fagulha Posted Saturday at 04:06 PM Posted Saturday at 04:06 PM 1 hour ago, grim_reaper68 said: Don't laugh please, in fact it cames from it. IDK how or why OVGME switched to saved games as I only have 2 mods installed with it, and both in the root folder... Thanks No prob, nothing to laugh about. Glad i could help. Enjoy. 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Tough Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
The Stick Posted Monday at 03:39 AM Posted Monday at 03:39 AM On 9/20/2025 at 8:46 PM, celestHawk said: Here are some screenshots of my first try to create a thunderstorm at Marianas map, following those settings from user files descriptions: so I added Scattered Thunderstorms 2 preset. nullNo re-shade no enhancements, no bs! These are from an older iteration but I am consistently struck with wonder everytime I fly with Bandit's mod... On 9/20/2025 at 9:53 PM, grim_reaper68 said: Don't laugh please, in fact it cames from it. IDK how or why OVGME switched to saved games as I only have 2 mods installed with it, and both in the root folder... Thanks Happens to the best of us 3
bandit648 Posted yesterday at 02:54 AM Author Posted yesterday at 02:54 AM (edited) I've developed an unhealthy obsession with trying to make better looking cirrus clouds. No other flight sims really have good looking cirrus and there's a reason for that. You either do volumetric procedural generated cirrus or shader/texture technique like DCS. Procedural generated clouds are great for lower level clouds but it just doesn't do thin wispy cloud formations like cirrus very well. Texture based techniques like what DCS uses can look good but because they are tiled textures they can look repetitive and flat. I've been working on the textures and shader code to eliminate any banding and ugliness at close range. I think I've got some pretty good results with this version. Thanks for everyone's patience as I experiment with this. I've added new and removed different textures along the way. Apologies if I removed one that you liked. Here are some screenshots from version 2.1... Edited yesterday at 04:42 AM by bandit648 17 4 PC Hardware: Asus Maximus XIII Hero / i9-10900K / 64 GB DDR4 3600 MHz / NVIDIA RTX 3090 FE / Samsung 960 NVMe / LG OLED48CX / Reverb G2 Flight Controls: Thrustmaster HOTAS Warthog / VKB T-RUDDER MKIV / Cougar MFD Set DCS Modules: F-14 Tomcat / F/A-18C Hornet / AV-8B NA / F-5E Tiger II / A-10C Warthog / F-16C Viper / UH-1 Huey / LOFC3 / Spitfire LF Mk. IX / P-51D Mustang / WWII Assets Pack / Normandy 1944 / NTTR Map / Persian Gulf Map / Syria Map
G.J.S Posted yesterday at 04:11 AM Posted yesterday at 04:11 AM (edited) 1 hour ago, bandit648 said: I've developed an unhealthy obsession with trying to make better looking cirrus clouds. No other flight sims really have good looking cirrus and there's a reason for that. You either do volumetric procedural generated cirrus or shader/texture technique like DCS. Procedural generated clouds are great for lower level clouds but it just doesn't do thin wispy cloud formations like cirrus very well. Texture based techniques like what DCS uses can look good but because they are tiled textures they can look repetitive and flat. I've been working on the textures and shader code to eliminate any banding and ugliness at close range. I think I've got some pretty good results with this version. Thanks for everyone's patience as I experiment with this. I've added new and removed different textures along the way. Apologies if I removed one that you liked along the way. Here are some screenshots from version 2.1... It’s insane, trying to perfect perfection. Each iteration just keeps showing that you DO do it though. Statics can only be appreciated up close and can be hidden behind things, a module can have ridiculous detail, yet you don’t really see it when more than a couple hundred feet from it - but Bandits weather - is front and Center in your face, and the level of realism bought by it just elevates the whole experience. It makes you want to undertake an a$$ numbing long duration flight, just to see the differences with distance. There are a few guys, whose work makes the DCS environment so much more. Bandit648 is way, way up that list. Edited yesterday at 04:12 AM by G.J.S 2 - - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -
The Stick Posted yesterday at 04:24 AM Posted yesterday at 04:24 AM If there's a digital version of God's work, you're doing it @bandit648! 6
celestHawk Posted 22 hours ago Posted 22 hours ago 3 hours ago, bandit648 said: I've developed an unhealthy obsession with trying to make better looking cirrus clouds. No other flight sims really have good looking cirrus and there's a reason for that. You either do volumetric procedural generated cirrus or shader/texture technique like DCS. Procedural generated clouds are great for lower level clouds but it just doesn't do thin wispy cloud formations like cirrus very well. Texture based techniques like what DCS uses can look good but because they are tiled textures they can look repetitive and flat. I've been working on the textures and shader code to eliminate any banding and ugliness at close range. I think I've got some pretty good results with this version. Thanks for everyone's patience as I experiment with this. I've added new and removed different textures along the way. Apologies if I removed one that you liked. Here are some screenshots from version 2.1... This time I wont mention the perfect work you did as 'when the facts speak even the Gods are silent'. What I wonder and wish to ask from you is totally created by my own ignorance and lack of any knowledge about cloud formations and weather conditions. So the questions is what type of clouds are typical for which map and weather/seasons? The other day I tried your Thunderstorm mod with Marianas map and it was astonishing (shared few screenshots) but as stupid as I am couldn't imagine that I can use such clouds and settings for Afghanistan or Iraq, even can't think is realistic for Kola maps either. End goal for myself is to recreate the look and feel of the region I'm flying and have yet another template for the conditions whilst executing a mission...cus taking of a carrier with a hornet in a rain is one experience none of us can pass nor to make a HD bombing in a foggy weather Thank you once again and please do keep your great work! 1 Win10 E5-2698 64GB Quadro P4000 Ai-Track Xbox F-15C F-16C F/A-18C || Su-27 MiG-29 || F-22 F-15EX MilitaryAircraftMod || CH-Iran Clean Cockpit Afghanistan | Persian Gulf | Iraq -> Syria
MAXsenna Posted 19 hours ago Posted 19 hours ago ED, hire this guy already, or at least let this be part of the core so it will work across missions/campaigns/multiplayer pretty please!Fantastic work Bandit! Sent from my SM-A536B using Tapatalk 8
BlackFalco Posted 17 hours ago Posted 17 hours ago 8 ore fa, bandit648 ha scritto: I've developed an unhealthy obsession with trying to make better looking cirrus clouds. No other flight sims really have good looking cirrus and there's a reason for that. You either do volumetric procedural generated cirrus or shader/texture technique like DCS. Procedural generated clouds are great for lower level clouds but it just doesn't do thin wispy cloud formations like cirrus very well. Texture based techniques like what DCS uses can look good but because they are tiled textures they can look repetitive and flat. I've been working on the textures and shader code to eliminate any banding and ugliness at close range. I think I've got some pretty good results with this version. Thanks for everyone's patience as I experiment with this. I've added new and removed different textures along the way. Apologies if I removed one that you liked. Here are some screenshots from version 2.1... new clouds update incoming? 1
Rob Mason Posted 17 hours ago Posted 17 hours ago Some screenshots of Bandits different cloud effects in different lighting conditions. My group all now use his excellent weather and cloud mod, it's a total must have for all DCS virtual pilots. Personally I've been using it since it's very first release and never ever now use the default ED cloud presets. This man is a magician when it comes to "atmospherics" and he deserves much more recognition from everyone in this community and indeed should be incorporated into ED DCS by now. Thank you Bandit for all your hard work. P.S. Mirage 2000D mod by SplitAir and F-18F Tanker by CJS. 3
grim_reaper68 Posted 7 hours ago Posted 7 hours ago (edited) Bandit648, your mod should have an donation link as it's so beautyful! here is my tribute to your wonderful mod Ugra Cold war Germany Edited 7 hours ago by grim_reaper68 2
MAXsenna Posted 6 hours ago Posted 6 hours ago This work in MP or SP only?Both, but all need to have the mod installed in MP, like all mods. Sent from my SM-A536B using Tapatalk
Valium Posted 6 hours ago Posted 6 hours ago Maybe Altocumulus Lenticularis or Mammatus? Click here to see more pictures of Polish Air Force! Check also my album.
Archangel44 Posted 2 hours ago Posted 2 hours ago Yes indeed those, and the uber “cumulonimbus” cloud with the flat tops. Just a request. Other than that, it’s a real treat flying high above the virtual earth with your weather mod. Just awesome Ive had my kids sit in the chair and they are stunned to see the low-mid-upper atmospheric views your mod has shown. Please keep up the good work. 1 F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.
celestHawk Posted 1 hour ago Posted 1 hour ago 1 hour ago, Archangel44 said: Yes indeed those, and the uber “cumulonimbus” cloud with the flat tops. Just a request. Other than that, it’s a real treat flying high above the virtual earth with your weather mod. Just awesome Ive had my kids sit in the chair and they are stunned to see the low-mid-upper atmospheric views your mod has shown. Please keep up the good work. 6 hours ago, grim_reaper68 said: Bandit648, your mod should have an donation link as it's so beautyful! here is my tribute to your wonderful mod Ugra Cold war Germany 16 hours ago, Rob Mason said: Some screenshots of Bandits different cloud effects in different lighting conditions. My group all now use his excellent weather and cloud mod, it's a total must have for all DCS virtual pilots. Personally I've been using it since it's very first release and never ever now use the default ED cloud presets. This man is a magician when it comes to "atmospherics" and he deserves much more recognition from everyone in this community and indeed should be incorporated into ED DCS by now. Thank you Bandit for all your hard work. P.S. Mirage 2000D mod by SplitAir and F-18F Tanker by CJS. Guys, please share your settings for such weather environments. I just discovered this mod and as I already mentioned I'm very illiterate in that subject. I had some hits and mesmerized myself with it but is pure luck. Win10 E5-2698 64GB Quadro P4000 Ai-Track Xbox F-15C F-16C F/A-18C || Su-27 MiG-29 || F-22 F-15EX MilitaryAircraftMod || CH-Iran Clean Cockpit Afghanistan | Persian Gulf | Iraq -> Syria
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