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Posted (edited)

I got dcs a while ago and I love it but one day suddenly I couldn't launch the game on steam. I pressed play and it would immediately stop the game, idk why this is happening and I've Uninstalled the game and  https://vidmate.onl/ reinstalled in many times and it even happens with the download. Any idea on why or how to fix this? 

Edited by szcad
  • ED Team
Posted
3 minutes ago, szcad said:

I got dcs a while ago and I love it but one day suddenly I couldn't launch the game on steam. I pressed play and it would immediately stop the game, idk why this is happening and I've Uninstalled the game and reinstalled in many times and it even happens with the download. Any idea on why or how to fix this?

Hi, please check your antivirus is not creating a problem then run a verify in steam. 

If that does not help please contact support directly here https://www.digitalcombatsimulator.com/en/support/

thank you

  • Like 3

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Posted

I'm not sure how this forum works but my DCS is completely broken now and I have no idea why. It's worked perfectly in the past. Now, 5 minutes into gameplay it freezes and crashes and I don't know what to do.

-I'm using VR ReverbG2, 4090,  i9-13900K, 64 GB DDR5, NVME SSD

Everything was perfectly fine. I'm guessing the update broke everything. How do I fix that? Can I roll it back or something? Is there a patch? What the hell happened?

 

Posted
13 minutes ago, _Darko said:

I'm not sure how this forum works but my DCS is completely broken now and I have no idea why. It's worked perfectly in the past. Now, 5 minutes into gameplay it freezes and crashes and I don't know what to do.

-I'm using VR ReverbG2, 4090,  i9-13900K, 64 GB DDR5, NVME SSD

Everything was perfectly fine. I'm guessing the update broke everything. How do I fix that? Can I roll it back or something? Is there a patch? What the hell happened?

 

Try to give us more details, attach DCS.log it may help to solve your problem.
Saying that it works fine before the update, and now is not working doesn't help to figure out what is going on on your system.

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Posted

Your log shows a normal DCS startup and a normal closure 1'18" later.

2024-04-21 10:12:27.146 INFO    Dispatcher (Main): //=== END OF INIT ======================================//
2024-04-21 10:12:27.148 INFO    EDCORE (Main): (dDispatcher)enterToState_:2
2024-04-21 10:12:27.167 INFO    EDCORE (Main): (dDispatcher)enterToState_:3
2024-04-21 10:12:27.167 INFO    LUA (Main): Lua: States: 640, CPU load: 29.8%, Mem: 356.6 MB
2024-04-21 10:12:27.167 DEBUG   LuaGUI (Main): removing	C:\Users\micah\AppData\Local\Temp\DCS.openbeta\tempMission.miz
2024-04-21 10:12:27.181 DEBUG   LuaGUI (Main): ---- openReturnScreen=	
2024-04-21 10:13:45.406 DEBUG   LuaGUI (Main): ~~~Gui.doQuit() 
2024-04-21 10:13:45.408 INFO    ED_SOUND (16260): Using SSSE3 for peak calc.
2024-04-21 10:13:45.412 INFO    EDCORE (Main): (dDispatcher)enterToState_:5
2024-04-21 10:13:45.417 INFO    APP (Main): application shutdown
2024-04-21 10:13:45.444 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 0
2024-04-21 10:13:45.446 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 1
2024-04-21 10:13:45.446 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 2
2024-04-21 10:13:45.519 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 3
2024-04-21 10:13:45.580 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 4
2024-04-21 10:13:45.592 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 5
2024-04-21 10:13:45.593 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 6
2024-04-21 10:13:45.594 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 7
2024-04-21 10:13:45.595 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 8
2024-04-21 10:13:45.595 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 9
2024-04-21 10:13:45.595 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 10
2024-04-21 10:13:45.595 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 11
2024-04-21 10:13:45.595 INFO    EDOBJECTS (Main): lTypeObjectManagerImpl::clear 12
2024-04-21 10:13:45.999 INFO    TERRAIN (Main): lSystem::exit()
2024-04-21 10:13:45.999 INFO    VISUALIZER (Main): TerrainRenderer::release
2024-04-21 10:13:45.999 INFO    TERRAIN (Main): lSystem::CleanScenes()
2024-04-21 10:13:45.999 INFO    VISUALIZER (Main): SceneManager_Implement::~SceneManager_Implement()
2024-04-21 10:13:45.999 INFO    VISUALIZER (Main): TerrainRenderer::release
2024-04-21 10:13:46.013 WARNING LOG (7948): 1 duplicate message(s) skipped.
2024-04-21 10:13:46.013 INFO    DX11BACKEND (Main): DX11Renderer::shutdown()
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): NVIDIA API exit OK
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): textures_count: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): textures_size: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): buffers_count: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): buffers_size: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): CB_count: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): CB_size: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): SB_count: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): SB_size: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): IB_count: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): IB_size: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): VB_count: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): VB_size: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): total_buffers_size: 0
2024-04-21 10:13:46.338 INFO    DX11BACKEND (Main): total_size: 0
=== Log closed.

 

---

Posted

Try this:

  1. Browse to "Saved Games".
  2. Rename your "DCS.openbeta" folder to "DCS.openbeta.bak".

(do NOT delete this folder, you will need it later to retrieve your custom controls and more)

  • Like 1

---

Posted

Is your GPU overclocked? It is getting warmer outside. Are you tracking your GPU temps?

A freeze game with otherwise working system (meaning you‘re able to tab out and close the game while windows is still operating normal) could indicate a GPU crash.

  • Like 1

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Posted (edited)

No, no OC. Still broken. No idea what to do. I've been flying on this PC, same equipment, settings, etc. for at least a year now.

It's just totally broken and unplayable. Now I've spent all of my free time for 2 days, back to back, trying to fix it. I've gotten nowhere aside from knowing everything that can be is up to date. Including DCS, unfortunately. I'm pretty sure the update is what broke everything. I certainly didn't change anything.

Edit: I tried the 'DCS.openbeta.bak' thing to create a fresh saved_games folder for DCS. It didn't help.

Screenshot (57).png

Oh, I did make sure to save a copy of the dcs.log file while the game was frozen. Here it is.

dcs.log

Edited by _Darko
Posted

I don't know how to reply to specific comments, but:

I did some benchmarking and tests with other games. The GPU is fine. Temps are low. CPU is fine. All drivers are updated. Windows current. The system is solid as far as I can tell.

I'm at a loss.

In the log, Errors are being thrown starting at 879. At 2587 I get this:

2024-04-22 04:01:16.588 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED
2024-04-22 04:01:22.735 ERROR   DX11BACKEND (9348): Can't map structured buffer.
2024-04-22 04:01:22.735 ERROR   DX11BACKEND (9348): Failed assert `0` at Projects\render\dx11backend_win8\Source\DX11StructuredBuffer.cpp:100
2024-04-22 04:01:22.739 ERROR   DX11BACKEND (9348): DX device removed. Reason: 0x887A0006
2024-04-22 04:01:22.739 WARNING WORLD (Main): ModelTimeQuantizer: ANTIFREEZE ENABLED
2024-04-22 04:01:22.754 ERROR   DX11BACKEND (9348): Can't map structured buffer.
2024-04-22 04:01:22.754 ERROR   DX11BACKEND (9348): Failed assert `0` at Projects\render\dx11backend_win8\Source\DX11StructuredBuffer.cpp:100
2024-04-22 04:01:22.758 ERROR   DX11BACKEND (9348): DX device removed. Reason: 0x887A0006
2024-04-22 04:01:22.767 ERROR   DX11BACKEND (19580): Failed to create shader resource view for /textures/AH-64D_cockpit_2_external.dds. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
2024-04-22 04:01:22.768 ERROR   DX11BACKEND (14532): Failed to create shader resource view for /textures/AH-64D_cockpit_2_external_FLIR.dds. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
2024-04-22 04:01:22.770 ERROR   DX11BACKEND (16188): Failed to create shader resource view for /textures/AH-64D_cockpit_2_external_RoughMet.dds. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
2024-04-22 04:01:22.773 ERROR   DX11BACKEND (15344): Failed to create shader resource view for /textures/AH-64D_cockpit_2_external_Normal.dds. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
2024-04-22 04:01:22.789 ERROR   DX11BACKEND (9348): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-04-22 04:01:22.790 ERROR   DX11BACKEND (9348): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-04-22 04:01:22.792 ERROR   DX11BACKEND (9348): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-04-22 04:01:22.793 ERROR   DX11BACKEND (9348): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-04-22 04:01:22.795 ERROR   DX11BACKEND (9348): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-04-22 04:01:22.796 ERROR   DX11BACKEND (9348): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-04-22 04:01:22.798 ERROR   DX11BACKEND (9584): Failed to create shader resource view for /textures/AH-64D_cockpit_1_external_FLIR.dds. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
2024-04-22 04:01:22.799 ERROR   DX11BACKEND (9348): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-04-22 04:01:22.800 ERROR   DX11BACKEND (9348): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-04-22 04:01:22.802 ERROR   DX11BACKEND (9348): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-04-22 04:01:22.803 ERROR   DX11BACKEND (9348): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-04-22 04:01:22.805 ERROR   DX11BACKEND (9348): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-04-22 04:01:22.805 ERROR   DX11BACKEND (3408): Failed to create shader resource view for /textures/AH-64D_cockpit_1_external.dds. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
2024-04-22 04:01:22.806 ERROR   DX11BACKEND (9348): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-04-22 04:01:22.808 ERROR   DX11BACKEND (9348): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-04-22 04:01:22.809 ERROR   DX11BACKEND (9348): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-04-22 04:01:22.811 ERROR   DX11BACKEND (21032): Failed to create shader resource view for /textures/AH-64D_cockpit_3_external.dds. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
2024-04-22 04:01:22.812 ERROR   DX11BACKEND (9348): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-04-22 04:01:22.813 ERROR   DX11BACKEND (9348): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-04-22 04:01:22.815 ERROR   DX11BACKEND (9348): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-04-22 04:01:22.816 ERROR   DX11BACKEND (9348): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-04-22 04:01:22.816 ERROR   DX11BACKEND (19188): Failed to create shader resource view for /textures/AH-64D_cockpit_1_external_RoughMet.dds. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
2024-04-22 04:01:22.818 ERROR   DX11BACKEND (14532): Failed to create shader resource view for /textures/AH-64D_cockpit_3_external_FLIR.dds. Reason: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
2024-04-22 04:01:22.818 ERROR   DX11BACKEND (9348): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-04-22 04:01:22.819 ERROR   DX11BACKEND (9348): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-04-22 04:01:22.821 ERROR   DX11BACKEND (9348): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED
2024-04-22 04:01:22.822 ERROR   DX11BACKEND (9348): CreateShaderResourceView FAILED. Reason: E_INVALIDARG
2024-04-22 04:01:22.825 ERROR   DX11BACKEND (9348): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED

 

 

 

Posted

Then, I get:

2571   Recompilation process will take some time, please wait
2572   (this situation should not occur on end user PC, if there is no manual shader editing)

I certainly haven't done any manual shader editing. 

shouldNotOccurMessage.jpg

Posted

The recompilation errors are normal if your shaders directory has been cleaned out, as is the "situation should not occur" error,  a lot of people clean this directory out when applying a new version.  I don't run on steam, which could actually be your problem...  It could also be this:

 

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  • 3 weeks later...
Posted

I just had a similar issue. Try looking at Windows Defender and see if M2KC FM is having some sort of conflict.

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