, modified by Odyseus and will hopefully be in the Vietnam War Vessels mod later this year, albeit in a somewhat incomplete state... The wire anchors have been placed fresh and first tests seem to indicate that they work ok in DCS, though there are no animated wires yet. Currently fighting the catapult to start working Cheers, TeTeT 1
TeTeT Posted November 27, 2023 Author Posted November 27, 2023 With massive help from @joey45 and @Hawkeye60 one of the two cats of CVA-31 is currently operational. No screens as of now, as the JBDs are not animated and the shuttle is a plain cube that move async to the plane ... but at least a steam cat assisted launch is now possible! Work on the updated tripod mast of the Maddox continues, and I might be able to get new hull textures for the destroyer. 3
TeTeT Posted November 29, 2023 Author Posted November 29, 2023 Thanks to @joey45 the JBD now work. Some screen to show progress, sporting the A-4 Skyhawk mod and a helo mod in the background (kudos @Hawkeye60) : There are still missing pieces all around, but one can launch and recover now. No IFLOLS system yet and the mod is still pretty raw. 7 3
seabat Posted November 29, 2023 Posted November 29, 2023 TeTeT From what I am seeing of your progress I would change "pretty raw" to "Well Done!" seabat 3 2
Saguanay Posted November 29, 2023 Posted November 29, 2023 Wailing on the Korean coast. Just need a Tribal Class for train busting. Looks good. 4
DJ Reonic Posted November 30, 2023 Posted November 30, 2023 I'm loving the work on the Essex CVA. Fantastic job! Looking forward to using it for various scenarios. 1
Hawkeye60 Posted November 30, 2023 Posted November 30, 2023 (edited) https://www.navysite.de/cv/cv31.htm https://www.navsource.org/archives/02/31.htm NavSource Online: Aircraft Carrier Photo Archive Edited November 30, 2023 by Hawkeye60 2 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
Saguanay Posted December 2, 2023 Posted December 2, 2023 Hunting the invisible immortal trains on the Korean coast. 2
TeTeT Posted December 2, 2023 Author Posted December 2, 2023 Work on the CVA-31 continues. Lately we've added landing lights and discovered that the OmniLight is the way to go. Also the ramp/parking hot positions were expanded to 8 from 4 positions. Unfortunately there seems to be some priority problem with multiple groups. Somehow the second group's first plane wants to take-off after the first group's first plane. But its in position 4... wonder what can be done about this. Some screens. First take at lights on the carrier: Current light status: A crowded deck testing the spacing with the largest carrier capable plane I'm aware of for DCS: Cheers, TeTeT 6 1
danythunder14 Posted December 2, 2023 Posted December 2, 2023 great job I can't wait to take off from your aircraft carrier 1 Wishlist : SBD Dauntless, F9F Panther, F6F Hellcat, TBF Avenger, USS Enterprise CV-6
joey45 Posted December 2, 2023 Posted December 2, 2023 If you block group 1 with group 2 it should work.... That's what I had to do on my Hermes. 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
AG-51_Razor Posted December 2, 2023 Posted December 2, 2023 Awesome job with the Bonny Dick and the Maddox!! 1 [sIGPIC][/sIGPIC]
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