MAXsenna Posted October 7, 2024 Posted October 7, 2024 Just now, Mr. Wilson said: you haven't watched my track to the end there is both a hot and a cold start please be careful... Ah! Didn't think there was anything more to watch after you being shot down. And to be honest, if you really want help. Tracks should be as short as possible.
Mr. Wilson Posted October 7, 2024 Author Posted October 7, 2024 8 минут назад, MAXsenna сказал: Ah! Didn't think there was anything more to watch after you being shot down. And to be honest, if you really want help. Tracks should be as short as possible. no one knocked me down there the track is as short as possible it was created specifically to show two situations hot start and cold start there is nothing extra there @NineLine @MAXsenna here I recorded another track for you where there is only a cold start. Autopilot2.trk I also add a screenshot of my settings 1
MAXsenna Posted October 7, 2024 Posted October 7, 2024 12 minutes ago, Mr. Wilson said: no one knocked me down there That's DCS and its tracks for you. In that track you were hit multiple times, and died. While the jet continued to fly sans wings. Pretty hilarious. Will watch your new one now. Cheers! @Mr. Wilson Pretty sure why the tracks won't work. In this one you are just looking around doing nothing. Sometimes upside down. Can you make track without any scripts? Cheers!
Mr. Wilson Posted October 7, 2024 Author Posted October 7, 2024 9 минут назад, MAXsenna сказал: That's DCS and its tracks for you. In that track you were hit multiple times, and died. While the jet continued to fly sans wings. Pretty hilarious. Will watch your new one now. Cheers! @Mr. Wilson Pretty sure why the tracks won't work. In this one you are just looking around doing nothing. Sometimes upside down. Can you make track without any scripts? Cheers! Okay, I'll redo it a bit later.
MAXsenna Posted October 7, 2024 Posted October 7, 2024 4 minutes ago, Mr. Wilson said: Okay, I'll redo it a bit later. Cool! Here's mine. F-16C - TM.16K - Vaziani AP test1_07.10.24.trk
Mr. Wilson Posted October 7, 2024 Author Posted October 7, 2024 @NineLine @MAXsenna Made a new track on a new clean mission without unnecessary files and details. Only the cold start scenario was tested on the track and the Autopilot did not work there. Autopilot3.trk 1
MAXsenna Posted October 7, 2024 Posted October 7, 2024 Track doesn't work for me unfortunately. What DCS version are you on? I didn't bother with the hotfix, could be it.
Mr. Wilson Posted October 7, 2024 Author Posted October 7, 2024 15 минут назад, MAXsenna сказал: Track doesn't work for me unfortunately. What DCS version are you on? I didn't bother with the hotfix, could be it. You are very unique!))
Yaga Posted October 8, 2024 Posted October 8, 2024 I have tried with your track and by running a clean mission. I am unable to reproduce this issue. Thanks.Make sure you have your special settings gradient and deadzones set per his report prior to running the track. Sent from my Pixel 4 using Tapatalk
Gilligan Posted October 8, 2024 Posted October 8, 2024 What stick are you using/do you have the paddle switch depress bound to anything? I had an "Accidental"/unintentional input from the paddle switch binding that would disable my autopilot on ground starts (hot & cold) that I would not encounter during in air starts. (WW F16EX)
Nealius Posted October 13, 2024 Posted October 13, 2024 I would start troubleshooting by deleting and reassigning the axis, as well as double-checking binds as Gilligan said. This sounds like a controller issue. AP works fine for me on cold start with the deadzone slider set to 0%. 1
PawlaczGMD Posted October 13, 2024 Posted October 13, 2024 So after testing the F-16, I don't have any bugs related to cold start, but the AP just doesn't work right without a significant deadzone. It accepts tiny inputs from imperfect centering and floats all over the place, similar to the F-18.
MAXsenna Posted October 14, 2024 Posted October 14, 2024 1 hour ago, PawlaczGMD said: So after testing the F-16, I don't have any bugs related to cold start, but the AP just doesn't work right without a significant deadzone. It accepts tiny inputs from imperfect centering and floats all over the place, similar to the F-18. Could you provide a track too? I'm absolutely not seeing what you guys do! Cheers!
PawlaczGMD Posted October 14, 2024 Posted October 14, 2024 (edited) 6 hours ago, MAXsenna said: Could you provide a track too? I'm absolutely not seeing what you guys do! Cheers! Sure - here I removed all deadzone from special options as well as hardware. A/P is not possible to engage in any mode. If I set some intermediate deadzone I can engage the A/P with some stick wiggling - but it's obnoxious to use. I have to just set a deadzone larger than I would like for control purposes to make A/P work. Similar function on the Hornet, just different details. Can you see the issue in the track? EDIT: I need to set about 2 degrees deadzone to reliably and comfortably use all A/P modes. f16 ap.trk Edited October 14, 2024 by PawlaczGMD
TobiasA Posted October 15, 2024 Posted October 15, 2024 Apart from the AP not engaging: If you have AP enabled but a stick input greater than 0, the plane will move in that direction. So zero deadzone will always drift somewhere. 1
Nealius Posted October 15, 2024 Posted October 15, 2024 I have deadzone of 3 in axis tune and 0% in special options. Same deadzone for the Hornet’s AP as well. On an extension that deadzone is not noticeable at all, but I don’t know how that would translate to a short-throw stick.
PawlaczGMD Posted October 16, 2024 Posted October 16, 2024 18 hours ago, Nealius said: I have deadzone of 3 in axis tune and 0% in special options. Same deadzone for the Hornet’s AP as well. On an extension that deadzone is not noticeable at all, but I don’t know how that would translate to a short-throw stick. I can do the same to fix the issue, but this deadzone is noticeable and undesirable for me on a short/normal stick. Especially messes with precision for AAR, WWII gunnery, etc. I just think and suggest that A/P should ignore up to 3% inputs or whatever. On the matter of realism : I imagine older planes with direct linkage actually have 0 deadzone. I know the Viper has a deadzone, but it's a force-sensing stick, which is a special case. I don't know about FBW aircraft, but the F-4 implements a separate breakout deflection for A/P, which solves the issue - it would be great to implement it on other aircraft with A/P. Or I might just get a FFB stick when the WW one releases and hope it can center itself perfectly... 1
Reflected Posted October 26, 2024 Posted October 26, 2024 I have a much bigger deadzone but set via the special options...why are those ignored, then? Facebook Instagram YouTube Discord
MAXsenna Posted October 26, 2024 Posted October 26, 2024 I have deadzone of 3 in axis tune and 0% in special options. Same deadzone for the Hornet’s AP as well. On an extension that deadzone is not noticeable at all, but I don’t know how that would translate to a short-throw stick. Well, currently I fly the Viper with the cheapo TM.16K with no curves, no deadzones and it's just perfect. AAR is super easy now with the new settings. Was really easy previously, but now it's just a matter of finding the correct position, some adjustments and play with the throttle. Sent from my SM-A536B using Tapatalk
Reflected Posted October 26, 2024 Posted October 26, 2024 OK, I disabled the new special option. Set a deadzone in the controls menu, but the AP still doesn't do anything... 1 Facebook Instagram YouTube Discord
MAXsenna Posted October 26, 2024 Posted October 26, 2024 OK, I disabled the new special option. Set a deadzone in the controls menu, but the AP still doesn't do anything...Track? Sent from my SM-A536B using Tapatalk
MAXsenna Posted October 26, 2024 Posted October 26, 2024 On 10/14/2024 at 6:52 AM, PawlaczGMD said: EDIT: I need to set about 2 degrees deadzone to reliably and comfortably use all A/P modes. Tested your track now. I can see the issue. I have no idea what's up, because as soon as I take over, it's just fine. I have removed all deadzones. I can fly around fine without disengaging as long as I honor the limits. Not sure if a breakout force zone will help in the F-16, because you are supposed to be able to move the stick and fly around, change the attitude/altitude without the autopilot disengaging. Can be easily observed from where I took over your track. Something else is wrong here. F-16C - TM.16K - AP test1_26.10.24.trk
PawlaczGMD Posted October 26, 2024 Posted October 26, 2024 6 hours ago, MAXsenna said: Tested your track now. I can see the issue. I have no idea what's up, because as soon as I take over, it's just fine. I have removed all deadzones. I can fly around fine without disengaging as long as I honor the limits. Not sure if a breakout force zone will help in the F-16, because you are supposed to be able to move the stick and fly around, change the attitude/altitude without the autopilot disengaging. Can be easily observed from where I took over your track. Something else is wrong here. F-16C - TM.16K - AP test1_26.10.24.trk Thanks. I see very similar behavior in the Hornet too. It would be good for ED to take a look at this track and give their take. It's definitely deadzone-related, because I can fix this by increasing the deadzone enough in both aircraft.
MAXsenna Posted October 26, 2024 Posted October 26, 2024 Thanks. I see very similar behavior in the Hornet too. It would be good for ED to take a look at this track and give their take. It's definitely deadzone-related, because I can fix this by increasing the deadzone enough in both aircraft.Yeah, I've read about issues in the Hornet as well. To me this seems to be hardware related, as I can't for the life of me reproduce. Apologies if you already told me what stick/base you use. I'm gonna test with a couple of others I have to see if there's a difference. Sent from my SM-A536B using Tapatalk
PawlaczGMD Posted October 26, 2024 Posted October 26, 2024 (edited) 58 minutes ago, MAXsenna said: Yeah, I've read about issues in the Hornet as well. To me this seems to be hardware related, as I can't for the life of me reproduce. Apologies if you already told me what stick/base you use. I'm gonna test with a couple of others I have to see if there's a difference. Sent from my SM-A536B using Tapatalk It's WW Orion 2. I have no other issues with it, and looking at the input in WW software, it's also all good. All other modules are good. It's just A/P on a few that's wonky. PS: my unconfirmed theory on this is that a lot of hardware has a default deadzone, so most people have a deadzone even if it's not enabled in-game, but rather on firmware level. With WW, you can set it to be actually 0 in the app, which I did. Edited October 26, 2024 by PawlaczGMD
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