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Posted (edited)
5 hours ago, Hotdognz said:

Sorry but I must say some of your promised features take a little too long, I'm sure many would agree that some of the promised stuff is way too long in the cooker. I'm only telling it as it is,sorry if it upsets you.

I'm a PM if my projects took as long as some or yours after releasing info about them, I'd be gone a long time ago, my suggestion would be to not even mention them at all if they are not 3 months from release.

You have made this own rod for your back, no one else has, under promise over deliver is the best moto, ED has never learnt that as far as I can tell in 12 years.

Sent from my TB350FU using Tapatalk


 

 

Yes, it's a real problem when the majority of the announced features, and products are unfinished, and they just keep making more promises, and releasing more early access products. It is well past time to stop making more promises, and starting completing the many projects that have remained unfinished for years now. 

Edited by stburr91
  • Like 5
Posted
20 minutes ago, stburr91 said:

 

Yes, it's a real problem when the majority of the announced features, and products are unfinished, and they just keep making more promises, and releasing more early access products. It is well past time to stop making more promises, and starting completing the many projects that have remained unfinished for years now. 

 

imposing final dates has never worked in DCS World (and has only served to create division and anger), and that is not going to change now... ED is not going to throw staff out on the street because certain "promised" capabilities do not come out in 6 months or 4 years... let's remember that much of what is being done has never been done in a simulator. In addition to being a discussion that is "revived" every X time in a "where is my... X" (feature, weaponry, module, etc.).

Posted
9 minutes ago, Silver_Dragon said:

imposing final dates has never worked in DCS World (and has only served to create division and anger), and that is not going to change now... ED is not going to throw staff out on the street because certain "promised" capabilities do not come out in 6 months or 4 years... let's remember that much of what is being done has never been done in a simulator. In addition to being a discussion that is "revived" every X time in a "where is my... X" (feature, weaponry, module, etc.).

 

I said nothing about deadlines. I said it's time to stop making more promises, and start completing unfinished products/features. 

There are so many unfinished projects, yet then just keep announcing more...why? They clearly do not have the resources to complete the unfinished projects in a reasonable timeline, why keep adding more projects?

  • Like 8
Posted

Not sure if it has been mentioned, but the RB Mirage 2000 is on sale on Steam, 25% off. None of the other RB planes are on sale.

 

Slip up or good news?

  • Like 1

Some of the planes, but all of the maps!

Posted
2 minutes ago, Beirut said:

Not sure if it has been mentioned, but the RB Mirage 2000 is on sale on Steam, 25% off. None of the other RB planes are on sale.

 

Slip up or good news?

I don’t know but I’ve been waiting for the AV8 to go on a 50% off sale for a long while.

Call me cheap, but I do have a significant investment already in this Sim.

  • Like 2

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Posted
4 minutes ago, Beirut said:

Not sure if it has been mentioned, but the RB Mirage 2000 is on sale on Steam, 25% off. None of the other RB planes are on sale.

 

Slip up or good news?

Slip up, was supposed to be a M-2000 campaign, not the module, we are waiting on the Steam person to fix. 

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Posted
1 minute ago, NineLine said:

Slip up, was supposed to be a M-2000 campaign, not the module, we are waiting on the Steam person to fix. 

 

Maybe I should buy it before they do. 🤔

  • Like 1

Some of the planes, but all of the maps!

Posted
5 minutes ago, NineLine said:

Slip up, was supposed to be a M-2000 campaign, not the module, we are waiting on the Steam person to fix. 

 

Are there other "slip ups"? There are some products on sale in the e-store here, that are not on sale on Steam. 

Posted (edited)
16 minutes ago, stburr91 said:

 

I said nothing about deadlines. I said it's time to stop making more promises, and start completing unfinished products/features. 

There are so many unfinished projects, yet then just keep announcing more...why? They clearly do not have the resources to complete the unfinished projects in a reasonable timeline, why keep adding more projects?

ED has not made "promises" from many years ago... only plans without a date.

Some features and module systems required specialized teams.... the rest of the teams will make the main module/other features need a workload, you can't put them aside waiting for an "unfinished" module/feature to complete at 100% and move to another project. Many features has in the core, no exclusive from a module.

Edited by Silver_Dragon
  • Like 1
Posted (edited)
29 minutes ago, Silver_Dragon said:

ED has not made "promises" from many years ago... only plans without a date.

Some features and module systems required specialized teams.... the rest of the teams will make the main module/other features need a workload, you can't put them aside waiting for an "unfinished" module/feature to complete at 100% and move to another project. Many features has in the core, no exclusive from a module.

 

 

Nobody can juggle this many balls for long, especially not with the rate in which they are adding more ea products, and new features into the mix. It's causing every project to take much longer to complete than it otherwise would, not to mention making customers nervous that it's all going to come crashing down.

How many ea products have been completed this year, compared to how many new ea products have been released/announced this year?  

Edited by stburr91
  • Like 3
Posted
53 minutes ago, stburr91 said:

I said it's time to stop making more promises, and start completing unfinished products/features. 

You do what customers do best - play game and pay money - and let ED do what they do best for 30 years. DCS is a constant process. There's no finish or project to complete. Devs share what they plan or already work on. Some of this take years and some may even be abandoned but most of it come up to life eventually. Wait and see :thumbup:

  • Like 2

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Posted (edited)
52 minutes ago, stburr91 said:

 

not to mention making customers nervous that it's all going to come crashing down.

 

No need to be nervous & nothing is going to come crashing down.

Edited by freehand
  • Like 2
Posted
1 hour ago, stburr91 said:

 

I said nothing about deadlines. I said it's time to stop making more promises, and start completing unfinished products/features. 

There are so many unfinished projects, yet then just keep announcing more...why? They clearly do not have the resources to complete the unfinished projects in a reasonable timeline, why keep adding more projects?

I share your frustrations, and I think we can agree it comes from a love of ED as long-time customers. 
 

albeit- I myself often get frustrated with them but must remember that ED is still a business. They have to make money to keep the projects rolling and bring food to their tables. They can’t do that by just pushing free updates on existing projects they must also continuously find ways to generate revenue. That is of course understandable.

on the other side, customers who have paid hundreds if not thousands into DCS have every right to voice their concerns for the direction of the overall product as well. I don’t know why people in the forums that aren’t affiliated with ED take such offense to that notion.

1 minute ago, freehand said:

No need to be nervous & nothing is going to come crashing down.

 

Certainly hope not and I think our customer base would do anything we could to help to keep that from happening.. but it’s not out of the realm of possibilities. Look at some previous major aircraft simulation/platform developers….

  • Like 3
Posted
25 minutes ago, draconus said:

You do what customers do best - play game and pay money - and let ED do what they do best for 30 years. DCS is a constant process. There's no finish or project to complete. Devs share what they plan or already work on. Some of this take years and some may even be abandoned but most of it come up to life eventually. Wait and see :thumbup:

This!  Every time these discussions come up I think of all the people saying MT was dead and never going to happen and ED had talked about it for so long with nothing to show that it was never coming.  Then, out of the blue it appeared and the masses rejoiced.  Not the 1st development that went that way.  It's just the nature of the beast with ED (for IMO plausible reasons), so have some patience.

  • Like 2
Posted
2 hours ago, freehand said:

No need to be nervous & nothing is going to come crashing down.

 

 

A clear majority of their products are unfinished early access projects, and they keep pushing out many more new ones, and as a result, every project is now moving at a snail's pace. They clearly have far more projects than they have resources for, and you don't see a problem?

 

   

  • Like 2
Posted
6 minutes ago, stburr91 said:

They clearly have far more projects than they have resources for, and you don't see a problem?


ED has been on this business for more than 25 years, I can safely assume that they know much better than a green user, so no problem for me.

  • Like 4

 

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Posted
9 minutes ago, Rudel_chw said:


ED has been on this business for more than 25 years, I can safely assume that they know much better than a green user, so no problem for me.

 

I hope you are right, but if one knows anything about how to operate a business, there are some very concerning signs plainly visible for all to see. 

  • Like 1
Posted
1 hour ago, stburr91 said:

 

A clear majority of their products are unfinished early access projects, and they keep pushing out many more new ones, and as a result, every project is now moving at a snail's pace. They clearly have far more projects than they have resources for, and you don't see a problem?

 

   

No not in the slightest.

  • Like 1
Posted
4 hours ago, stburr91 said:

 

A clear majority of their products are unfinished early access projects, and they keep pushing out many more new ones, and as a result, every project is now moving at a snail's pace. They clearly have far more projects than they have resources for, and you don't see a problem?

 

   

Lolz,

The last part of your thought reminded me about a wise thing my Dad would say to me when we went out to the smorgasbord (All you can eat).

”Son, don’t let your eyes overload your mouth/gut.”

Still true to this day.

  • Like 3

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Posted
9 hours ago, stburr91 said:

 

A clear majority of their products are unfinished early access projects, and they keep pushing out many more new ones, and as a result, every project is now moving at a snail's pace. They clearly have far more projects than they have resources for, and you don't see a problem?

 

   

Sorry but you are incorrect, please go to the store page and see which ones are marked early access and which ones are not. We have many finished products. We have also delivered many core features and continue to.

The fact is these projects can take a long time to complete, and we will take our time doing it, this model of producing aircraft has kept DCS alive and growing. 

Many people dont understand how this works, and if they had their way would do it differently, but they would fail.

thank you 

  • Like 8

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Posted
23 hours ago, Hotdognz said:

My point is ED have put lots of coming soon items in these news letters over many years, with maybe a 50% rate of them actually arriving, I'm just saying don't get too excited yet.

Some examples

Vulcan, Supercarrier briefing room, save game option for missions, dynamic weather, dynamic campaigne, etc, plus plenty more I have forgotten about.

Sent from my TB350FU using Tapatalk
 

It's normal and expected for a company to inform its clients about ongoing work for improving existing features or introducing new ones. It is no secret that complex software development takes time and they just let us know what they're working on.  I see no reason to be upset about that. In the mean time,  we are all free to enjoy many other products that ED did deliver. 

  • Like 4
Posted

The RB Mirage 2000 is still on sale, 25% off. Kind of a shame the plane doesn't interest me. I know it's well put together and a lot of people love it, but it leaves me cold. 

 

If someone could slip up and make the FC3 Mig-15 go on sale, I'd be delighted. :smoke:

Some of the planes, but all of the maps!

Posted
19 hours ago, stburr91 said:

 

I hope you are right, but if one knows anything about how to operate a business, there are some very concerning signs plainly visible for all to see. 

https://en.wikipedia.org/wiki/Eagle_Dynamics

Eagle Dynamics was founded in 1991 by Nick Grey and Igor Tishin, with offices in Moscow and the UK. The company teamed up with Jim Mackonochie of Mindscape[10][11] and publisher Strategic Simulations to produce its first game, a combat flight simulator. Released in November 1995, Su-27 Flanker offered players the opportunity to operate the Sukhoi Su-27 over the Crimean peninsula.[12] Updates to the simulator were released as Flanker 2.0 (1999) and Flanker 2.5 (2001) and were published by Ubisoft following the acquisition of Strategic Simulations.

Their next release, Lock On: Modern Air Combat (2003)[13] was published by 1C Company and Ubisoft. Lock On expanded Flanker's engine and simulation into a survey sim featuring multiple aircraft. Two expansions were released, Flaming Cliffs and Flaming Cliffs 2.

The company then released three titles in the Digital Combat Simulator (DCS) series of study sims. These included DCS: Black Shark and DCS: Black Shark 2, simulating the Kamov Ka-50, and DCS: A-10C Warthog simulating the Fairchild Republic A-10C. DCS featured highly detailed cockpits with a near-total simulation of all onboard systems including sensors, controls, and interfaces. The DCS series titles were published by The Fighter Collection, a private company founded by Nick Grey's father Stephen Grey.

DCS World (2012) made DCS: Black Shark 2, DCS: A-10C Warthog, and a Flaming Cliffs 3 pack playable under a single platform that incorporates all Eagle Dynamics products. Since then, Eagle Dynamics has released a number of DCS World modules as DLC along with graphical and engine upgrades. DCS: World also supports third-party modules sold through Eagle Dynamics' e-shop since 2013.

Following Tishin's death in 2018,[14] Eagle Dynamics moved its headquarters to Switzerland, with multinational employees and contractors in Russia, Belarus, Ukraine, the United States, Canada, Germany, the United Kingdom, Italy, Spain and elsewhere.[15]

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