buceador Posted May 24, 2024 Posted May 24, 2024 29 minutes ago, Creature_1stVFW said: How do I get it show up on the kneeboard without Shift K? Map a HOTAS button? Voice Attack?
fagulha Posted May 25, 2024 Posted May 25, 2024 10 hours ago, Creature_1stVFW said: How do I get the kneeboard to work? Add this line to the description.lua of the liverie of your choice, i use notepad++ but you can use windows default notepad to open and edit the file: {"Pilot_F16_FP_Map", 0, "mfd3", true}; 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
buceador Posted May 25, 2024 Posted May 25, 2024 I notice in the promo video that the F4 shot shows a detailed cockpit whereas at the moment we have blank dials and MFDs, is this a planned feature or simply an 'enhanced' shot for marketing @BIGNEWY ?
ED Team BIGNEWY Posted May 25, 2024 ED Team Posted May 25, 2024 18 minutes ago, buceador said: I notice in the promo video that the F4 shot shows a detailed cockpit whereas at the moment we have blank dials and MFDs, is this a planned feature or simply an 'enhanced' shot for marketing @BIGNEWY ? its a shot from inside the cockpit you can get views like this by editing the Views.lua Mods\aircraft\F-16C\Views.lua allow360rotation = true this allows the camera to rotate fully. hope that helps 2 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
buceador Posted May 25, 2024 Posted May 25, 2024 35 minutes ago, BIGNEWY said: its a shot from inside the cockpit you can get views like this by editing the Views.lua Mods\aircraft\F-16C\Views.lua allow360rotation = true this allows the camera to rotate fully. hope that helps Thank you!
Gunfreak Posted May 25, 2024 Posted May 25, 2024 1 hour ago, BIGNEWY said: its a shot from inside the cockpit you can get views like this by editing the Views.lua Mods\aircraft\F-16C\Views.lua allow360rotation = true this allows the camera to rotate fully. hope that helps Will this affect gameplay? Or can I add allow360rotation = true Fly as normal in vr. Then move the camera in replays? Or do I have to add or remove the command between playing and record from tracks? i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
buceador Posted May 25, 2024 Posted May 25, 2024 (edited) 3 hours ago, BIGNEWY said: its a shot from inside the cockpit you can get views like this by editing the Views.lua Mods\aircraft\F-16C\Views.lua allow360rotation = true this allows the camera to rotate fully. Ok, I don't think I explained carefully enough. I can take shots inside the cockpit using F4 or R-CTRL F2 (see attached) BUT the F-16 cockpit MFDs / RWR etc are blank, not so it the promo vid nor in the FC MiG-29S. Does that clarify what I mean? ED Promo video inside cockpit shot - all instruments and readouts visible Edited May 25, 2024 by buceador Clarification
Tholozor Posted May 25, 2024 Posted May 25, 2024 @buceador He means it was recorded from the F1 cockpit view, the camera was repositioned to be over the shoulder with the pilot model enabled. 1 REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
buceador Posted May 26, 2024 Posted May 26, 2024 11 hours ago, Tholozor said: He means it was recorded from the F1 cockpit view, the camera was repositioned to be over the shoulder with the pilot model enabled. OK, so how, in the F1 camera do you achieve this? I cannot get the camera behind the pilot and also the pilot does not have a head in the F1 camera? I'm obviously missing something here, thanks in advance
Gunfreak Posted May 26, 2024 Posted May 26, 2024 37 minutes ago, buceador said: OK, so how, in the F1 camera do you achieve this? I cannot get the camera behind the pilot and also the pilot does not have a head in the F1 camera? I'm obviously missing something here, thanks in advance It says it right in the post 21 hours ago, BIGNEWY said: its a shot from inside the cockpit you can get views like this by editing the Views.lua Mods\aircraft\F-16C\Views.lua allow360rotation = true this allows the camera to rotate fully. hope that helps i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
buceador Posted May 26, 2024 Posted May 26, 2024 @Gunfreak Thank you for your interest, I have already changed that .lua file but I still don't understand how to reposition the camera within the F1 view?
Nuggetz Posted May 26, 2024 Posted May 26, 2024 (edited) Not sure if this the correct place to ask this question but I cannot get the pilot’s head to move when seen from outside the cockpit (F2). I have found the control that allows the pilot to be locked and regardless of pressing the keyboard commands nothing changes. I note that both inside and outside the cockpit the pilots arm movements can be seen. It is just the lack of movement of the helmet. It appears the movement of the Pimax Crystal is not being detected despite it working ok in F1. HOTAS movements are detected. Any help or advice would be much appreciated. TY. ps I have run a full slow repair. Edited May 26, 2024 by Nuggetz Ryzen 9800X3D, MSI RTX 4090, 2 TB SSD, 64GB 5200 MHZ DDR5 RAM, MSI 670E Motherboard, Pimax Crystal. Buttkicker Plus, WINWING Rudder Pedals & F16EX Throttle: FSSB-R3-MKII ULTRA Base/TMWH Joystick: DCS: F16C.
buceador Posted May 26, 2024 Posted May 26, 2024 @BIGNEWY The part of the helmet above the visor has a name tag with NICKNAME on it, is this for a future option to put your call sign there?
pepehh19 Posted May 26, 2024 Posted May 26, 2024 9 hours ago, buceador said: @Gunfreak Thank you for your interest, I have already changed that .lua file but I still don't understand how to reposition the camera within the F1 view? You will need to increase the limits of the camera to be able to position it behind your shoulder, for example. This is done in the "limits_6DOF" parameter of Views.lua. Personally, I have used it this way: limits_6DOF = {x = {-0.50,0.50},y ={-0.5,0.16},z = {-0.40,0.40},roll = 90.000000}, After that, just move the cockpit camera as usual (based on the "Cockpit Camera Move" bindings). 8 hours ago, Nuggetz said: Not sure if this the correct place to ask this question but I cannot get the pilot’s head to move when seen from outside the cockpit (F2). I have found the control that allows the pilot to be locked and regardless of pressing the keyboard commands nothing changes. I note that both inside and outside the cockpit the pilots arm movements can be seen. It is just the lack of movement of the helmet. It appears the movement of the Pimax Crystal is not being detected despite it working ok in F1. HOTAS movements are detected. Any help or advice would be much appreciated. TY. ps I have run a full slow repair. I've also been having trouble understanding how to make this work. In the KOLA map video trailer, the pilot turns his head as he enters what appears to be a dogfight, with a camera that provides a third-person view. I use opentrack, but head tracking affects both the movement of the pilot's head and the camera rotation itself. And even when replaying a recorded track, any change or edit to the camera position causes the recorded head movements to be lost. 2
Gunfreak Posted May 26, 2024 Posted May 26, 2024 2 hours ago, pepehh19 said: You will need to increase the limits of the camera to be able to position it behind your shoulder, for example. This is done in the "limits_6DOF" parameter of Views.lua. Personally, I have used it this way: limits_6DOF = {x = {-0.50,0.50},y ={-0.5,0.16},z = {-0.40,0.40},roll = 90.000000}, After that, just move the cockpit camera as usual (based on the "Cockpit Camera Move" bindings). I've also been having trouble understanding how to make this work. In the KOLA map video trailer, the pilot turns his head as he enters what appears to be a dogfight, with a camera that provides a third-person view. I use opentrack, but head tracking affects both the movement of the pilot's head and the camera rotation itself. And even when replaying a recorded track, any change or edit to the camera position causes the recorded head movements to be lost. Can this be done and not have it interfere with regular gameplay (in vr) or do I have to remove the lines when playing and then add them back for video making? Also will the edited view .lua stop you from joining servers? 1 i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.
pepehh19 Posted May 27, 2024 Posted May 27, 2024 3 hours ago, Gunfreak said: Can this be done and not have it interfere with regular gameplay (in vr) or do I have to remove the lines when playing and then add them back for video making? Also will the edited view .lua stop you from joining servers? It can be done with both live gameplay and track replay, but you will basically be changing the default position of the cockpit camera. I haven't yet found a way to prevent changing the camera position from deleting the pilot's head movements recorded on the track in the replay. As for use in multiplayer, I honestly can't say for sure that it would pass the integrity check. But if the intention is to unlock the camera just to create videos, I believe it is possible to use the original file, save the flight on a track and play it in replay using the modification in the file. However, you will miss the movements the pilot made with his head. As I said before, I don't know if there is a way to avoid this. 1
buceador Posted May 27, 2024 Posted May 27, 2024 14 hours ago, pepehh19 said: You will need to increase the limits of the camera to be able to position it behind your shoulder, for example. This is done in the "limits_6DOF" parameter of Views.lua. Personally, I have used it this way: limits_6DOF = {x = {-0.50,0.50},y ={-0.5,0.16},z = {-0.40,0.40},roll = 90.000000}, After that, just move the cockpit camera as usual (based on the "Cockpit Camera Move" bindings). Just to say a big THANK YOU for the info! 2
Javier Posted May 27, 2024 Posted May 27, 2024 I have tried to modify the view.lua of the F-4 and it does not appear in the location described above.
buceador Posted May 30, 2024 Posted May 30, 2024 On 5/26/2024 at 9:07 PM, pepehh19 said: I use opentrack, but head tracking affects both the movement of the pilot's head and the camera rotation itself. And even when replaying a recorded track, any change or edit to the camera position causes the recorded head movements to be lost. I hope this helps:
pepehh19 Posted May 30, 2024 Posted May 30, 2024 6 hours ago, buceador said: I hope this helps: It helps to know that there is a way to combine head tracking movements with the new body pilot. However, i can't understand how. In replay, if you switch cameras or change any position you'll lose the head tracking movements made in the cockpit. I'm starting to think that the only possibility to make this work is on a multiplayer server, where one person simply flies and another records it in real time.
buceador Posted May 30, 2024 Posted May 30, 2024 Just now, pepehh19 said: In replay, if you switch cameras or change any position you'll lose the head tracking movements made in the cockpit. Not actually true, I flew the (SP) mission, normal F1 cockpit view throughout, saved the track file, replayed it and launched Nvidia Shadowplay and paused the video to change the camera angle when I wanted an in-cockpit-behind-the-pilot-shot. My head movements / visor up/down from the original track were reproduced.
pepehh19 Posted May 30, 2024 Posted May 30, 2024 5 hours ago, buceador said: Not actually true, I flew the (SP) mission, normal F1 cockpit view throughout, saved the track file, replayed it and launched Nvidia Shadowplay and paused the video to change the camera angle when I wanted an in-cockpit-behind-the-pilot-shot. My head movements / visor up/down from the original track were reproduced. I don't know what i'm doing wrong. The pilot's head turning or rotation movements disappear when positioning the camera. I assume that record with the Nvidia Shadowplay isn't required to make it work, right? Also, are you using the normal bindings to move the camera inside the cockpit (RCtrl + R<profanity> + NumPad)?
buceador Posted May 31, 2024 Posted May 31, 2024 10 hours ago, pepehh19 said: I assume that record with the Nvidia Shadowplay isn't required to make it work, right? Also, are you using the normal bindings to move the camera inside the cockpit (RCtrl + R<profanity> + NumPad)? I'm certain Shadowplay isn't necessary as it would not affect the .trk file. I am using the normal bindings to move the F1 camera around the cockpit. I have made some changes to the \DCS World\Mods\aircraft\F-16C\view.lua file: Allow360rotation = true, (if was false before) limits_6DOF = {x = {-0.50,0.50},y ={-0.5,0.16},z = {-0.40,0.40},roll = 90.000000}, (these numbers change the POV although I cannot see why the affect the head movement) I'm assuming the arms / hands / legs movements correspond to the inputs you make, for example early in my video you see the throttle being pushed forward, you can also see leg movements corresponding to rudder input and visor being dropped just before the canopy?
pepehh19 Posted June 1, 2024 Posted June 1, 2024 On 5/31/2024 at 5:24 AM, buceador said: I'm certain Shadowplay isn't necessary as it would not affect the .trk file. I am using the normal bindings to move the F1 camera around the cockpit. I have made some changes to the \DCS World\Mods\aircraft\F-16C\view.lua file: Allow360rotation = true, (if was false before) limits_6DOF = {x = {-0.50,0.50},y ={-0.5,0.16},z = {-0.40,0.40},roll = 90.000000}, (these numbers change the POV although I cannot see why the affect the head movement) I'm assuming the arms / hands / legs movements correspond to the inputs you make, for example early in my video you see the throttle being pushed forward, you can also see leg movements corresponding to rudder input and visor being dropped just before the canopy? So, I decided to take a day to do some tests and ended up choosing to delete the entire game folder and download it again. Somehow it works now! The only thing I noticed is that this feature doesn't work on the F/A-18C. Since his pilot model was already updated a few months ago, I thought this would be available on both. Anyway, thank you very much for your help.
buceador Posted June 1, 2024 Posted June 1, 2024 39 minutes ago, pepehh19 said: Anyway, thank you very much for your help. You are very welcome!
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