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Posted

Could you add a VR setting to the launcher, to allow the player to select the VR hanger and allow this to persists across updates (instead of having to update the sceneVR.lua file, after each update)?

 

thanks

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Posted

That be awesome..

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Posted

That would be great to change the VR hangar at will.  I had the VNAO Ready Room once upon a time but the version i have is no longer working, it was awesome.

 

Could anyone share a no hangar sceneVR.lua please?

The one i have doesn´t work anymore, i tried fix myself but my coding knowledge is very limited.

 

Thank you in advance.

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Posted
14 hours ago, brianRC said:

to allow the player to select the VR hanger

DCS cannot control where you hang your VR.

image.png

  • Like 6

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Posted

HAHAHAAHAHAHAHAHA it is in fact very funny.

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The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

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Posted

IMHO it owuld be awesome to select the background hanger and the plane in the hanger 

16 hours ago, draconus said:

DCS cannot control where you hang your VR.

image.png

punny You just had to be the PUN-isher

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Posted

Holy Crapola.  Just tried to fly the CH-47F in VR and got vertigo, didn't crash the aircraft but came pretty close.  That was wild.  I don't get motion sickness in real life but heights can make me dizzy AF.  I've flown the UH-60L a few times in VR and didn't experience this.  Anyone have any ideas what this might be and what I can do to mitigate it?   Is it frame rate or resolution related?

Posted
On 4/25/2025 at 9:20 AM, draconus said:

DCS cannot control where you hang your VR.

image.png

Oh c'mon!

You know perfectly well that the OP is talking about a VR pendant

 

image.jpeg

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Posted
On 4/25/2025 at 9:49 AM, VietGirl said:

Draconus not funny 

Yes it was 😉 

  • Like 2
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Posted (edited)
16 hours ago, CRUD said:

Anyone have any ideas what this might be and what I can do to mitigate it?   Is it frame rate or resolution related?

It can be connected to frame rates, but the cause is a bit deeper: People can get 'VR-' or 'simulator sickness' when their vestibular organ and eye coordination still works very well IRL, and haven't yet trained their brain long enough (or haven't aged sufficiently) to have their brain allow some discrepancy. You see, a couple of million years of evolution have programmed our brains with a very efficient behaviour pattern: if the horizon as seen by our eyes diverges by what our inner ear (vestibular system) tells us, the most likely cause is that the body has ingested some neurotoxins. The immediate reaction is that the body wants to get rid of whatever it ingested. It's an effective and pragmatic strategy that has allowed us to survive.

Unfortunately, minute discrepancies in what a HMD shows (especially at lower fps) and what the vestibular system tells you (in real-time) can trigger this reflex.

So what can you do to avoid the symptoms? firstly, make sure that the HMD has very fast (high fps), very precise tracking (use outside tracking like steam's lighthouse, and avoid inside out like the plague), so that the depicted horizon is always level. Then, make sure that you have local references in your image that makes it easy for the brain to understand what is horizon, and what is the local frame of reference: the cockpit. Cockpits with large, panoramic views without local references will generate more vertigo than tight ones: in Elite Dangerous, the Vulture's panoramic cockpit is much more likely to induce vertigo than Elite Dangerous Eagle's. In DCS the same is true: a jet's cockpit usually provides lots of local frames of reference (dashboard, cockpit frame, seat). Some helicopters (Huey) do too, while others like the Gazelle can induce vertigo. The Hook's panoramic cockpit can be problematic as well (although the default pilot's head setup is well contained within local frames of reference). But - the Hook puts a noticeable drain on performance, so it may well be that your brain notices the lag/latency between head movement and horizon, and triggers vertigo/queasiness - even if you yourself don't notice it. So this may indeed be frame rate related (not so much resolution, yet your frame rate may inversely correlate with resolution: the higher the resolution, the lower the frame rate). Try to maximize frame rates in the cockpit. Note that this is highly individual: I can tolerate much lower fps than some of my friends who tend to show me their breakfast if the VR experience is too low-fps.

The other option is training. So, how can you train your body to allow discrepancies in horizontal information from the inner ear and eyesight? Well, one is obvious: fly more VR, and your brain can be trained, just like seafarers of old learned to train away sea sickness. You may also try some medication against motion sickness - but taking medicine just to be able to play a game seems excessive even to me (today. I admit that a couple of decades ago, it may have been part of the entertainment).

Then there is some behaviour training that may not be recommendable nor healthy: I used to frequent larger gatherings of people who played some loud music, accentuated by pronounced off-beat percussion, while imbibing large quantities of fermented produce solutions (colloquially also referred to as "beer"). I used to frequent performances of arrangements that called themselves "Motörhead" and "Iron Maiden" or similar, who performed some catchy ditties in a good-natured atmosphere. Over time, this helped train my brain - especially after the performances came to an end - to come to terms with discrepancies in eye/vestibular coordination. But that was just my personal background and personal experience may not apply to others; and there are still some VR titles that can trigger my brain's toxin reflex; the older I grow, the less pronounced the effect becomes. There may be other training regimes that are more healthy and/or socially acceptable.

-ch

Edited by cfrag
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Posted
On 4/25/2025 at 12:28 AM, fagulha said:

Could anyone share a no hangar sceneVR.lua please?

The one i have doesn´t work anymore, i tried fix myself but my coding knowledge is very limited.

 

This one works for me ...

sceneVR.lua

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Posted
On 4/28/2025 at 10:27 AM, kuschmu said:

This one works for me ...

sceneVR.lua 738 B · 2 downloads

Thank you very much for your time helping.

 

Later when i arrive home i will try your .lua.

 

Best regards,

F.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

Posted
On 4/28/2025 at 10:27 AM, kuschmu said:

This one works for me ...

sceneVR.lua 738 B · 3 downloads

It worked as intended. Once again thank you very much for taking your time to helping me!

Best regards,

F.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

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